Stage 17 round 6 (cluster 1): profile, tap flash, variant naming, chat/nudge by turn
CI / changes (pull_request) Successful in 1s
CI / unit (pull_request) Successful in 9s
CI / integration (pull_request) Successful in 11s
CI / ui (pull_request) Successful in 30s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 1m3s

- Profile: drop the hint-balance line.
- Board: no mobile tap flash on a cell tap (-webkit-tap-highlight-color: transparent),
  matching the web click; the only intentional cell animation stays the last-word flash.
- Variant names keyed by the game's alphabet, not the UI language: english -> Scrabble
  always, russian_scrabble -> Скрэббл always (unlocalized, never collide), erudit localized.
- Chat/nudge are mutually exclusive by turn: the message field + Send show on your turn,
  the nudge replaces them on the opponent's turn; while the nudge cooldown is active the
  button is disabled with a grey 'awaiting reply' caption to its left.
This commit is contained in:
Ilia Denisov
2026-06-07 11:18:25 +02:00
parent a420d6a2cd
commit 512ad4dfb9
8 changed files with 47 additions and 34 deletions
+2 -1
View File
@@ -41,7 +41,7 @@ export const en = {
'new.title': 'New game',
'new.subtitle': 'Auto-match with another player',
'new.english': 'Scrabble',
'new.russian': 'Scrabble',
'new.russian': 'Скрэббл',
'new.erudit': 'Erudite',
'new.find': 'Find a game',
'new.searching': 'Looking for an opponent…',
@@ -96,6 +96,7 @@ export const en = {
'chat.send': 'Send',
'chat.nudge': 'Waiting for your move!',
'chat.nudgeAction': 'Nudge',
'chat.awaitingReply': "Waiting for the opponent's reply",
'chat.empty': 'No messages yet.',
'chat.nudged': '{name} nudged you',