refactor(db): squash migrations into a single baseline
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Consolidate the incremental goose migrations (00001-00014) into one baseline. There is no production data, so the squash carries no data migration. The baseline was generated from the end-state schema and verified schema-identical to the squashed set (pg_dump diff) plus a full integration run; the default house ad-campaign seed is carried over (a schema-only dump omits it). The per-feature narrative that lived in the squashed migrations is preserved in git history and docs/ARCHITECTURE.md. Deploy note: this breaks goose's version continuity, so the test contour DB must be wiped once — DROP SCHEMA backend CASCADE + restart backend — for goose to re-apply the single baseline fresh. No prod data exists.
This commit is contained in:
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Load Diff
@@ -1,16 +0,0 @@
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-- +goose Up
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-- Allow end_reason = 'aborted': a game whose journal can no longer be reconstructed (a
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-- recorded move became illegal under tightened rules) is closed as a draw rather than left
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-- unopenable. See engine.EndAborted and Service.voidGame.
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SET search_path = backend, pg_catalog;
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ALTER TABLE games DROP CONSTRAINT games_end_reason_chk;
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ALTER TABLE games ADD CONSTRAINT games_end_reason_chk CHECK (
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end_reason IS NULL OR end_reason IN ('out_of_tiles', 'scoreless', 'resign', 'timeout', 'aborted')
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);
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-- +goose Down
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SET search_path = backend, pg_catalog;
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ALTER TABLE games DROP CONSTRAINT games_end_reason_chk;
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ALTER TABLE games ADD CONSTRAINT games_end_reason_chk CHECK (
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end_reason IS NULL OR end_reason IN ('out_of_tiles', 'scoreless', 'resign', 'timeout')
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);
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@@ -1,45 +0,0 @@
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-- +goose Up
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-- Manual account blocking ("suspension"), the operator's hard counterpart to the soft,
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-- reversible accounts.flagged_high_rate_at marker. Named "suspension" throughout the schema
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-- and Go to stay distinct from the peer-to-peer `blocks` table (one player muting another);
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-- the wire/UI vocabulary the player sees is "blocked". A suspension forces the player to
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-- forfeit every active game and replaces their whole UI with a terminal "blocked" screen until
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-- it is lifted or (for a temporary one) expires. See docs/ARCHITECTURE.md §12.
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SET search_path = backend, pg_catalog;
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-- The operator-editable reason picklist, one row per reason with its English and Russian text.
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-- A suspension snapshots the chosen text (account_suspensions.reason_en/ru), so editing or
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-- deleting a reason here never changes or breaks a reason already shown to a blocked player.
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CREATE TABLE suspension_reasons (
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reason_id uuid PRIMARY KEY,
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text_en text NOT NULL,
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text_ru text NOT NULL,
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created_at timestamptz NOT NULL DEFAULT now(),
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updated_at timestamptz NOT NULL DEFAULT now()
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);
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-- The block history: one row per block. blocked_until is NULL for a permanent block and the
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-- expiry instant for a temporary one; lifted_at is stamped when an operator unblocks early.
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-- reason_en/reason_ru are the text snapshot taken at block time (NULL when no reason was
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-- cited); reason_id keeps a loose link to the picklist entry for later analytics and is nulled
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-- if that entry is deleted (the snapshot remains the source of truth shown to the player). An
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-- account is currently blocked when its newest row has lifted_at IS NULL AND (blocked_until IS
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-- NULL OR blocked_until > now()).
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CREATE TABLE account_suspensions (
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suspension_id uuid PRIMARY KEY,
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account_id uuid NOT NULL REFERENCES accounts (account_id) ON DELETE CASCADE,
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blocked_at timestamptz NOT NULL DEFAULT now(),
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blocked_until timestamptz,
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reason_en text,
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reason_ru text,
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reason_id uuid REFERENCES suspension_reasons (reason_id) ON DELETE SET NULL,
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lifted_at timestamptz
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);
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-- The enforcement gate looks up the newest suspension for an account on every authenticated
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-- request; this index serves that "latest by account" probe.
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CREATE INDEX account_suspensions_account_idx ON account_suspensions (account_id, blocked_at DESC);
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-- +goose Down
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SET search_path = backend, pg_catalog;
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DROP TABLE IF EXISTS account_suspensions;
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DROP TABLE IF EXISTS suspension_reasons;
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@@ -1,55 +0,0 @@
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-- +goose Up
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-- User feedback ("Обратная связь"): a flat list of messages a registered player sends to the
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-- operators from Settings -> Info, each with an optional single attachment, plus the operator's
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-- inline reply shown back to the player. Distinct from the in-game chat_messages (peer-to-peer)
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-- and from the out-of-app Telegram messages. Also introduces account_roles, the project's first
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-- per-account role table, replacing per-feature boolean flags. See docs/ARCHITECTURE.md.
