Merge branch 'development' into feature/offline-hint-gate
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# Conflicts: # ui/src/lib/localgame/source.ts
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@@ -13,6 +13,7 @@ vi.mock('../dict', () => ({
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import { LocalSource, isLocalGameId } from './source';
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import type { Seat } from './serialize';
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import { hasAlphabet, alphabetValues } from '../alphabet';
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const seats: Seat[] = [
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{ kind: 'human', name: 'You' },
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@@ -42,6 +43,18 @@ describe('LocalSource', () => {
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expect(st.game.toMove).toBe(0);
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});
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it('seeds the per-variant alphabet from the ruleset, so offline tiles show real weights not zeros', async () => {
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// Offline there is no server to send the alphabet table the rack/board render from; opening a
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// local game must seed it from the static ruleset. Without this a cold offline boot draws zeros.
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const src = await newSource('local:gAlpha', 42n);
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await src.gameState('local:gAlpha');
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expect(hasAlphabet('scrabble_en')).toBe(true);
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const values = alphabetValues('scrabble_en');
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expect(values.length).toBe(26);
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expect(values[0]).toBe(1); // A = 1 (pinned to rules.go / ruleset.ts), not 0
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expect(values.every((v) => v > 0)).toBe(true);
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});
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it('replies to a human pass with a synchronous robot move, delivered via the event', async () => {
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const src = await newSource('local:g2', 999n);
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const events: PushEvent[] = [];
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