feat(telegram,game): single bot + per-user variant preferences
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Collapse the two per-language Telegram bots into one unified bot and
replace language-based variant gating with explicit per-user variant
preferences.
- Telegram: one bot; drop service_language and the supported_languages
set everywhere (DB, account, auth, FlatBuffers Session wire, gateway,
connector proto). The single bot renders chat and out-of-app push in
the recipient's preferred_language; remove the game-language push
routing override (notify Intent.Language / push Event.language).
- Preferences: new accounts.variant_preferences (text[], DB default
{erudit_ru}, CHECK non-empty + subset of the three variants). Gates
the New Game picker, vs-AI and the friend invitation the player
creates, enforced server-side (HTTP 400 otherwise); an invited friend
may still accept any variant. Edited on the Settings screen; variants
are Erudit-first everywhere.
- Admin: drop the per-bot language selectors (broadcast / send-to-user)
and the feedback channel_lang column/field.
- Env/CI: collapse TELEGRAM_BOT_TOKEN_{EN,RU}, TELEGRAM_GAME_CHANNEL_ID_{EN,RU},
VITE_TELEGRAM_LINK{,_EN,_RU} and VITE_TELEGRAM_GAME_CHANNEL_NAME_{EN,RU}
to single unsuffixed names; drop GATEWAY_DEFAULT_SUPPORTED_LANGUAGES.
- Docs updated (ARCHITECTURE, FUNCTIONAL + _ru, platform/telegram, gateway,
backend, ui, UI_DESIGN, PRERELEASE).
The migration squash is deferred to a follow-up PR.
This commit is contained in:
@@ -31,13 +31,11 @@ service Telegram {
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// localized message with a Mini App deep-link button from the FlatBuffers
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// payload; unrenderable kinds are skipped (delivered=false).
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rpc Notify(NotifyRequest) returns (NotifyResponse);
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// SendToUser sends an arbitrary text message to one user through the bot the
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// request selects by language (admin use). delivered is false
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// when the user has not started that bot.
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// SendToUser sends an arbitrary text message to one user (admin use). delivered is
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// false when the user has not started the bot.
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rpc SendToUser(SendToUserRequest) returns (SendResponse);
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// SendToGameChannel posts an arbitrary text message to the game channel of the
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// bot the request selects by language (admin use); the channel
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// ids live only in the connector configuration.
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// SendToGameChannel posts an arbitrary text message to the bot's game channel
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// (admin use); the channel id lives only in the connector configuration.
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rpc SendToGameChannel(SendToGameChannelRequest) returns (SendResponse);
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}
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@@ -48,19 +46,12 @@ message ValidateInitDataRequest {
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// ValidateInitDataResponse is the validated identity. external_id is the Telegram
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// user id used as the identities external_id; language_code seeds a new account's
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// preferred (interface) language. service_language (en/ru) is the language tag of
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// the bot that validated the launch data; it is persisted per account and routes
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// the user's out-of-app push back through the right bot (it is NOT the game's
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// language). supported_languages is that bot's set of offered game languages
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// (subset of {en, ru}, at least one — a singleton for a single-language bot); the
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// UI gates the New Game variant choice by it.
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// preferred (interface) language.
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message ValidateInitDataResponse {
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string external_id = 1;
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string username = 2;
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string first_name = 3;
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string language_code = 4;
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string service_language = 5;
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repeated string supported_languages = 6;
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}
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// ValidateLoginWidgetRequest carries the Login Widget result serialized as a URL
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@@ -80,9 +71,8 @@ message ValidateLoginWidgetResponse {
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// NotifyRequest addresses a push event to one recipient. kind is the backend push
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// catalog kind (your_turn, nudge, match_found, notify); payload is the FlatBuffers
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// scrabblefb.* body for that kind; language (en/ru) is the recipient's service
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// language (from their last ValidateInitData) — it both selects the delivering bot
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// and the message template.
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// scrabblefb.* body for that kind; language (en/ru) is the recipient's interface
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// language, used to render the message template (the single bot needs no routing).
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message NotifyRequest {
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string external_id = 1;
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string kind = 2;
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@@ -96,21 +86,15 @@ message NotifyResponse {
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bool delivered = 1;
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}
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// SendToUserRequest is an admin text message to one user by external_id. language
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// (en/ru) selects which bot delivers it — an operator choice in the admin console,
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// unrelated to the user's service language.
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// SendToUserRequest is an admin text message to one user by external_id.
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message SendToUserRequest {
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string external_id = 1;
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string text = 2;
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string language = 3;
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}
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// SendToGameChannelRequest is an admin text message to a game channel. language
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// (en/ru) selects which bot's configured channel receives it — an operator choice
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// in the admin console.
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// SendToGameChannelRequest is an admin text message to the bot's game channel.
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message SendToGameChannelRequest {
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string text = 1;
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string language = 2;
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}
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// SendResponse reports whether the message was sent.
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