Stage 7 (wip): UI shell, libs, mock transport, screens (lobby->game), e2e smoke
- plain Svelte 5 + TS + Vite (no SvelteKit); CSS-token design system (Telegram-ready), hash router, IndexedDB session - pure libs: domain model, premium/value maps ported from solver, board replay, placement state machine, i18n en/ru - in-memory mock transport + seed data; pnpm start runs lobby->active game->board with no backend - board: pointer-drag + tap placement, MakeMove (popup / 1s-hold commit), two-state zoom, blank chooser, exchange, hint, word-check, chat - Playwright smoke (mock) green; svelte-check clean; mock bundle ~37 KB gzip
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// Reactive i18n layer. The locale is a rune, so any component that calls t()
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// re-renders when the locale changes. The catalog + lookup are pure (see catalog.ts).
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import { translate, type Locale, type MessageKey } from './catalog';
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export { errorKey, localeFrom } from './catalog';
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export type { Locale, MessageKey };
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export const i18n = $state<{ locale: Locale }>({ locale: 'en' });
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export function setLocale(locale: Locale): void {
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i18n.locale = locale;
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}
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export function t(key: MessageKey, params?: Record<string, string | number>): string {
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return translate(i18n.locale, key, params);
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}
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