feat: on-device move preview (local eval) with network fallback
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Score and validate a tentative move on-device instead of a per-arrangement network
round trip. The dawg reader and the validate/score/direction slice of the
scrabble-solver engine are ported to TypeScript (ui/src/lib/dict), pinned
byte-for-byte to the Go engine by a `conformance` CI job (full-dictionary reader
parity plus a battery of plays across every variant and both cross-word rules,
including the inferred orientation). The server stays authoritative — submit_play
re-validates — so the local result is an advisory accelerator only.
- backend: Registry.DictBytes + an authed GET /api/v1/user/dict/{variant}/{version}
(immutable) streaming the pinned per-game dawg; caddy routes /dict to the gateway.
- gateway: a session-gated /dict edge route proxying it; fetchDict on the transport.
- client: the dictionary loads on game open (low priority so it never starves the
game on a slow link; aborted at a 5s cap or when leaving the game), is cached in
IndexedDB (best-effort, self-healing on a rejected blob) and reused across
sessions; a warm-up overlay covers a cold load, then the network preview is the
fallback; a bad-connection breaker stops warming after repeated misses; the move
preview cancels its in-flight request when the tiles change.
- parity generators backend/cmd/{dictgen,validategen} + gated Vitest suites, run in
CI against the release dictionaries. A hidden debug readout lists the cached
dictionaries + breaker state, and its reset clears the cache.
- docs: ARCHITECTURE §5, TESTING, UI_DESIGN, FUNCTIONAL (+ru).
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@@ -21,6 +21,15 @@ tests or touching CI.
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mock for the friends screen (code issue/redeem, accept a request), the lobby
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invitations section, the stats screen, profile editing, and the GCG export's
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finished-only visibility.
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- **Local-eval conformance** — the client's on-device move preview (the ported
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dawg reader + validator, `ui/src/lib/dict`) is checked byte-for-byte against the
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authoritative Go engine. `backend/cmd/dictgen` and `backend/cmd/validategen` emit
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golden vectors from the release dictionaries — every stored word plus a battery of
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plays across both cross-word rules and all variants, each with the engine's
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legality, score, words and inferred direction. The gated Vitest suites
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(`ui/src/lib/dict/*.parity.test.ts`, skipped without their `DICT_*` env) replay
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them and must agree exactly; the `conformance` CI job runs the whole loop, so a
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drift in the port fails the merge.
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- **Engine** — correctness of scoring and move generation is owned
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by `scrabble-solver`'s own GCG-backed tests. `backend/internal/engine` adds, on
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top of the embedded solver: per-variant smoke tests (load all three committed
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