feat: on-device move preview (local eval) with network fallback
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Score and validate a tentative move on-device instead of a per-arrangement network
round trip. The dawg reader and the validate/score/direction slice of the
scrabble-solver engine are ported to TypeScript (ui/src/lib/dict), pinned
byte-for-byte to the Go engine by a `conformance` CI job (full-dictionary reader
parity plus a battery of plays across every variant and both cross-word rules,
including the inferred orientation). The server stays authoritative — submit_play
re-validates — so the local result is an advisory accelerator only.

- backend: Registry.DictBytes + an authed GET /api/v1/user/dict/{variant}/{version}
  (immutable) streaming the pinned per-game dawg; caddy routes /dict to the gateway.
- gateway: a session-gated /dict edge route proxying it; fetchDict on the transport.
- client: the dictionary loads on game open (low priority so it never starves the
  game on a slow link; aborted at a 5s cap or when leaving the game), is cached in
  IndexedDB (best-effort, self-healing on a rejected blob) and reused across
  sessions; a warm-up overlay covers a cold load, then the network preview is the
  fallback; a bad-connection breaker stops warming after repeated misses; the move
  preview cancels its in-flight request when the tiles change.
- parity generators backend/cmd/{dictgen,validategen} + gated Vitest suites, run in
  CI against the release dictionaries. A hidden debug readout lists the cached
  dictionaries + breaker state, and its reset clears the cache.
- docs: ARCHITECTURE §5, TESTING, UI_DESIGN, FUNCTIONAL (+ru).
This commit is contained in:
Ilia Denisov
2026-07-01 22:58:40 +02:00
parent f0399e1bbc
commit 5689f7f6a3
38 changed files with 2612 additions and 28 deletions
+35 -7
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@@ -4,18 +4,39 @@
// snapshot (no secrets, no initData values, no IP) and shares it through the OS share sheet (or a
// clipboard copy on desktop) — a support aid for reproducing client-specific issues, e.g. the
// Telegram Android presentation quirks. Drawn from the top, just under the app header.
import { onMount } from 'svelte';
import { app, closeDebug, resetOnboarding } from '../lib/app.svelte';
import { connection } from '../lib/connection.svelte';
import { shareText } from '../lib/share';
import { telegramChromeDiag } from '../lib/telegram';
const report = [
`app: ${__APP_VERSION__}`,
`locale: ${app.locale} theme: ${app.theme} reduceMotion: ${app.reduceMotion}`,
`online: ${connection.online} streamAlive: ${app.streamAlive}`,
`userId: ${app.session?.userId ?? '—'} guest: ${app.profile?.isGuest ?? '—'}`,
telegramChromeDiag(),
].join('\n');
// The local move-preview snapshot — the feature flag, the bad-connection breaker and the
// dictionaries cached in IndexedDB with their sizes — loads async so a report about the
// preview is precise. Dynamically imported so the debug panel keeps the dict code lazy.
let dictInfo = $state('local eval: …');
onMount(() => {
void (async () => {
try {
const m = await import('../lib/dict');
const list = await m.listCachedDicts();
const cached = list.length ? list.map((d) => `${d.key}=${(d.bytes / 1024).toFixed(0)}KB`).join(' ') : 'none';
dictInfo = `dict breaker: ${m.dictLoadingDisabled() ? 'TRIPPED' : 'ok'}\ndicts cached: ${cached}`;
} catch {
dictInfo = 'local eval: n/a';
}
})();
});
const report = $derived(
[
`app: ${__APP_VERSION__}`,
`locale: ${app.locale} theme: ${app.theme} reduceMotion: ${app.reduceMotion}`,
`online: ${connection.online} streamAlive: ${app.streamAlive}`,
`userId: ${app.session?.userId ?? '—'} guest: ${app.profile?.isGuest ?? '—'}`,
telegramChromeDiag(),
dictInfo,
].join('\n'),
);
let label = $state('Share');
async function share(e: MouseEvent): Promise<void> {
@@ -33,6 +54,13 @@
function resetVisited(e: MouseEvent): void {
e.stopPropagation();
resetOnboarding();
// Also clear the local move-preview dictionary cache (safe — it re-downloads).
// Dynamically imported so the debug panel keeps the dict code out of the app bundle.
void import('../lib/dict').then((m) => {
m.clearDictCache();
m.clearDictInstances();
m.bustDictHttpCache(); // also bypass the browser HTTP cache on the next load (a true cold test)
});
resetLabel = 'Cleared — relaunch';
setTimeout(() => (resetLabel = 'Reset visited'), 1800);
}
+81
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@@ -0,0 +1,81 @@
<script lang="ts">
import { onMount, onDestroy } from 'svelte';
import { t } from '../lib/i18n/index.svelte';
import { app } from '../lib/app.svelte';
// A cute emoji cycler shown while a game's dictionary warms for the local move
// preview (docs/UI_DESIGN.md). One emoji per 500ms tick — 300ms static, then a
// 200ms clockwise spin with the current emoji fading out and the next fading in —
// looping through the sequence; the ten emojis span the 5s warm-up cap.
const EMOJIS = ['🎲', '🤔', '📡', '📀', '💾', '⏳', '🐌', '🙈', '🇷🇺', '✌️'];
const TICK_MS = 500;
const SPIN_MS = 200;
let index = $state(0);
let timer: ReturnType<typeof setInterval> | null = null;
onMount(() => {
timer = setInterval(() => (index = (index + 1) % EMOJIS.length), TICK_MS);
});
onDestroy(() => {
if (timer) clearInterval(timer);
});
// A simultaneous fade + clockwise spin used as both the in and out transition on the
// keyed glyph, so the outgoing and incoming emoji cross-fade in place. Under
// reduce-motion it degrades to a plain fade.
function spinFade(_node: Element, { duration = SPIN_MS }: { duration?: number } = {}) {
const spin = !app.reduceMotion;
return {
duration,
css: (u: number) => (spin ? `opacity:${u};transform:rotate(${(1 - u) * 360}deg)` : `opacity:${u}`),
};
}
</script>
<div class="overlay" role="status" aria-live="polite">
<div class="box">
<div class="stage">
{#key index}
<span class="emoji" in:spinFade out:spinFade>{EMOJIS[index]}</span>
{/key}
</div>
<span class="caption">{t('dict.loading')}</span>
</div>
</div>
<style>
.overlay {
position: fixed;
inset: 0;
z-index: 200;
display: grid;
place-items: center;
/* Darker than the onboarding scrim — this blocks the board until the dictionary is ready. */
background: rgba(0, 0, 0, 0.72);
padding: env(safe-area-inset-top) env(safe-area-inset-right) env(safe-area-inset-bottom) env(safe-area-inset-left);
}
.box {
display: grid;
justify-items: center;
gap: 1rem;
}
.stage {
display: grid;
place-items: center;
/* Reserve the glyph box so the caption never shifts as the emoji swaps. */
width: 4rem;
height: 4rem;
}
.emoji {
grid-area: 1 / 1;
font-size: 3.25rem; /* about twice a tab-bar button */
line-height: 1;
will-change: transform, opacity;
}
.caption {
color: #fff;
font-size: 1rem;
opacity: 0.85;
}
</style>