Stage 17 #5: hide finished games from your own lobby list
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A player can remove a finished game from their own 'my games' list. The action is per-account, finished-only and irreversible (the game stays for the other players; there is no un-hide). - backend: migration 00012 game_hidden(account_id, game_id); store HideGame + hiddenGameIDs + ListGamesForAccount filtering; service HideGame (seat + finished checks, reusing ErrNotAPlayer / ErrGameActive); POST /api/v1/user/games/:id/hide. - gateway: game.hide edge op (reuses GameActionRequest -> Ack) + backendclient.HideGame. - ui: finished rows reveal a delete via swipe-left (touch) or a kebab tap (desktop), active rows get an inert chevron for icon alignment; optimistic removal + lobby-cache sync; mock + transport + client wiring; lobby.hideGame label (en/ru). - tests: integration (active->ErrGameActive, outsider->ErrNotAPlayer, per-account, idempotent), gateway transcode round-trip, mock e2e (kebab -> delete); hardened a pre-existing chat-screen .back transition flake surfaced by the new test's timing. - docs: ARCHITECTURE persistence list, FUNCTIONAL (+ _ru) lobby story, PLAN tracker.
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@@ -727,6 +727,30 @@ func (svc *Service) ListForAccount(ctx context.Context, accountID uuid.UUID) ([]
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return svc.store.ListGamesForAccount(ctx, accountID)
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}
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// HideGame hides a finished game from accountID's own lobby (it stays visible to the other
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// players); it is irreversible by design. Only a player of a finished game may hide it
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// (ErrNotAPlayer / ErrGameActive otherwise); hiding an already-hidden game is a no-op (Stage 17).
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func (svc *Service) HideGame(ctx context.Context, accountID, gameID uuid.UUID) error {
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g, err := svc.store.GetGame(ctx, gameID)
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if err != nil {
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return err
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}
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seated := false
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for _, s := range g.Seats {
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if s.AccountID == accountID {
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seated = true
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break
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}
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}
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if !seated {
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return ErrNotAPlayer
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}
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if g.Status != StatusFinished {
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return ErrGameActive
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}
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return svc.store.HideGame(ctx, accountID, gameID)
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}
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// GameByID returns a game with its seats for the admin console detail view.
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func (svc *Service) GameByID(ctx context.Context, id uuid.UUID) (Game, error) {
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return svc.store.GetGame(ctx, id)
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