Stage 7 (wip): UI shell, libs, mock transport, screens (lobby->game), e2e smoke
- plain Svelte 5 + TS + Vite (no SvelteKit); CSS-token design system (Telegram-ready), hash router, IndexedDB session - pure libs: domain model, premium/value maps ported from solver, board replay, placement state machine, i18n en/ru - in-memory mock transport + seed data; pnpm start runs lobby->active game->board with no backend - board: pointer-drag + tap placement, MakeMove (popup / 1s-hold commit), two-state zoom, blank chooser, exchange, hint, word-check, chat - Playwright smoke (mock) green; svelte-check clean; mock bundle ~37 KB gzip
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// Placeholder for the real Connect-web + FlatBuffers transport, wired in the edge
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// codegen task. Until then, selecting a non-mock mode surfaces a clear error instead
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// of failing silently. The mock (lib/mock) backs `pnpm start`.
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import type { GatewayClient } from './client';
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import { GatewayError } from './client';
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export function createTransport(_baseUrl: string): GatewayClient {
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const ni = (): never => {
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throw new GatewayError('unavailable', 'real transport not wired yet');
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};
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return {
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setToken: () => {},
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authGuest: ni,
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authEmailRequest: ni,
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authEmailLogin: ni,
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profileGet: ni,
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gamesList: ni,
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lobbyEnqueue: ni,
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lobbyPoll: ni,
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gameState: ni,
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gameHistory: ni,
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submitPlay: ni,
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pass: ni,
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exchange: ni,
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resign: ni,
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hint: ni,
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evaluate: ni,
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checkWord: ni,
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complaint: ni,
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chatPost: ni,
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chatList: ni,
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nudge: ni,
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subscribe: ni,
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};
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}
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