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SET search_path = backend, pg_catalog;
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-- One feedback message. read_at marks "the operator has dealt with this" (set by every console
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-- action: read / reply / archive; never by merely opening the detail). The anti-spam gate forbids
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-- a new submission while the player has any read_at IS NULL message. archived_at files a handled
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-- message away. The reply lives on the same row: reply_body/replied_at are stamped when the
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-- operator answers; reply_read_at is stamped when the player's app first fetches the reply for
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-- display ("delivered = read"), and the reply is hidden from the player one week after that.
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-- attachment is the raw bytes (capped at 1,000,000 in Go); attachment_name carries the original
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-- file name (its extension drives the safe content-type at serve time). sender_ip is the
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-- gateway-forwarded client IP (validated, like chat); channel is the submitting platform
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-- (telegram/ios/android/web, validated in Go). The sender's interface/bot language snapshots
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-- (lang, channel_lang) are added additively in 00005.
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CREATE TABLE feedback_messages (
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message_id uuid PRIMARY KEY,
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account_id uuid NOT NULL REFERENCES accounts (account_id) ON DELETE CASCADE,
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body text NOT NULL,
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attachment bytea,
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attachment_name text,
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sender_ip text,
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channel text NOT NULL,
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read_at timestamptz,
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archived_at timestamptz,
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reply_body text,
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replied_at timestamptz,
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reply_read_at timestamptz,
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created_at timestamptz NOT NULL DEFAULT now()
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);
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-- The per-player probes (anti-spam "has unread", "latest message", "latest reply") and the
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-- console's user-scoped search all look an account up newest-first.
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CREATE INDEX feedback_messages_account_idx ON feedback_messages (account_id, created_at DESC);
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-- The console queue lists messages newest-first across all accounts.
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CREATE INDEX feedback_messages_created_idx ON feedback_messages (created_at DESC);
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-- Named per-account roles. A reusable replacement for per-feature boolean flags: the first role,
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-- 'feedback_banned', forbids only feedback submission (not the whole account, unlike a
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-- suspension). Roles are validated in Go (no CHECK here) so new ones need no migration. Granted
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-- from the feedback console (the "block" checkbox on delete) and granted/revoked from /users.
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CREATE TABLE account_roles (
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account_id uuid NOT NULL REFERENCES accounts (account_id) ON DELETE CASCADE,
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role text NOT NULL,
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granted_at timestamptz NOT NULL DEFAULT now(),
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PRIMARY KEY (account_id, role)
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);
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-- +goose Down
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SET search_path = backend, pg_catalog;
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DROP TABLE IF EXISTS account_roles;
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DROP TABLE IF EXISTS feedback_messages;
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@@ -1,15 +0,0 @@
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-- +goose Up
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-- Snapshot the sender's languages on each feedback message, taken at submit time so the
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-- operator console shows the state as it was, not the account's current settings (the same
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-- snapshot discipline as a suspension's reason). lang is the sender's interface language;
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-- channel_lang is the connector bot language (en/ru) when the message arrived through an
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-- external connector (Telegram), else NULL. Additive over 00004 so it applies forward-safe.
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SET search_path = backend, pg_catalog;
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ALTER TABLE feedback_messages ADD COLUMN lang text;
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ALTER TABLE feedback_messages ADD COLUMN channel_lang text;
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-- +goose Down
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SET search_path = backend, pg_catalog;
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ALTER TABLE feedback_messages DROP COLUMN IF EXISTS channel_lang;
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ALTER TABLE feedback_messages DROP COLUMN IF EXISTS lang;
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@@ -1,86 +0,0 @@
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-- +goose Up
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-- Server-driven advertising banner ("advertising network"): operator-managed campaigns rotated in
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-- the client's one-line announcement strip. A campaign is one placement order with a show weight
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-- (percent); simultaneously active campaigns compete for shows in proportion to their weights. The
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-- single perpetual default campaign fills the unsold remainder up to 100%. Each campaign carries
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-- one or more bilingual messages (en + ru, both mandatory), shown by the viewer's bot (service)
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-- language. Display timings are global (one settings row). Eligibility (who sees a banner at all)
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-- reuses account fields + the no_banner role, so it needs no schema here. See docs/ARCHITECTURE.md
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-- and internal/ads.
