feat(telegram,game): single bot + per-user variant preferences
CI / changes (pull_request) Successful in 2s
CI / unit (pull_request) Successful in 10s
CI / integration (pull_request) Successful in 13s
CI / ui (pull_request) Successful in 54s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 57s
CI / changes (pull_request) Successful in 2s
CI / unit (pull_request) Successful in 10s
CI / integration (pull_request) Successful in 13s
CI / ui (pull_request) Successful in 54s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 57s
Collapse the two per-language Telegram bots into one unified bot and
replace language-based variant gating with explicit per-user variant
preferences.
- Telegram: one bot; drop service_language and the supported_languages
set everywhere (DB, account, auth, FlatBuffers Session wire, gateway,
connector proto). The single bot renders chat and out-of-app push in
the recipient's preferred_language; remove the game-language push
routing override (notify Intent.Language / push Event.language).
- Preferences: new accounts.variant_preferences (text[], DB default
{erudit_ru}, CHECK non-empty + subset of the three variants). Gates
the New Game picker, vs-AI and the friend invitation the player
creates, enforced server-side (HTTP 400 otherwise); an invited friend
may still accept any variant. Edited on the Settings screen; variants
are Erudit-first everywhere.
- Admin: drop the per-bot language selectors (broadcast / send-to-user)
and the feedback channel_lang column/field.
- Env/CI: collapse TELEGRAM_BOT_TOKEN_{EN,RU}, TELEGRAM_GAME_CHANNEL_ID_{EN,RU},
VITE_TELEGRAM_LINK{,_EN,_RU} and VITE_TELEGRAM_GAME_CHANNEL_NAME_{EN,RU}
to single unsuffixed names; drop GATEWAY_DEFAULT_SUPPORTED_LANGUAGES.
- Docs updated (ARCHITECTURE, FUNCTIONAL + _ru, platform/telegram, gateway,
backend, ui, UI_DESIGN, PRERELEASE).
The migration squash is deferred to a follow-up PR.
This commit is contained in:
@@ -2,8 +2,10 @@ package server
|
||||
|
||||
import (
|
||||
"net/http"
|
||||
"slices"
|
||||
|
||||
"github.com/gin-gonic/gin"
|
||||
"github.com/google/uuid"
|
||||
|
||||
"scrabble/backend/internal/engine"
|
||||
)
|
||||
@@ -134,6 +136,24 @@ func (s *Server) handleGameState(c *gin.Context) {
|
||||
c.JSON(http.StatusOK, dto)
|
||||
}
|
||||
|
||||
// ensureVariantAllowed reports whether the caller's profile permits creating a game
|
||||
// of variant — it must be one of their VariantPreferences. It aborts the request
|
||||
// with 400 and returns false otherwise. Only the player who creates a game (quick
|
||||
// match, vs-AI or a friend invitation) is gated this way; an invited friend may
|
||||
// accept an invitation in any variant.
|
||||
func (s *Server) ensureVariantAllowed(c *gin.Context, uid uuid.UUID, variant string) bool {
|
||||
acc, err := s.accounts.GetByID(c.Request.Context(), uid)
|
||||
if err != nil {
|
||||
s.abortErr(c, err)
|
||||
return false
|
||||
}
|
||||
if !slices.Contains(acc.VariantPreferences, variant) {
|
||||
abortBadRequest(c, "variant is not in your preferences")
|
||||
return false
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
// enqueueRequest enters per-variant auto-match under a per-turn word rule. VsAI true
|
||||
// starts an honest-AI game against a robot instead of the open/wait matchmaking path.
|
||||
type enqueueRequest struct {
|
||||
@@ -162,6 +182,9 @@ func (s *Server) handleEnqueue(c *gin.Context) {
|
||||
abortBadRequest(c, "unknown variant")
|
||||
return
|
||||
}
|
||||
if !s.ensureVariantAllowed(c, uid, variant.String()) {
|
||||
return
|
||||
}
|
||||
if !s.ensureUnderGameLimit(c, uid) {
|
||||
return
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user