fix(offline): AI comms hub opens straight to the Dictionary, not via Chat
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For an honest-AI (vs_ai) game the comms hub relied on a post-mount $effect to
switch from the Chat tab to the Dictionary, so ChatScreen mounted for a beat
and fired its chat/state fetch over the network. Online that was a wasted
call; offline it threw and raised a 'something went wrong' toast on entering
the word-check form (the check itself already worked). Start the comms hub on
the Dictionary tab immediately for a vs_ai game, so ChatScreen never mounts.
This commit is contained in:
Ilia Denisov
2026-07-06 14:22:01 +02:00
parent 2f70ef1b85
commit 5643c8be10
+4 -1
View File
@@ -21,8 +21,11 @@
// Seeded once from the entry route's tab, then owned locally. The effect keeps the tab valid:
// an AI game has only the Dictionary; a finished non-AI game has only Chat (a stale Dictionary
// deep-link falls back to Chat).
// An honest-AI game has only the Dictionary, so start there regardless of the entry route — this
// keeps ChatScreen (which fetches chat over the network) from mounting even for a beat, which would
// otherwise raise an error toast in offline mode.
// svelte-ignore state_referenced_locally
let tab = $state<CommsTab>(initialTab);
let tab = $state<CommsTab>(vsAi ? 'dictionary' : initialTab);
$effect(() => {
if (vsAi) tab = 'dictionary';
else if (tab === 'dictionary' && !active) tab = 'chat';