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SET search_path = backend, pg_catalog;
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-- One advertising campaign = one placement order. weight is the show percentage (1..100). is_default
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-- marks the single perpetual house campaign that fills the remainder up to 100% and is never deleted;
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-- it has no validity window (its stored weight is nominal — the rotation derives its effective weight
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-- as max(0, 100 - sum of active timed weights)). A time-limited campaign is active while now() lies in
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-- [starts_at, ends_at] (a null bound is open-ended on that side). enabled toggles a campaign without
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-- deleting it.
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CREATE TABLE ad_campaigns (
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campaign_id uuid PRIMARY KEY,
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name text NOT NULL,
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weight integer NOT NULL,
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is_default boolean NOT NULL DEFAULT false,
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enabled boolean NOT NULL DEFAULT true,
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starts_at timestamptz,
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ends_at timestamptz,
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created_at timestamptz NOT NULL DEFAULT now(),
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updated_at timestamptz NOT NULL DEFAULT now(),
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CONSTRAINT ad_campaigns_weight_chk CHECK (weight BETWEEN 1 AND 100),
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-- The default campaign is perpetual (no window).
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CONSTRAINT ad_campaigns_default_window_chk CHECK (NOT is_default OR (starts_at IS NULL AND ends_at IS NULL)),
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-- A closed window must not be inverted.
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CONSTRAINT ad_campaigns_window_chk CHECK (starts_at IS NULL OR ends_at IS NULL OR starts_at <= ends_at)
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);
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-- At most one default campaign.
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CREATE UNIQUE INDEX ad_campaigns_default_idx ON ad_campaigns (is_default) WHERE is_default;
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-- One bilingual message of a campaign. Both languages are mandatory: the client shows the variant for
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-- the viewer's bot (service) language. position orders the messages within a campaign (the round-robin
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-- order when the campaign wins a display slot). body_* is minimal markdown (text + links).
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CREATE TABLE ad_messages (
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message_id uuid PRIMARY KEY,
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campaign_id uuid NOT NULL REFERENCES ad_campaigns (campaign_id) ON DELETE CASCADE,
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position integer NOT NULL DEFAULT 0,
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body_en text NOT NULL,
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body_ru text NOT NULL,
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created_at timestamptz NOT NULL DEFAULT now(),
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updated_at timestamptz NOT NULL DEFAULT now()
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);
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-- Messages of a campaign are read in display order.
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CREATE INDEX ad_messages_campaign_idx ON ad_messages (campaign_id, position);
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-- Global banner display timings, a single row (id is always TRUE). The client rotator reads these:
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-- hold_ms is how long one message shows; edge_pause_ms and scroll_px_per_sec drive the scroll of a
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-- message wider than the strip; the transition between messages is fade_out_ms -> gap_ms -> fade_in_ms.
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-- All are clamped in Go on update.
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CREATE TABLE ad_settings (
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id boolean PRIMARY KEY DEFAULT true,
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hold_ms integer NOT NULL,
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edge_pause_ms integer NOT NULL,
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scroll_px_per_sec integer NOT NULL,
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fade_out_ms integer NOT NULL,
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gap_ms integer NOT NULL,
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fade_in_ms integer NOT NULL,
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updated_at timestamptz NOT NULL DEFAULT now(),
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CONSTRAINT ad_settings_singleton_chk CHECK (id)
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);
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-- Seed the perpetual default campaign with one bilingual house message, and the default timings
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-- (the previous hardcoded UI defaults plus the new fade sequence). Fixed UUIDs keep the seed
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-- deterministic across environments.
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INSERT INTO ad_campaigns (campaign_id, name, weight, is_default, enabled)
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VALUES ('00000000-0000-0000-0000-0000000000ad', 'Default (house)', 100, true, true);
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INSERT INTO ad_messages (message_id, campaign_id, position, body_en, body_ru)
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VALUES (
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'00000000-0000-0000-0000-0000000000a1', '00000000-0000-0000-0000-0000000000ad', 0,
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'Tip: a play using all 7 tiles earns a +50 bonus.',
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'Совет: ход всеми 7 фишками приносит бонус +50 очков.'
