feat(telegram,game): single bot + per-user variant preferences
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Collapse the two per-language Telegram bots into one unified bot and
replace language-based variant gating with explicit per-user variant
preferences.

- Telegram: one bot; drop service_language and the supported_languages
  set everywhere (DB, account, auth, FlatBuffers Session wire, gateway,
  connector proto). The single bot renders chat and out-of-app push in
  the recipient's preferred_language; remove the game-language push
  routing override (notify Intent.Language / push Event.language).
- Preferences: new accounts.variant_preferences (text[], DB default
  {erudit_ru}, CHECK non-empty + subset of the three variants). Gates
  the New Game picker, vs-AI and the friend invitation the player
  creates, enforced server-side (HTTP 400 otherwise); an invited friend
  may still accept any variant. Edited on the Settings screen; variants
  are Erudit-first everywhere.
- Admin: drop the per-bot language selectors (broadcast / send-to-user)
  and the feedback channel_lang column/field.
- Env/CI: collapse TELEGRAM_BOT_TOKEN_{EN,RU}, TELEGRAM_GAME_CHANNEL_ID_{EN,RU},
  VITE_TELEGRAM_LINK{,_EN,_RU} and VITE_TELEGRAM_GAME_CHANNEL_NAME_{EN,RU}
  to single unsuffixed names; drop GATEWAY_DEFAULT_SUPPORTED_LANGUAGES.
- Docs updated (ARCHITECTURE, FUNCTIONAL + _ru, platform/telegram, gateway,
  backend, ui, UI_DESIGN, PRERELEASE).

The migration squash is deferred to a follow-up PR.
This commit is contained in:
Ilia Denisov
2026-06-20 14:08:27 +02:00
parent 1933849dba
commit 57c778f9b2
99 changed files with 1006 additions and 1256 deletions
+49 -103
View File
@@ -4,15 +4,14 @@
// methods address a recipient by the identity external_id, so a future platform
// connector can implement the same service.
//
// The connector hosts one bot per configured service language (en/ru); the same
// Telegram user id spans them all. ValidateInitData tries each bot's token in turn
// and reports which bot validated (its service language); the push and admin
// methods route to the bot the request selects by language.
// The connector hosts a single bot. ValidateInitData/ValidateLoginWidget verify
// launch data against its token; Notify renders the message in the recipient's
// interface language (the single bot needs no routing); the admin methods deliver
// through that bot.
package connector
import (
"context"
"errors"
"fmt"
"strconv"
@@ -34,103 +33,70 @@ type Sender interface {
SendText(ctx context.Context, chatID int64, text string) error
}
// BotRuntime is one configured language-tagged bot: its sender, game channel id,
// and the two HMAC validators bound to its token.
// BotRuntime is the configured bot: its sender, game channel id, and the two HMAC
// validators bound to its token.
type BotRuntime struct {
// Language is the bot's service language (en/ru).
Language string
// Sender delivers messages through this bot.
// Sender delivers messages through the bot.
Sender Sender
// ChannelID is this bot's game channel (0 disables channel posts).
// ChannelID is the bot's game channel (0 disables channel posts).
ChannelID int64
// InitValidator verifies Mini App initData signed by this bot's token.
// InitValidator verifies Mini App initData signed by the bot's token.
InitValidator initdata.Validator
// WidgetValidator verifies Login Widget data signed by this bot's token.
// WidgetValidator verifies Login Widget data signed by the bot's token.
WidgetValidator loginwidget.Validator
}
// Server implements telegramv1.TelegramServer over one or more language-tagged bots.
