feat(telegram,game): single bot + per-user variant preferences
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Collapse the two per-language Telegram bots into one unified bot and
replace language-based variant gating with explicit per-user variant
preferences.

- Telegram: one bot; drop service_language and the supported_languages
  set everywhere (DB, account, auth, FlatBuffers Session wire, gateway,
  connector proto). The single bot renders chat and out-of-app push in
  the recipient's preferred_language; remove the game-language push
  routing override (notify Intent.Language / push Event.language).
- Preferences: new accounts.variant_preferences (text[], DB default
  {erudit_ru}, CHECK non-empty + subset of the three variants). Gates
  the New Game picker, vs-AI and the friend invitation the player
  creates, enforced server-side (HTTP 400 otherwise); an invited friend
  may still accept any variant. Edited on the Settings screen; variants
  are Erudit-first everywhere.
- Admin: drop the per-bot language selectors (broadcast / send-to-user)
  and the feedback channel_lang column/field.
- Env/CI: collapse TELEGRAM_BOT_TOKEN_{EN,RU}, TELEGRAM_GAME_CHANNEL_ID_{EN,RU},
  VITE_TELEGRAM_LINK{,_EN,_RU} and VITE_TELEGRAM_GAME_CHANNEL_NAME_{EN,RU}
  to single unsuffixed names; drop GATEWAY_DEFAULT_SUPPORTED_LANGUAGES.
- Docs updated (ARCHITECTURE, FUNCTIONAL + _ru, platform/telegram, gateway,
  backend, ui, UI_DESIGN, PRERELEASE).

The migration squash is deferred to a follow-up PR.
This commit is contained in:
Ilia Denisov
2026-06-20 14:08:27 +02:00
parent 1933849dba
commit 57c778f9b2
99 changed files with 1006 additions and 1256 deletions
+8 -12
View File
@@ -58,13 +58,11 @@ type TelegramClient interface {
// localized message with a Mini App deep-link button from the FlatBuffers
// payload; unrenderable kinds are skipped (delivered=false).
Notify(ctx context.Context, in *NotifyRequest, opts ...grpc.CallOption) (*NotifyResponse, error)
// SendToUser sends an arbitrary text message to one user through the bot the
// request selects by language (admin use). delivered is false
// when the user has not started that bot.
// SendToUser sends an arbitrary text message to one user (admin use). delivered is
// false when the user has not started the bot.
SendToUser(ctx context.Context, in *SendToUserRequest, opts ...grpc.CallOption) (*SendResponse, error)
// SendToGameChannel posts an arbitrary text message to the game channel of the
// bot the request selects by language (admin use); the channel
// ids live only in the connector configuration.
// SendToGameChannel posts an arbitrary text message to the bot's game channel
// (admin use); the channel id lives only in the connector configuration.
SendToGameChannel(ctx context.Context, in *SendToGameChannelRequest, opts ...grpc.CallOption) (*SendResponse, error)
}
@@ -147,13 +145,11 @@ type TelegramServer interface {
// localized message with a Mini App deep-link button from the FlatBuffers
// payload; unrenderable kinds are skipped (delivered=false).
Notify(context.Context, *NotifyRequest) (*NotifyResponse, error)
// SendToUser sends an arbitrary text message to one user through the bot the
// request selects by language (admin use). delivered is false
// when the user has not started that bot.
// SendToUser sends an arbitrary text message to one user (admin use). delivered is
// false when the user has not started the bot.
SendToUser(context.Context, *SendToUserRequest) (*SendResponse, error)
// SendToGameChannel posts an arbitrary text message to the game channel of the
// bot the request selects by language (admin use); the channel
// ids live only in the connector configuration.
// SendToGameChannel posts an arbitrary text message to the bot's game channel
// (admin use); the channel id lives only in the connector configuration.
SendToGameChannel(context.Context, *SendToGameChannelRequest) (*SendResponse, error)
mustEmbedUnimplementedTelegramServer()
}