Stage 17: backend defect fixes (nudge code, TG name, robot names/timing, multi-device push, move-duration metric + admin analytics)
- #3 nudge-on-own-turn: distinct result code nudge_own_turn + i18n (was reused 'not_your_turn') - #2 sanitize connector registration name to the editable format; Player/Игрок-XXXXX fallback - #5 variant-aware robot name pools (composed full/colloquial first + surname forms; ru gets <=20% latin) - #4 move-number-aware robot move timing (early 1-5min -> late 10-90min, skew k=4) - #7 emit move event to the actor too (multi-device sync); opponent_moved stays in-app only - #1 live game_move_duration{variant,phase} histogram + admin console per-user min/avg/max columns and an inline-SVG move-time-by-move-number chart (offline from the journal) - ProvisionRobot bypasses editor name validation (system names like 'Peter J.')
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@@ -1,5 +1,7 @@
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package adminconsole
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import "html/template"
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// The *View types are the display models the gin handlers fill and the templates
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// render. Time values are pre-formatted to strings by the handlers so the
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// templates stay logic-free.
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@@ -50,14 +52,19 @@ type UsersView struct {
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Pager Pager
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}
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// UserRow is one account row in the list.
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// UserRow is one account row in the list. MoveMin/Avg/Max are the account's
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// pre-formatted move-duration summary (empty when it has no timed move).
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type UserRow struct {
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ID string
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DisplayName string
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Kind string
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Language string
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Guest bool
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CreatedAt string
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ID string
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DisplayName string
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Kind string
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Language string
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Guest bool
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CreatedAt string
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HasMoveStats bool
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MoveMin string
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MoveAvg string
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MoveMax string
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}
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// UserDetailView is one account with its stats, identities and recent games.
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@@ -80,6 +87,9 @@ type UserDetailView struct {
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Games []GameRow
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TelegramID string
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ConnectorEnabled bool
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// MoveChart is the pre-rendered inline SVG of the account's per-move-number think
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// time (min/mean/max), empty when the account has no timed move.
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MoveChart template.HTML
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}
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// StatsRow is an account's lifetime statistics.
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