Stage 17: backend defect fixes (nudge code, TG name, robot names/timing, multi-device push, move-duration metric + admin analytics)
- #3 nudge-on-own-turn: distinct result code nudge_own_turn + i18n (was reused 'not_your_turn') - #2 sanitize connector registration name to the editable format; Player/Игрок-XXXXX fallback - #5 variant-aware robot name pools (composed full/colloquial first + surname forms; ru gets <=20% latin) - #4 move-number-aware robot move timing (early 1-5min -> late 10-90min, skew k=4) - #7 emit move event to the actor too (multi-device sync); opponent_moved stays in-app only - #1 live game_move_duration{variant,phase} histogram + admin console per-user min/avg/max columns and an inline-SVG move-time-by-move-number chart (offline from the journal) - ProvisionRobot bypasses editor name validation (system names like 'Peter J.')
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@@ -197,12 +197,12 @@ func (m *Matchmaker) Reap(ctx context.Context, now time.Time) {
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}
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var subs []sub
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for _, acc := range due {
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robotID, err := m.robots.Pick()
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variant := m.queued[acc]
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robotID, err := m.robots.Pick(variant)
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if err != nil {
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m.log.Warn("robot substitution deferred", zap.Error(err))
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continue
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}
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variant := m.queued[acc]
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m.removeLocked(acc, variant)
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seats := []uuid.UUID{acc, robotID}
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if m.rng.Intn(2) == 0 {
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