feat(telegram,game): single bot + per-user variant preferences
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Collapse the two per-language Telegram bots into one unified bot and
replace language-based variant gating with explicit per-user variant
preferences.

- Telegram: one bot; drop service_language and the supported_languages
  set everywhere (DB, account, auth, FlatBuffers Session wire, gateway,
  connector proto). The single bot renders chat and out-of-app push in
  the recipient's preferred_language; remove the game-language push
  routing override (notify Intent.Language / push Event.language).
- Preferences: new accounts.variant_preferences (text[], DB default
  {erudit_ru}, CHECK non-empty + subset of the three variants). Gates
  the New Game picker, vs-AI and the friend invitation the player
  creates, enforced server-side (HTTP 400 otherwise); an invited friend
  may still accept any variant. Edited on the Settings screen; variants
  are Erudit-first everywhere.
- Admin: drop the per-bot language selectors (broadcast / send-to-user)
  and the feedback channel_lang column/field.
- Env/CI: collapse TELEGRAM_BOT_TOKEN_{EN,RU}, TELEGRAM_GAME_CHANNEL_ID_{EN,RU},
  VITE_TELEGRAM_LINK{,_EN,_RU} and VITE_TELEGRAM_GAME_CHANNEL_NAME_{EN,RU}
  to single unsuffixed names; drop GATEWAY_DEFAULT_SUPPORTED_LANGUAGES.
- Docs updated (ARCHITECTURE, FUNCTIONAL + _ru, platform/telegram, gateway,
  backend, ui, UI_DESIGN, PRERELEASE).

The migration squash is deferred to a follow-up PR.
This commit is contained in:
Ilia Denisov
2026-06-20 14:08:27 +02:00
parent 1933849dba
commit 57c778f9b2
99 changed files with 1006 additions and 1256 deletions
+13 -10
View File
@@ -16,11 +16,10 @@ import (
// sessionResponse is the credential returned by every auth endpoint.
type sessionResponse struct {
Token string `json:"token"`
UserID string `json:"user_id"`
IsGuest bool `json:"is_guest"`
DisplayName string `json:"display_name"`
ServiceLanguage string `json:"service_language"`
Token string `json:"token"`
UserID string `json:"user_id"`
IsGuest bool `json:"is_guest"`
DisplayName string `json:"display_name"`
}
// okResponse is a simple success acknowledgement.
@@ -49,6 +48,10 @@ type profileResponse struct {
BlockFriendRequests bool `json:"block_friend_requests"`
IsGuest bool `json:"is_guest"`
NotificationsInAppOnly bool `json:"notifications_in_app_only"`
// VariantPreferences is the set of game variants the player allows themselves to
// be matched into (engine.Variant stable labels), Erudit-first. It gates the New
// Game picker and the matchmaker; never empty.
VariantPreferences []string `json:"variant_preferences"`
// Banner is the advertising-banner block: present only for a viewer eligible to
// see the banner (a free account with an empty hint wallet and without the
// no_banner role), absent otherwise. See banner.go.
@@ -177,11 +180,10 @@ type errorBody struct {
// sessionResponseFor builds the credential payload for a minted session.
func sessionResponseFor(token string, acc account.Account) sessionResponse {
return sessionResponse{
Token: token,
UserID: acc.ID.String(),
IsGuest: acc.IsGuest,
DisplayName: acc.DisplayName,
ServiceLanguage: acc.ServiceLanguage,
Token: token,
UserID: acc.ID.String(),
IsGuest: acc.IsGuest,
DisplayName: acc.DisplayName,
}
}
@@ -199,6 +201,7 @@ func profileResponseFor(acc account.Account) profileResponse {
BlockFriendRequests: acc.BlockFriendRequests,
IsGuest: acc.IsGuest,
NotificationsInAppOnly: acc.NotificationsInAppOnly,
VariantPreferences: acc.VariantPreferences,
}
}