feat: on-device move preview (local eval) with network fallback
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Score and validate a tentative move on-device instead of a per-arrangement network
round trip. The dawg reader and the validate/score/direction slice of the
scrabble-solver engine are ported to TypeScript (ui/src/lib/dict), pinned
byte-for-byte to the Go engine by a `conformance` CI job (full-dictionary reader
parity plus a battery of plays across every variant and both cross-word rules,
including the inferred orientation). The server stays authoritative — submit_play
re-validates — so the local result is an advisory accelerator only.
- backend: Registry.DictBytes + an authed GET /api/v1/user/dict/{variant}/{version}
(immutable) streaming the pinned per-game dawg; caddy routes /dict to the gateway.
- gateway: a session-gated /dict edge route proxying it; fetchDict on the transport.
- client: the dictionary loads on game open (low priority so it never starves the
game on a slow link; aborted at a 5s cap or when leaving the game), is cached in
IndexedDB (best-effort, self-healing on a rejected blob) and reused across
sessions; a warm-up overlay covers a cold load, then the network preview is the
fallback; a bad-connection breaker stops warming after repeated misses; the move
preview cancels its in-flight request when the tiles change.
- parity generators backend/cmd/{dictgen,validategen} + gated Vitest suites, run in
CI against the release dictionaries. A hidden debug readout lists the cached
dictionaries + breaker state, and its reset clears the cache.
- docs: ARCHITECTURE §5, TESTING, UI_DESIGN, FUNCTIONAL (+ru).
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@@ -161,6 +161,11 @@ export class MockGateway implements GatewayClient {
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// The mock never blocks; the blocked screen is driven directly via the mock-mode __block seam.
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return { blocked: false, permanent: false, until: '', reason: '' };
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}
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async fetchDict(_variant: Variant, _version: string, _opts?: { signal?: AbortSignal; reload?: boolean }): Promise<ArrayBuffer> {
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// No local dictionary in mock mode; the caller falls back to the mock evaluate.
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throw new Error('fetchDict unsupported in mock');
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}
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async gamesList(): Promise<GameList> {
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return {
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games: [...this.games.values()].map((g) => structuredClone(g.view)),
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@@ -432,7 +437,7 @@ export class MockGateway implements GatewayClient {
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};
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}
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async evaluate(gameId: string, tiles: PlacedTile[], _variant: Variant): Promise<EvalResult> {
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async evaluate(gameId: string, tiles: PlacedTile[], _variant: Variant, _signal?: AbortSignal): Promise<EvalResult> {
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const g = this.game(gameId);
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if (tiles.length === 0) return { legal: false, score: 0, words: [], dir: '' };
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let score = tiles.reduce((s, t) => s + valueForLetter(g.view.variant, t.blank ? '?' : t.letter), 0);
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