feat(telegram,game): single bot + per-user variant preferences
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Collapse the two per-language Telegram bots into one unified bot and
replace language-based variant gating with explicit per-user variant
preferences.
- Telegram: one bot; drop service_language and the supported_languages
set everywhere (DB, account, auth, FlatBuffers Session wire, gateway,
connector proto). The single bot renders chat and out-of-app push in
the recipient's preferred_language; remove the game-language push
routing override (notify Intent.Language / push Event.language).
- Preferences: new accounts.variant_preferences (text[], DB default
{erudit_ru}, CHECK non-empty + subset of the three variants). Gates
the New Game picker, vs-AI and the friend invitation the player
creates, enforced server-side (HTTP 400 otherwise); an invited friend
may still accept any variant. Edited on the Settings screen; variants
are Erudit-first everywhere.
- Admin: drop the per-bot language selectors (broadcast / send-to-user)
and the feedback channel_lang column/field.
- Env/CI: collapse TELEGRAM_BOT_TOKEN_{EN,RU}, TELEGRAM_GAME_CHANNEL_ID_{EN,RU},
VITE_TELEGRAM_LINK{,_EN,_RU} and VITE_TELEGRAM_GAME_CHANNEL_NAME_{EN,RU}
to single unsuffixed names; drop GATEWAY_DEFAULT_SUPPORTED_LANGUAGES.
- Docs updated (ARCHITECTURE, FUNCTIONAL + _ru, platform/telegram, gateway,
backend, ui, UI_DESIGN, PRERELEASE).
The migration squash is deferred to a follow-up PR.
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@@ -1,11 +1,10 @@
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// Package connector is the backend's gRPC client for the Telegram platform
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// connector side-service. The admin console uses it to send operator broadcasts:
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// a direct message to one user, or a post to a game channel. Each broadcast
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// selects the delivering bot by language (an operator choice, since the connector
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// hosts one bot per service language). The connector lives on the trusted internal
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// network, so the connection uses insecure (plaintext) transport credentials
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// (docs/ARCHITECTURE.md §12). It mirrors gateway/internal/connector, narrowed to
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// the two broadcast methods the admin surface needs.
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// a direct message to one user, or a post to the game channel, through the single
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// bot. The connector lives on the trusted internal network, so the connection uses
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// insecure (plaintext) transport credentials (docs/ARCHITECTURE.md §12). It mirrors
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// gateway/internal/connector, narrowed to the two broadcast methods the admin
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// surface needs.
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package connector
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import (
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@@ -37,22 +36,21 @@ func New(addr string) (*Client, error) {
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func (c *Client) Close() error { return c.conn.Close() }
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// SendToUser sends an operator text message to one user, addressed by their
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// platform external_id, through the bot for the given language. delivered reports
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// whether the connector actually sent it (false when the user has not started that
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// bot).
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func (c *Client) SendToUser(ctx context.Context, externalID, text, language string) (bool, error) {
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resp, err := c.c.SendToUser(ctx, &telegramv1.SendToUserRequest{ExternalId: externalID, Text: text, Language: language})
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// platform external_id, through the bot. delivered reports whether the connector
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// actually sent it (false when the user has not started the bot).
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func (c *Client) SendToUser(ctx context.Context, externalID, text string) (bool, error) {
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resp, err := c.c.SendToUser(ctx, &telegramv1.SendToUserRequest{ExternalId: externalID, Text: text})
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if err != nil {
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return false, err
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}
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return resp.GetDelivered(), nil
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}
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// SendToGameChannel posts an operator text message to the game channel of the bot
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// for the given language. delivered reports whether the connector sent it (false
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// when that bot has no channel configured).
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func (c *Client) SendToGameChannel(ctx context.Context, text, language string) (bool, error) {
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resp, err := c.c.SendToGameChannel(ctx, &telegramv1.SendToGameChannelRequest{Text: text, Language: language})
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// SendToGameChannel posts an operator text message to the bot's game channel.
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// delivered reports whether the connector sent it (false when the bot has no
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// channel configured).
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func (c *Client) SendToGameChannel(ctx context.Context, text string) (bool, error) {
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resp, err := c.c.SendToGameChannel(ctx, &telegramv1.SendToGameChannelRequest{Text: text})
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if err != nil {
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return false, err
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}
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