feat(telegram,game): single bot + per-user variant preferences
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Collapse the two per-language Telegram bots into one unified bot and
replace language-based variant gating with explicit per-user variant
preferences.
- Telegram: one bot; drop service_language and the supported_languages
set everywhere (DB, account, auth, FlatBuffers Session wire, gateway,
connector proto). The single bot renders chat and out-of-app push in
the recipient's preferred_language; remove the game-language push
routing override (notify Intent.Language / push Event.language).
- Preferences: new accounts.variant_preferences (text[], DB default
{erudit_ru}, CHECK non-empty + subset of the three variants). Gates
the New Game picker, vs-AI and the friend invitation the player
creates, enforced server-side (HTTP 400 otherwise); an invited friend
may still accept any variant. Edited on the Settings screen; variants
are Erudit-first everywhere.
- Admin: drop the per-bot language selectors (broadcast / send-to-user)
and the feedback channel_lang column/field.
- Env/CI: collapse TELEGRAM_BOT_TOKEN_{EN,RU}, TELEGRAM_GAME_CHANNEL_ID_{EN,RU},
VITE_TELEGRAM_LINK{,_EN,_RU} and VITE_TELEGRAM_GAME_CHANNEL_NAME_{EN,RU}
to single unsuffixed names; drop GATEWAY_DEFAULT_SUPPORTED_LANGUAGES.
- Docs updated (ARCHITECTURE, FUNCTIONAL + _ru, platform/telegram, gateway,
backend, ui, UI_DESIGN, PRERELEASE).
The migration squash is deferred to a follow-up PR.
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@@ -16,11 +16,10 @@ import (
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// sessionResponse is the credential returned by every auth endpoint.
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type sessionResponse struct {
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Token string `json:"token"`
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UserID string `json:"user_id"`
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IsGuest bool `json:"is_guest"`
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DisplayName string `json:"display_name"`
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ServiceLanguage string `json:"service_language"`
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Token string `json:"token"`
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UserID string `json:"user_id"`
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IsGuest bool `json:"is_guest"`
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DisplayName string `json:"display_name"`
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}
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// okResponse is a simple success acknowledgement.
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@@ -49,6 +48,10 @@ type profileResponse struct {
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BlockFriendRequests bool `json:"block_friend_requests"`
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IsGuest bool `json:"is_guest"`
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NotificationsInAppOnly bool `json:"notifications_in_app_only"`
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// VariantPreferences is the set of game variants the player allows themselves to
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// be matched into (engine.Variant stable labels), Erudit-first. It gates the New
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// Game picker and the matchmaker; never empty.
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VariantPreferences []string `json:"variant_preferences"`
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// Banner is the advertising-banner block: present only for a viewer eligible to
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// see the banner (a free account with an empty hint wallet and without the
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// no_banner role), absent otherwise. See banner.go.
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@@ -177,11 +180,10 @@ type errorBody struct {
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// sessionResponseFor builds the credential payload for a minted session.
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func sessionResponseFor(token string, acc account.Account) sessionResponse {
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return sessionResponse{
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Token: token,
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UserID: acc.ID.String(),
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IsGuest: acc.IsGuest,
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DisplayName: acc.DisplayName,
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ServiceLanguage: acc.ServiceLanguage,
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Token: token,
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UserID: acc.ID.String(),
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IsGuest: acc.IsGuest,
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DisplayName: acc.DisplayName,
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}
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}
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@@ -199,6 +201,7 @@ func profileResponseFor(acc account.Account) profileResponse {
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BlockFriendRequests: acc.BlockFriendRequests,
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IsGuest: acc.IsGuest,
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NotificationsInAppOnly: acc.NotificationsInAppOnly,
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VariantPreferences: acc.VariantPreferences,
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}
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}
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