feat(telegram,game): single bot + per-user variant preferences
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Collapse the two per-language Telegram bots into one unified bot and
replace language-based variant gating with explicit per-user variant
preferences.
- Telegram: one bot; drop service_language and the supported_languages
set everywhere (DB, account, auth, FlatBuffers Session wire, gateway,
connector proto). The single bot renders chat and out-of-app push in
the recipient's preferred_language; remove the game-language push
routing override (notify Intent.Language / push Event.language).
- Preferences: new accounts.variant_preferences (text[], DB default
{erudit_ru}, CHECK non-empty + subset of the three variants). Gates
the New Game picker, vs-AI and the friend invitation the player
creates, enforced server-side (HTTP 400 otherwise); an invited friend
may still accept any variant. Edited on the Settings screen; variants
are Erudit-first everywhere.
- Admin: drop the per-bot language selectors (broadcast / send-to-user)
and the feedback channel_lang column/field.
- Env/CI: collapse TELEGRAM_BOT_TOKEN_{EN,RU}, TELEGRAM_GAME_CHANNEL_ID_{EN,RU},
VITE_TELEGRAM_LINK{,_EN,_RU} and VITE_TELEGRAM_GAME_CHANNEL_NAME_{EN,RU}
to single unsuffixed names; drop GATEWAY_DEFAULT_SUPPORTED_LANGUAGES.
- Docs updated (ARCHITECTURE, FUNCTIONAL + _ru, platform/telegram, gateway,
backend, ui, UI_DESIGN, PRERELEASE).
The migration squash is deferred to a follow-up PR.
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@@ -554,16 +554,6 @@ func (svc *Service) GameVariant(ctx context.Context, gameID uuid.UUID) (engine.V
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return svc.store.GetGameVariant(ctx, gameID)
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}
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// GameLanguage returns the game's language tag ("en"/"ru"), derived from its variant, so a
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// game push routes out-of-app to the game's own bot rather than the recipient's last-login bot.
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func (svc *Service) GameLanguage(ctx context.Context, gameID uuid.UUID) (string, error) {
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v, err := svc.GameVariant(ctx, gameID)
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if err != nil {
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return "", err
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}
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return v.Language(), nil
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}
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// RobotSchedule returns a game's bag seed and turn-start time, for the admin console's
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// robot-schedule panel (the deterministic play-to-win intent and next-move ETA).
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func (svc *Service) RobotSchedule(ctx context.Context, gameID uuid.UUID) (seed int64, turnStartedAt time.Time, err error) {
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@@ -740,9 +730,6 @@ func (svc *Service) emitMove(ctx context.Context, post Game, rec engine.MoveReco
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}
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intents = append(intents, notify.OpponentMoved(s.AccountID, post.ID, rec, summary, bagLen))
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}
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// Game pushes are routed out-of-app by the game's own language, not the recipient's
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// last-login bot.
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lang := post.Variant.Language()
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switch post.Status {
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case StatusActive:
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// Honest-AI games suppress your_turn: the robot replies instantly, so a "your turn"
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@@ -757,7 +744,6 @@ func (svc *Service) emitMove(ctx context.Context, post Game, rec engine.MoveReco
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}
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opponent := svc.displayName(ctx, post.Seats, rec.Player)
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yourTurn := notify.YourTurn(next, post.ID, deadline, opponent, action, word, scoreLine(post, post.ToMove), post.MoveCount)
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yourTurn.Language = lang
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intents = append(intents, yourTurn)
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}
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case StatusFinished:
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@@ -769,7 +755,6 @@ func (svc *Service) emitMove(ctx context.Context, post Game, rec engine.MoveReco
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continue
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}
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over := notify.GameOver(s.AccountID, post.ID, seatResult(post.Seats, s.Seat), scoreLine(post, s.Seat), summary)
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over.Language = lang
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intents = append(intents, over)
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}
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}
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