feat(telegram,game): single bot + per-user variant preferences
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Collapse the two per-language Telegram bots into one unified bot and
replace language-based variant gating with explicit per-user variant
preferences.
- Telegram: one bot; drop service_language and the supported_languages
set everywhere (DB, account, auth, FlatBuffers Session wire, gateway,
connector proto). The single bot renders chat and out-of-app push in
the recipient's preferred_language; remove the game-language push
routing override (notify Intent.Language / push Event.language).
- Preferences: new accounts.variant_preferences (text[], DB default
{erudit_ru}, CHECK non-empty + subset of the three variants). Gates
the New Game picker, vs-AI and the friend invitation the player
creates, enforced server-side (HTTP 400 otherwise); an invited friend
may still accept any variant. Edited on the Settings screen; variants
are Erudit-first everywhere.
- Admin: drop the per-bot language selectors (broadcast / send-to-user)
and the feedback channel_lang column/field.
- Env/CI: collapse TELEGRAM_BOT_TOKEN_{EN,RU}, TELEGRAM_GAME_CHANNEL_ID_{EN,RU},
VITE_TELEGRAM_LINK{,_EN,_RU} and VITE_TELEGRAM_GAME_CHANNEL_NAME_{EN,RU}
to single unsuffixed names; drop GATEWAY_DEFAULT_SUPPORTED_LANGUAGES.
- Docs updated (ARCHITECTURE, FUNCTIONAL + _ru, platform/telegram, gateway,
backend, ui, UI_DESIGN, PRERELEASE).
The migration squash is deferred to a follow-up PR.
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@@ -58,13 +58,11 @@ type TelegramClient interface {
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// localized message with a Mini App deep-link button from the FlatBuffers
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// payload; unrenderable kinds are skipped (delivered=false).
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Notify(ctx context.Context, in *NotifyRequest, opts ...grpc.CallOption) (*NotifyResponse, error)
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// SendToUser sends an arbitrary text message to one user through the bot the
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// request selects by language (admin use). delivered is false
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// when the user has not started that bot.
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// SendToUser sends an arbitrary text message to one user (admin use). delivered is
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// false when the user has not started the bot.
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SendToUser(ctx context.Context, in *SendToUserRequest, opts ...grpc.CallOption) (*SendResponse, error)
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// SendToGameChannel posts an arbitrary text message to the game channel of the
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// bot the request selects by language (admin use); the channel
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// ids live only in the connector configuration.
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// SendToGameChannel posts an arbitrary text message to the bot's game channel
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// (admin use); the channel id lives only in the connector configuration.
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SendToGameChannel(ctx context.Context, in *SendToGameChannelRequest, opts ...grpc.CallOption) (*SendResponse, error)
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}
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@@ -147,13 +145,11 @@ type TelegramServer interface {
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// localized message with a Mini App deep-link button from the FlatBuffers
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// payload; unrenderable kinds are skipped (delivered=false).
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Notify(context.Context, *NotifyRequest) (*NotifyResponse, error)
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// SendToUser sends an arbitrary text message to one user through the bot the
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// request selects by language (admin use). delivered is false
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// when the user has not started that bot.
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// SendToUser sends an arbitrary text message to one user (admin use). delivered is
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// false when the user has not started the bot.
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SendToUser(context.Context, *SendToUserRequest) (*SendResponse, error)
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// SendToGameChannel posts an arbitrary text message to the game channel of the
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// bot the request selects by language (admin use); the channel
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// ids live only in the connector configuration.
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// SendToGameChannel posts an arbitrary text message to the bot's game channel
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// (admin use); the channel id lives only in the connector configuration.
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SendToGameChannel(context.Context, *SendToGameChannelRequest) (*SendResponse, error)
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mustEmbedUnimplementedTelegramServer()
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}
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