Stage 11: account linking & merge (email + Telegram Login Widget)
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Tests · Go / test (push) Successful in 7s
Tests · Integration / integration (push) Successful in 11s
Tests · UI / test (push) Successful in 20s
Tests · Go / test (pull_request) Successful in 6s
Tests · Integration / integration (pull_request) Successful in 11s
Tests · UI / test (pull_request) Successful in 19s
Link an email (confirm-code) or Telegram (web Login Widget) to the current account; if the identity already has its own account, merge the two into the one in use (the current account is primary, except a guest initiator whose durable counterpart wins). The merge runs in one transaction (internal/accountmerge): stats + hint wallet summed, paid_account ORed, identities/games/chat/complaints transferred, friends/blocks de-duplicated, the secondary kept as a merged_into tombstone so a shared finished game's no-cascade FKs hold; a shared active game blocks the merge. - migration 00009: accounts.paid_account, merged_into, merged_at (+ jetgen) - internal/link orchestrator; session.RevokeAllForAccount on merge - connector ValidateLoginWidget RPC + loginwidget HMAC validator - edge ops link.email.request/confirm/merge, link.telegram.confirm/merge; supersedes the Stage 8 email.bind.* surface (request never reveals 'taken' before the code is verified, so a probe cannot enumerate addresses) - UI Profile link section + irreversible-merge dialog; Telegram web sign-in - focused regression tests (merge core, guest inversion, active-game refusal, finished-shared-game kept), gateway transcode + connector + UI codec/e2e - docs: PLAN, ARCHITECTURE 3/4/9, FUNCTIONAL(+ru), module READMEs
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@@ -51,8 +51,12 @@ The Stage 6 message-type slice: `auth.telegram`, `auth.guest`,
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added the play-loop ops; **Stage 8** added the social/account/history ops —
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`friends.*` (list/incoming/request/respond/cancel/unfriend/code.issue/code.redeem),
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`blocks.*`, `invitation.*` (list/create/accept/decline/cancel), `profile.update`,
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`email.bind.*`, `stats.get`, `game.gcg`, and the `notify` live event — all via the
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identical transcode pattern (`transcode_social.go`).
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`stats.get`, `game.gcg`, and the `notify` live event — all via the identical
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transcode pattern (`transcode_social.go`). **Stage 11** added account linking & merge
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— `link.email.request/confirm/merge` and `link.telegram.confirm/merge`
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(`transcode_link.go`); the telegram ops validate the **Login Widget** payload via the
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connector (`ValidateLoginWidget`) and forward the trusted `external_id`. These
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**superseded** the Stage 8 `email.bind.*` ops, which were removed.
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## Configuration
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