feat(telegram,game): single bot + per-user variant preferences
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Collapse the two per-language Telegram bots into one unified bot and
replace language-based variant gating with explicit per-user variant
preferences.
- Telegram: one bot; drop service_language and the supported_languages
set everywhere (DB, account, auth, FlatBuffers Session wire, gateway,
connector proto). The single bot renders chat and out-of-app push in
the recipient's preferred_language; remove the game-language push
routing override (notify Intent.Language / push Event.language).
- Preferences: new accounts.variant_preferences (text[], DB default
{erudit_ru}, CHECK non-empty + subset of the three variants). Gates
the New Game picker, vs-AI and the friend invitation the player
creates, enforced server-side (HTTP 400 otherwise); an invited friend
may still accept any variant. Edited on the Settings screen; variants
are Erudit-first everywhere.
- Admin: drop the per-bot language selectors (broadcast / send-to-user)
and the feedback channel_lang column/field.
- Env/CI: collapse TELEGRAM_BOT_TOKEN_{EN,RU}, TELEGRAM_GAME_CHANNEL_ID_{EN,RU},
VITE_TELEGRAM_LINK{,_EN,_RU} and VITE_TELEGRAM_GAME_CHANNEL_NAME_{EN,RU}
to single unsuffixed names; drop GATEWAY_DEFAULT_SUPPORTED_LANGUAGES.
- Docs updated (ARCHITECTURE, FUNCTIONAL + _ru, platform/telegram, gateway,
backend, ui, UI_DESIGN, PRERELEASE).
The migration squash is deferred to a follow-up PR.
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@@ -313,10 +313,10 @@ enabled on the first, uncached load) and flip in place when an event refreshes t
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- **Friend code**: the issued code sits next to a 📋 copy control; tapping the code or
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the icon copies it. **Share via Telegram** wraps the code in a `t.me/<bot>/<app>?startapp=`
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deep-link and opens Telegram's native share-to-chat sheet (Web Share / clipboard fallback
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outside Telegram); the link and its caption are for the **same bot the player signed in
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through** (its service language). Redeeming your **own** invite shows a friendly note, not an
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outside Telegram); the link and its caption are for the **single bot**. Redeeming your **own**
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invite shows a friendly note, not an
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error; opening an **outdated** invite link (a used or expired single-use code) lands in the
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lobby with a calm modal pointing at the right bot (`@<username>`), not a red error on the
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lobby with a calm modal pointing at the bot (`@<username>`), not a red error on the
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Friends tab. Flex text inputs carry `min-width:0` so they shrink instead of overflowing in
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Safari.
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- **History / GCG**: the in-game slide-down history lays each move out in a per-seat grid
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