Merge branch 'development' into feature/offline-hint-gate
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# Conflicts: # ui/src/lib/localgame/source.ts
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@@ -13,6 +13,7 @@ import { serializeGame, replayGame, type LocalGameRecord, type Seat as LocalSeat
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import { getLocalGame, saveLocalGame, listLocalGames, deleteLocalGame } from './store';
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import { RULESETS } from './ruleset';
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import { getDawg } from '../dict';
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import { setAlphabet, hasAlphabet } from '../alphabet';
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import { HINT_GATE_MS } from '../hints';
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import { LOCAL_ID_PREFIX, isLocalGameId } from './id';
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import { decide } from '../robot/strategy';
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@@ -362,8 +363,22 @@ export class LocalSource implements GameLoopSource {
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};
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}
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// Offline there is no server to send the per-variant alphabet table (letters + tile values) the
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// rack and board render from (lib/alphabet); seed it from the static offline ruleset so a cold-
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// booted local game shows real tile weights instead of zeros. Idempotent and cheap — a no-op once
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// the table is cached (from here or a prior online session).
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private ensureAlphabet(variant: Variant): void {
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if (hasAlphabet(variant)) return;
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const rs = RULESETS[variant];
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setAlphabet(
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variant,
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rs.letters.map((letter, index) => ({ index, letter, value: rs.values[index] })),
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);
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}
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private gameView(entry: Live): GameView {
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const { game, record } = entry;
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this.ensureAlphabet(record.variant);
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const seats: Seat[] = record.seats.map((s, i) => ({
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seat: i,
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accountId: s.accountId ?? `${LOCAL_ID_PREFIX}${s.kind}:${i}`,
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