// Server implements telegramv1.TelegramServer over the single configured bot.
type Server struct {
telegramv1.UnimplementedTelegramServer
bots map[string]BotRuntime // keyed by service language
order []string // stable iteration order for validation
log *zap.Logger
bot BotRuntime
log *zap.Logger
}
// NewServer builds the gRPC service from the configured bots (at least one).
func NewServer(bots []BotRuntime, log *zap.Logger) *Server {
// NewServer builds the gRPC service from the configured bot.
func NewServer(bot BotRuntime, log *zap.Logger) *Server {
if log == nil {
log = zap.NewNop()
}
m := make(map[string]BotRuntime, len(bots))
order := make([]string, 0, len(bots))
for _, b := range bots {
m[b.Language] = b
order = append(order, b.Language)
}
return &Server{bots: m, order: order, log: log}
return &Server{bot: bot, log: log}
}
// ValidateInitData verifies Mini App launch data against each bot's token in turn
// and returns the user identity plus the validating bot's service language (which
// routes the user's later push) and its set of offered game languages.
// ValidateInitData verifies Mini App launch data against the bot's token and returns
// the user identity.
func (s *Server) ValidateInitData(ctx context.Context, req *telegramv1.ValidateInitDataRequest) (*telegramv1.ValidateInitDataResponse, error) {
var lastErr error
for _, lang := range s.order {
u, err := s.bots[lang].InitValidator.Validate(req.GetInitData())
if err != nil {
lastErr = err
continue
}
return &telegramv1.ValidateInitDataResponse{
ExternalId: u.ExternalID,
Username: u.Username,
FirstName: u.FirstName,
LanguageCode: u.LanguageCode,
ServiceLanguage: lang,
SupportedLanguages: []string{lang},
}, nil
u, err := s.bot.InitValidator.Validate(req.GetInitData())
if err != nil {
return nil, status.Error(codes.InvalidArgument, err.Error())
}
if lastErr == nil {
lastErr = errors.New("no bot configured")
}
return nil, status.Error(codes.InvalidArgument, lastErr.Error())
return &telegramv1.ValidateInitDataResponse{
ExternalId: u.ExternalID,
Username: u.Username,
FirstName: u.FirstName,
LanguageCode: u.LanguageCode,
}, nil
}
// ValidateLoginWidget verifies Login Widget authorization data against each bot's
// token in turn and returns the user identity, for attaching a Telegram identity to
// an existing account.
// ValidateLoginWidget verifies Login Widget authorization data against the bot's
// token and returns the user identity, for attaching a Telegram identity to an
// existing account.
func (s *Server) ValidateLoginWidget(ctx context.Context, req *telegramv1.ValidateLoginWidgetRequest) (*telegramv1.ValidateLoginWidgetResponse, error) {
var lastErr error
for _, lang := range s.order {
u, err := s.bots[lang].WidgetValidator.Validate(req.GetData())
if err != nil {
lastErr = err
continue
}
return &telegramv1.ValidateLoginWidgetResponse{
ExternalId: u.ExternalID,
Username: u.Username,
FirstName: u.FirstName,
}, nil
u, err := s.bot.WidgetValidator.Validate(req.GetData())
if err != nil {
return nil, status.Error(codes.InvalidArgument, err.Error())
}
if lastErr == nil {
lastErr = errors.New("no bot configured")
}
return nil, status.Error(codes.InvalidArgument, lastErr.Error())
return &telegramv1.ValidateLoginWidgetResponse{
ExternalId: u.ExternalID,
Username: u.Username,
FirstName: u.FirstName,
}, nil
}
// Notify renders and delivers an out-of-app notification through the bot selected by
// the recipient's service language. It reports delivered=false (without an error)
// when no bot serves that language, the kind is not pushed out-of-app, or the bot
// could not deliver (e.g. the user never started it), so the gateway treats a
// Notify renders and delivers an out-of-app notification through the bot. The message
// is rendered in the recipient's interface language (req language). It reports
// delivered=false (without an error) when the kind is not pushed out-of-app or the
// bot could not deliver (e.g. the user never started it), so the gateway treats a
// fallback miss as best-effort.
