feat(telegram,game): single bot + per-user variant preferences
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Collapse the two per-language Telegram bots into one unified bot and
replace language-based variant gating with explicit per-user variant
preferences.
- Telegram: one bot; drop service_language and the supported_languages
set everywhere (DB, account, auth, FlatBuffers Session wire, gateway,
connector proto). The single bot renders chat and out-of-app push in
the recipient's preferred_language; remove the game-language push
routing override (notify Intent.Language / push Event.language).
- Preferences: new accounts.variant_preferences (text[], DB default
{erudit_ru}, CHECK non-empty + subset of the three variants). Gates
the New Game picker, vs-AI and the friend invitation the player
creates, enforced server-side (HTTP 400 otherwise); an invited friend
may still accept any variant. Edited on the Settings screen; variants
are Erudit-first everywhere.
- Admin: drop the per-bot language selectors (broadcast / send-to-user)
and the feedback channel_lang column/field.
- Env/CI: collapse TELEGRAM_BOT_TOKEN_{EN,RU}, TELEGRAM_GAME_CHANNEL_ID_{EN,RU},
VITE_TELEGRAM_LINK{,_EN,_RU} and VITE_TELEGRAM_GAME_CHANNEL_NAME_{EN,RU}
to single unsuffixed names; drop GATEWAY_DEFAULT_SUPPORTED_LANGUAGES.
- Docs updated (ARCHITECTURE, FUNCTIONAL + _ru, platform/telegram, gateway,
backend, ui, UI_DESIGN, PRERELEASE).
The migration squash is deferred to a follow-up PR.
This commit is contained in:
@@ -126,7 +126,7 @@ func run(ctx context.Context, cfg config.Config, logger *zap.Logger) error {
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logger.Info("admin console disabled (set GATEWAY_ADMIN_USER and GATEWAY_ADMIN_PASSWORD)")
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}
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registry := transcode.NewRegistry(backend, validator, cfg.DefaultSupportedLanguages...)
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registry := transcode.NewRegistry(backend, validator)
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edge := connectsrv.NewServer(connectsrv.Deps{
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Registry: registry,
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Sessions: sessions,
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@@ -258,7 +258,7 @@ func runPushPump(ctx context.Context, backend *backendclient.Client, hub *push.H
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// deliver the event over the platform push channel. Done in a goroutine
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// so a slow connector never stalls the in-app firehose.
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if conn != nil && connector.OutOfAppKind(ev.GetKind()) && !hub.HasSubscribers(ev.GetUserId()) {
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go deliverOutOfApp(ctx, backend, conn, ev.GetUserId(), ev.GetKind(), ev.GetPayload(), ev.GetLanguage(), logger)
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go deliverOutOfApp(ctx, backend, conn, ev.GetUserId(), ev.GetKind(), ev.GetPayload(), logger)
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}
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}
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if !sleep(ctx, pushReconnectDelay) {
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@@ -271,7 +271,7 @@ func runPushPump(ctx context.Context, backend *backendclient.Client, hub *push.H
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// Telegram identity and have not confined notifications to the app, asks the
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// connector to deliver the event. It is best-effort: every failure is logged and
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// dropped (the in-app stream remains the primary channel).
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func deliverOutOfApp(ctx context.Context, backend *backendclient.Client, conn *connector.Client, userID, kind string, payload []byte, gameLang string, logger *zap.Logger) {
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func deliverOutOfApp(ctx context.Context, backend *backendclient.Client, conn *connector.Client, userID, kind string, payload []byte, logger *zap.Logger) {
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target, err := backend.PushTarget(ctx, userID)
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if err != nil {
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logger.Warn("push target lookup failed", zap.String("user_id", userID), zap.Error(err))
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@@ -280,13 +280,8 @@ func deliverOutOfApp(ctx context.Context, backend *backendclient.Client, conn *c
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if !connector.DeliverToTarget(target.ExternalID, target.NotificationsInAppOnly) {
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return
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}
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// A game event carries its own language, so the push comes from the game's bot rather than
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// the recipient's last-login bot; other events fall back to the service language.
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lang := target.Language
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if gameLang != "" {
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lang = gameLang
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}
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if _, err := conn.Notify(ctx, target.ExternalID, kind, payload, lang); err != nil {
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// The single bot renders the message in the recipient's interface language.
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if _, err := conn.Notify(ctx, target.ExternalID, kind, payload, target.Language); err != nil {
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logger.Warn("out-of-app notify failed", zap.String("kind", kind), zap.Error(err))
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}
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}
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