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);
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INSERT INTO ad_settings (id, hold_ms, edge_pause_ms, scroll_px_per_sec, fade_out_ms, gap_ms, fade_in_ms)
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VALUES (true, 60000, 5000, 40, 1000, 250, 1000);
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-- +goose Down
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SET search_path = backend, pg_catalog;
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DROP TABLE IF EXISTS ad_settings;
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DROP TABLE IF EXISTS ad_messages;
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DROP TABLE IF EXISTS ad_campaigns;
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@@ -1,16 +0,0 @@
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-- +goose Up
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-- A per-seat snapshot of the player's display name, captured when the seat is taken:
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-- the human's then-current display name, or a disguised robot's freshly composed
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-- per-game name. Storing the name on the seat (rather than always reading the account)
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-- freezes what the opponent sees for the life of the game — a later rename no longer
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-- rewrites past games — and lets the small robot pool present an ever-changing crowd of
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-- differently named opponents. An empty value means "no snapshot": the reader falls back
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-- to the account's current display name (legacy rows / pre-migration games). See
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-- docs/ARCHITECTURE.md §7.
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SET search_path = backend, pg_catalog;
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ALTER TABLE game_players ADD COLUMN display_name text NOT NULL DEFAULT '';
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-- +goose Down
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SET search_path = backend, pg_catalog;
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ALTER TABLE game_players DROP COLUMN display_name;
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@@ -1,20 +0,0 @@
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-- +goose Up
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-- A per-message bitmask of the seats that have NOT yet read this chat entry: bit i is
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-- set while seat i still has the message unread, and is cleared when that seat reads it
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-- (opens the move history / chat, or — for a nudge — takes its move). A text message
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-- starts with the bits of every seated recipient except the sender; a nudge starts with
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-- only the awaited player's bit. The mask is inverted so "anything unread" is a plain
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-- `unread_seats <> 0`, which the lobby badge, the admin filter and the unread gauge all
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-- use. The read time itself is not retained. See docs/ARCHITECTURE.md §8 (Read receipts).
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SET search_path = backend, pg_catalog;
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ALTER TABLE chat_messages ADD COLUMN unread_seats smallint NOT NULL DEFAULT 0;
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-- Partial index serving the unread scans (per-viewer lobby lookup, admin unread filter,
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-- the unread-count gauge): only the comparatively few still-unread rows are indexed.
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CREATE INDEX chat_messages_unread_idx ON chat_messages (game_id) WHERE unread_seats <> 0;
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-- +goose Down
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SET search_path = backend, pg_catalog;
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DROP INDEX chat_messages_unread_idx;
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ALTER TABLE chat_messages DROP COLUMN unread_seats;
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@@ -1,25 +0,0 @@
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-- +goose Up
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-- Per-account, per-variant best single move: the highest-scoring play the account has
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-- ever made in each game variant. It exists so the statistics screen can show the word
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-- itself broken down by variant, not just the dimensionless aggregate
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-- account_stats.max_word_points. tiles is the move's main word as an ordered JSON array of
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-- {letter, value, blank} objects (value 0 and blank true for a wildcard), so the client
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-- renders it as game tiles without needing the variant's alphabet table. score is the
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-- play's total points (every word it formed plus the all-tiles bonus), matching
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-- max_word_points. A row is replaced only by a strictly higher-scoring play. It is written
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-- at game finish alongside account_stats; guest and honest-AI games never record statistics,
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-- so they never write here. See docs/ARCHITECTURE.md §9.
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SET search_path = backend, pg_catalog;
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CREATE TABLE account_best_move (
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account_id uuid NOT NULL REFERENCES accounts (account_id) ON DELETE CASCADE,
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variant text NOT NULL,
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score integer NOT NULL,
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tiles jsonb NOT NULL,
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updated_at timestamptz NOT NULL DEFAULT now(),
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PRIMARY KEY (account_id, variant)
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);
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-- +goose Down
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SET search_path = backend, pg_catalog;
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DROP TABLE IF EXISTS account_best_move;
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@@ -1,16 +0,0 @@
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-- +goose Up
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-- account_stats gains two lifetime counters for the player's statistics screen: moves — the
|
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-- player's plays (tile placements; passes and exchanges do not count) — and hints_used — every
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-- hint the player took (the free per-game allowance plus the wallet-charged ones). Both are
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-- summed at game finish over the same games that feed the rest of account_stats (durable
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-- non-guest accounts; honest-AI games are skipped), so the screen can show the "hint share"
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-- = hints_used / moves. See docs/ARCHITECTURE.md §9.