func (s *Server) Notify(ctx context.Context, req *telegramv1.NotifyRequest) (*telegramv1.NotifyResponse, error) {
bot, ok := s.bots[req.GetLanguage()]
if !ok {
s.log.Warn("notify: no bot for language", zap.String("language", req.GetLanguage()), zap.String("kind", req.GetKind()))
return &telegramv1.NotifyResponse{Delivered: false}, nil
}
msg, ok := render.Render(req.GetKind(), req.GetPayload(), req.GetLanguage())
if !ok {
return &telegramv1.NotifyResponse{Delivered: false}, nil
@@ -139,58 +105,38 @@ func (s *Server) Notify(ctx context.Context, req *telegramv1.NotifyRequest) (*te
if err != nil {
return nil, status.Error(codes.InvalidArgument, err.Error())
}
if err := bot.Sender.Notify(ctx, chat, msg.Text, msg.ButtonText, msg.StartParam); err != nil {
if err := s.bot.Sender.Notify(ctx, chat, msg.Text, msg.ButtonText, msg.StartParam); err != nil {
s.log.Warn("notify delivery failed", zap.String("kind", req.GetKind()), zap.Error(err))
return &telegramv1.NotifyResponse{Delivered: false}, nil
}
return &telegramv1.NotifyResponse{Delivered: true}, nil
}
// SendToUser sends an arbitrary admin message to one user through the bot selected
// by language (an operator choice in the admin console).
// SendToUser sends an arbitrary admin message to one user through the bot.
func (s *Server) SendToUser(ctx context.Context, req *telegramv1.SendToUserRequest) (*telegramv1.SendResponse, error) {
bot, err := s.botFor(req.GetLanguage())
if err != nil {
return nil, err
}
chat, err := parseChatID(req.GetExternalId())
if err != nil {
return nil, status.Error(codes.InvalidArgument, err.Error())
}
if err := bot.Sender.SendText(ctx, chat, req.GetText()); err != nil {
if err := s.bot.Sender.SendText(ctx, chat, req.GetText()); err != nil {
s.log.Warn("send to user failed", zap.Error(err))
return &telegramv1.SendResponse{Delivered: false}, nil
}
return &telegramv1.SendResponse{Delivered: true}, nil
}
// SendToGameChannel posts an arbitrary admin message to the game channel of the bot
// selected by language (an operator choice in the admin console).
// SendToGameChannel posts an arbitrary admin message to the bot's game channel.
func (s *Server) SendToGameChannel(ctx context.Context, req *telegramv1.SendToGameChannelRequest) (*telegramv1.SendResponse, error) {
bot, err := s.botFor(req.GetLanguage())
if err != nil {
return nil, err
if s.bot.ChannelID == 0 {
return nil, status.Error(codes.FailedPrecondition, "game channel is not configured")
}
if bot.ChannelID == 0 {
return nil, status.Error(codes.FailedPrecondition, fmt.Sprintf("game channel is not configured for language %q", req.GetLanguage()))
}
if err := bot.Sender.SendText(ctx, bot.ChannelID, req.GetText()); err != nil {
if err := s.bot.Sender.SendText(ctx, s.bot.ChannelID, req.GetText()); err != nil {
s.log.Warn("send to channel failed", zap.Error(err))
return &telegramv1.SendResponse{Delivered: false}, nil
}
return &telegramv1.SendResponse{Delivered: true}, nil
}
// botFor returns the bot tagged with language, or a FailedPrecondition error when no
// bot serves it (admin broadcasts choose the language explicitly).
func (s *Server) botFor(language string) (BotRuntime, error) {
bot, ok := s.bots[language]
if !ok {
return BotRuntime{}, status.Error(codes.FailedPrecondition, fmt.Sprintf("no bot configured for language %q", language))
}
return bot, nil
}
// parseChatID converts a Telegram identity external_id into a numeric chat id.
func parseChatID(externalID string) (int64, error) {
id, err := strconv.ParseInt(externalID, 10, 64)