feat(telegram,game): single bot + per-user variant preferences
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Collapse the two per-language Telegram bots into one unified bot and
replace language-based variant gating with explicit per-user variant
preferences.
- Telegram: one bot; drop service_language and the supported_languages
set everywhere (DB, account, auth, FlatBuffers Session wire, gateway,
connector proto). The single bot renders chat and out-of-app push in
the recipient's preferred_language; remove the game-language push
routing override (notify Intent.Language / push Event.language).
- Preferences: new accounts.variant_preferences (text[], DB default
{erudit_ru}, CHECK non-empty + subset of the three variants). Gates
the New Game picker, vs-AI and the friend invitation the player
creates, enforced server-side (HTTP 400 otherwise); an invited friend
may still accept any variant. Edited on the Settings screen; variants
are Erudit-first everywhere.
- Admin: drop the per-bot language selectors (broadcast / send-to-user)
and the feedback channel_lang column/field.
- Env/CI: collapse TELEGRAM_BOT_TOKEN_{EN,RU}, TELEGRAM_GAME_CHANNEL_ID_{EN,RU},
VITE_TELEGRAM_LINK{,_EN,_RU} and VITE_TELEGRAM_GAME_CHANNEL_NAME_{EN,RU}
to single unsuffixed names; drop GATEWAY_DEFAULT_SUPPORTED_LANGUAGES.
- Docs updated (ARCHITECTURE, FUNCTIONAL + _ru, platform/telegram, gateway,
backend, ui, UI_DESIGN, PRERELEASE).
The migration squash is deferred to a follow-up PR.
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@@ -4,8 +4,7 @@
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import { connection } from '../lib/connection.svelte';
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import { gateway } from '../lib/gateway';
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import { GatewayError } from '../lib/client';
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import { localeFrom, t } from '../lib/i18n/index.svelte';
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import { translate } from '../lib/i18n/catalog';
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import { t } from '../lib/i18n/index.svelte';
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import { friendCodeParam, shareLink } from '../lib/deeplink';
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import { shareTelegramLink } from '../lib/telegram';
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import type { AccountRef, FriendCode, RobotBlockEntry } from '../lib/model';
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@@ -95,10 +94,8 @@
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// shareInvite shares the friend-code deep link: inside Telegram via the native
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// "share to chat" picker; on the web via the system share sheet; failing both, it
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// copies the link to the clipboard.
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async function shareInvite(url: string, lang: string) {
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// The caption is in the bot's language (Эрудит for ru, Scrabble for en), not the
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// interface language — the recipient lands in that bot.
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const text = translate(localeFrom(lang), 'friends.inviteText');
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async function shareInvite(url: string) {
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const text = t('friends.inviteText');
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if (shareTelegramLink(url, text)) return;
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if (typeof navigator !== 'undefined' && navigator.share) {
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try {
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@@ -134,8 +131,7 @@
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<button class="btn" onclick={redeem} disabled={!connection.online}>{t('friends.redeem')}</button>
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</div>
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{#if code}
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{@const lang = app.session?.serviceLanguage || app.locale}
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{@const tg = shareLink(friendCodeParam(code.code), lang)}
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{@const tg = shareLink(friendCodeParam(code.code))}
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<div class="code" data-testid="friend-code">
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<div class="coderow">
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<button class="codeval" onclick={copyCode}>{code.code}</button>
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@@ -145,7 +141,7 @@
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{t('friends.codeHint')} · {t('friends.codeExpires', { time: codeTime(code.expiresAtUnix) })}
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</span>
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{#if tg}
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<button type="button" class="link tgshare" onclick={() => shareInvite(tg, lang)}>{t('friends.shareTelegram')}</button>
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<button type="button" class="link tgshare" onclick={() => shareInvite(tg)}>{t('friends.shareTelegram')}</button>
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{/if}
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</div>
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{:else}
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