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SET search_path = backend, pg_catalog;
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||||
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ALTER TABLE account_stats ADD COLUMN moves integer NOT NULL DEFAULT 0;
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ALTER TABLE account_stats ADD COLUMN hints_used integer NOT NULL DEFAULT 0;
|
||||
|
||||
-- +goose Down
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||||
SET search_path = backend, pg_catalog;
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||||
ALTER TABLE account_stats DROP COLUMN hints_used;
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ALTER TABLE account_stats DROP COLUMN moves;
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@@ -1,27 +0,0 @@
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-- +goose Up
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||||
-- Per-game blocks of a disguised-robot opponent. A disguised robot is a shared pool
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||||
-- account reused across games under different per-game names, so it must never go into
|
||||
-- `blocks` (that would make the same robot look blocked in the blocker's other games under
|
||||
-- other names, leaking that it is a bot, and show its pool name instead of the one seen).
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||||
-- Each such block is recorded here against the specific game + seat, snapshotting the name
|
||||
-- the player saw, so the blocked list shows it as a distinct personality and the in-game
|
||||
-- card re-marks that one seat. The real robot account is never blocked, so the matchmaker
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||||
-- leaves robots free. Unblocking deletes the row.
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SET search_path = backend, pg_catalog;
|
||||
|
||||
CREATE TABLE robot_blocks (
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id uuid PRIMARY KEY,
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blocker_id uuid NOT NULL REFERENCES accounts (account_id) ON DELETE CASCADE,
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||||
game_id uuid NOT NULL REFERENCES games (game_id) ON DELETE CASCADE,
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seat smallint NOT NULL,
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robot_id uuid NOT NULL REFERENCES accounts (account_id) ON DELETE CASCADE,
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||||
display_name text NOT NULL,
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||||
created_at timestamptz NOT NULL DEFAULT now(),
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||||
UNIQUE (blocker_id, game_id, seat)
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||||
);
|
||||
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||||
CREATE INDEX robot_blocks_blocker_idx ON robot_blocks (blocker_id);
|
||||
|
||||
-- +goose Down
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||||
SET search_path = backend, pg_catalog;
|
||||
DROP TABLE robot_blocks;
|
||||
@@ -1,28 +0,0 @@
|
||||
-- +goose Up
|
||||
-- Per-game friend requests sent to a disguised-robot opponent. A disguised robot is a
|
||||
-- shared pool account reused across games under different per-game names, so such a
|
||||
-- request must never go into `friendships` (that would befriend/await the shared robot
|
||||
-- account, leak that it is a bot across the requester's other games under other names,
|
||||
-- and pin the in-game "request sent" state to the shared account instead of this seat).
|
||||
-- Each request is recorded here against the specific game + seat, snapshotting the name
|
||||
-- the player saw, so the in-game scoreboard can re-mark that one seat as already
|
||||
-- requested. The robot ignores it (it never becomes a friendship); a background reaper
|
||||
-- deletes a row once its game has been finished for more than the retention window.
|
||||
SET search_path = backend, pg_catalog;
|
||||
|
||||
CREATE TABLE robot_friend_requests (
|
||||
id uuid PRIMARY KEY,
|
||||
requester_id uuid NOT NULL REFERENCES accounts (account_id) ON DELETE CASCADE,
|
||||
game_id uuid NOT NULL REFERENCES games (game_id) ON DELETE CASCADE,
|
||||
seat smallint NOT NULL,
|
||||
robot_id uuid NOT NULL REFERENCES accounts (account_id) ON DELETE CASCADE,
|
||||
display_name text NOT NULL,
|
||||
created_at timestamptz NOT NULL DEFAULT now(),
|
||||
UNIQUE (requester_id, game_id, seat)
|
||||
);
|
||||
|
||||
CREATE INDEX robot_friend_requests_requester_idx ON robot_friend_requests (requester_id);
|
||||
|
||||
-- +goose Down
|
||||
SET search_path = backend, pg_catalog;
|
||||
DROP TABLE robot_friend_requests;
|
||||
@@ -1,31 +0,0 @@
|
||||
-- +goose Up
|
||||
-- The first-move draw (docs/ARCHITECTURE.md §6): before a game starts, each seated
|
||||
-- player draws one tile from the bag and the tile closest to "A" decides who moves
|
||||
-- first (a blank supersedes all letters); players tied for the best tile re-draw
|
||||
-- until a single leader remains. Each draw uses fresh entropy (not the game's
|
||||
-- deterministic bag seed), so this record — not a seed — is the only account of how
|
||||
-- the order was chosen. It is kept for tournaments, where the draw becomes a manual
|
||||
-- per-tile call. The record is dictionary-independent: the decoded letter, the blank
|
||||
-- flag and the numeric draw rank describe each draw without any alphabet table. The
|
||||
-- winner is reflected as seat 0 in game_players, so no order column is duplicated
|
||||
-- here. In auto-match the opponent is unknown at draw time (the draw runs against a
|
||||
-- synthetic placeholder when the game opens), so their draw rows carry a NULL account_id,
|
||||
-- back-filled when a real opponent joins. Hidden from players for now; surfaced only in the
|
||||
-- admin console.
