feat(telegram,game): single bot + per-user variant preferences
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Collapse the two per-language Telegram bots into one unified bot and
replace language-based variant gating with explicit per-user variant
preferences.
- Telegram: one bot; drop service_language and the supported_languages
set everywhere (DB, account, auth, FlatBuffers Session wire, gateway,
connector proto). The single bot renders chat and out-of-app push in
the recipient's preferred_language; remove the game-language push
routing override (notify Intent.Language / push Event.language).
- Preferences: new accounts.variant_preferences (text[], DB default
{erudit_ru}, CHECK non-empty + subset of the three variants). Gates
the New Game picker, vs-AI and the friend invitation the player
creates, enforced server-side (HTTP 400 otherwise); an invited friend
may still accept any variant. Edited on the Settings screen; variants
are Erudit-first everywhere.
- Admin: drop the per-bot language selectors (broadcast / send-to-user)
and the feedback channel_lang column/field.
- Env/CI: collapse TELEGRAM_BOT_TOKEN_{EN,RU}, TELEGRAM_GAME_CHANNEL_ID_{EN,RU},
VITE_TELEGRAM_LINK{,_EN,_RU} and VITE_TELEGRAM_GAME_CHANNEL_NAME_{EN,RU}
to single unsuffixed names; drop GATEWAY_DEFAULT_SUPPORTED_LANGUAGES.
- Docs updated (ARCHITECTURE, FUNCTIONAL + _ru, platform/telegram, gateway,
backend, ui, UI_DESIGN, PRERELEASE).
The migration squash is deferred to a follow-up PR.
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@@ -123,20 +123,11 @@ table EmailLoginRequest {
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}
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// Session is the minted credential returned by every auth operation.
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// supported_languages is the set of game languages (subset of {en, ru}, at least
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// one) the service the user signed in through offers; the UI gates the New Game
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// variant choice by it (en -> English; ru -> Russian + Эрудит). It is session-
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// scoped (not persisted) and added trailing — backward-compatible.
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table Session {
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token:string;
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user_id:string;
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is_guest:bool;
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display_name:string;
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supported_languages:[string];
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// service_language is the language tag (en/ru) of the Telegram bot the session was
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// minted through; empty for a non-Telegram login. The UI uses it to build a share
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// link that points at the same bot.
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service_language:string;
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}
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// Ack is a simple success acknowledgement (e.g. an email-code request).
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@@ -190,6 +181,9 @@ table Profile {
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away_end:string;
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notifications_in_app_only:bool = true;
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banner:BannerInfo;
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// variant_preferences is the set of game variants the player allows themselves to be
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// matched into (engine.Variant labels), Erudit-first; the New Game picker is gated by it.
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variant_preferences:[string];
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}
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// BlockStatus reports the caller's current manual block. The UI fetches it after any operation
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@@ -434,6 +428,7 @@ table UpdateProfileRequest {
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block_chat:bool;
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block_friend_requests:bool;
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notifications_in_app_only:bool = true;
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variant_preferences:[string];
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}
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// --- account linking & merge (authenticated) ---
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