Stage 17: backend defect fixes (nudge code, TG name, robot names/timing, multi-device push, move-duration metric + admin analytics)
- #3 nudge-on-own-turn: distinct result code nudge_own_turn + i18n (was reused 'not_your_turn') - #2 sanitize connector registration name to the editable format; Player/Игрок-XXXXX fallback - #5 variant-aware robot name pools (composed full/colloquial first + surname forms; ru gets <=20% latin) - #4 move-number-aware robot move timing (early 1-5min -> late 10-90min, skew k=4) - #7 emit move event to the actor too (multi-device sync); opponent_moved stays in-app only - #1 live game_move_duration{variant,phase} histogram + admin console per-user min/avg/max columns and an inline-SVG move-time-by-move-number chart (offline from the journal) - ProvisionRobot bypasses editor name validation (system names like 'Peter J.')
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@@ -2,7 +2,7 @@
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<h1>Users</h1>
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{{with .Data}}
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<table class="list">
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<thead><tr><th>Account</th><th>Display name</th><th>Kind</th><th>Lang</th><th>Created</th></tr></thead>
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<thead><tr><th>Account</th><th>Display name</th><th>Kind</th><th>Lang</th><th>Created</th><th title="per-move think time across all games">Move min</th><th>avg</th><th>max</th></tr></thead>
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<tbody>
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{{range .Items}}
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<tr>
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@@ -11,9 +11,10 @@
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<td>{{.Kind}}</td>
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<td>{{.Language}}</td>
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<td>{{.CreatedAt}}</td>
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{{if .HasMoveStats}}<td>{{.MoveMin}}</td><td>{{.MoveAvg}}</td><td>{{.MoveMax}}</td>{{else}}<td colspan="3"><span class="note">—</span></td>{{end}}
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</tr>
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{{else}}
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<tr><td colspan="5"><span class="note">no users</span></td></tr>
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<tr><td colspan="8"><span class="note">no users</span></td></tr>
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{{end}}
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</tbody>
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</table>
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