|
||||
SET search_path = backend, pg_catalog;
|
||||
|
||||
CREATE TABLE game_setup_draws (
|
||||
game_id uuid NOT NULL REFERENCES games (game_id) ON DELETE CASCADE,
|
||||
round smallint NOT NULL,
|
||||
pick_no smallint NOT NULL,
|
||||
account_id uuid REFERENCES accounts (account_id) ON DELETE CASCADE,
|
||||
letter text NOT NULL,
|
||||
is_blank boolean NOT NULL DEFAULT false,
|
||||
draw_rank smallint NOT NULL,
|
||||
created_at timestamptz NOT NULL DEFAULT now(),
|
||||
PRIMARY KEY (game_id, round, pick_no)
|
||||
);
|
||||
|
||||
-- +goose Down
|
||||
SET search_path = backend, pg_catalog;
|
||||
DROP TABLE game_setup_draws;
|
||||
@@ -1,45 +0,0 @@
|
||||
-- +goose Up
|
||||
-- Single-bot collapse + per-user variant preferences.
|
||||
--
|
||||
-- With one Telegram bot there is no longer a "service language" (which bot a player
|
||||
-- signed in through), and variant availability is no longer gated by the bot's
|
||||
-- supported languages but by an explicit per-account preference. variant_preferences
|
||||
-- is the set of game variants (engine.Variant stable labels) a player is willing to be
|
||||
-- matched into: it gates the New Game picker and the matchmaker, while an invited friend
|
||||
-- may still accept any variant. New accounts default to Erudit only (a DB-level default,
|
||||
-- so no application seed is needed); the set may never be empty and must be a subset of
|
||||
-- the three known variants. feedback_messages.channel_lang (the bot a message arrived
|
||||
-- through) likewise loses meaning under one bot and is dropped; the sender's interface
|
||||
-- language (lang) is kept.
|
||||
SET search_path = backend, pg_catalog;
|
||||
|
||||
ALTER TABLE accounts
|
||||
ADD COLUMN variant_preferences text[] NOT NULL DEFAULT ARRAY['erudit_ru']::text[],
|
||||
ADD CONSTRAINT accounts_variant_preferences_nonempty_chk
|
||||
CHECK (cardinality(variant_preferences) >= 1),
|
||||
ADD CONSTRAINT accounts_variant_preferences_subset_chk
|
||||
CHECK (variant_preferences <@ ARRAY['scrabble_en', 'scrabble_ru', 'erudit_ru']::text[]);
|
||||
|
||||
ALTER TABLE accounts DROP COLUMN service_language;
|
||||
|
||||
ALTER TABLE feedback_messages DROP COLUMN channel_lang;
|
||||
|
||||
-- The auto-match pairing query filters open games by (variant, multiple_words_per_turn)
|
||||
-- and takes the oldest by created_at; games_open_idx (open_deadline_at) does not serve it.
|
||||
-- A partial index over open games turns the scan-and-sort into a single index seek.
|
||||
CREATE INDEX games_open_match_idx ON games (variant, multiple_words_per_turn, created_at)
|
||||
WHERE status = 'open';
|
||||
|
||||
-- +goose Down
|
||||
SET search_path = backend, pg_catalog;
|
||||
|
||||
DROP INDEX games_open_match_idx;
|
||||
|
||||
ALTER TABLE feedback_messages ADD COLUMN channel_lang text;
|
||||
|
||||
ALTER TABLE accounts ADD COLUMN service_language text CHECK (service_language IN ('en', 'ru'));
|
||||
|
||||
ALTER TABLE accounts
|
||||
DROP CONSTRAINT accounts_variant_preferences_subset_chk,
|
||||
DROP CONSTRAINT accounts_variant_preferences_nonempty_chk,
|
||||
DROP COLUMN variant_preferences;
|
||||
Reference in New Issue
Block a user