Merge branch 'development' into feature/offline-hint-gate
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# Conflicts:
#	ui/src/lib/localgame/source.ts
This commit is contained in:
Ilia Denisov
2026-07-06 23:23:12 +02:00
5 changed files with 95 additions and 34 deletions
+15
View File
@@ -13,6 +13,7 @@ import { serializeGame, replayGame, type LocalGameRecord, type Seat as LocalSeat
import { getLocalGame, saveLocalGame, listLocalGames, deleteLocalGame } from './store';
import { RULESETS } from './ruleset';
import { getDawg } from '../dict';
import { setAlphabet, hasAlphabet } from '../alphabet';
import { HINT_GATE_MS } from '../hints';
import { LOCAL_ID_PREFIX, isLocalGameId } from './id';
import { decide } from '../robot/strategy';
@@ -362,8 +363,22 @@ export class LocalSource implements GameLoopSource {
};
}
// Offline there is no server to send the per-variant alphabet table (letters + tile values) the
// rack and board render from (lib/alphabet); seed it from the static offline ruleset so a cold-
// booted local game shows real tile weights instead of zeros. Idempotent and cheap — a no-op once
// the table is cached (from here or a prior online session).
private ensureAlphabet(variant: Variant): void {
if (hasAlphabet(variant)) return;
const rs = RULESETS[variant];
setAlphabet(
variant,
rs.letters.map((letter, index) => ({ index, letter, value: rs.values[index] })),
);
}
private gameView(entry: Live): GameView {
const { game, record } = entry;
this.ensureAlphabet(record.variant);
const seats: Seat[] = record.seats.map((s, i) => ({
seat: i,
accountId: s.accountId ?? `${LOCAL_ID_PREFIX}${s.kind}:${i}`,