Stage 7 (wip): UI shell, libs, mock transport, screens (lobby->game), e2e smoke
- plain Svelte 5 + TS + Vite (no SvelteKit); CSS-token design system (Telegram-ready), hash router, IndexedDB session - pure libs: domain model, premium/value maps ported from solver, board replay, placement state machine, i18n en/ru - in-memory mock transport + seed data; pnpm start runs lobby->active game->board with no backend - board: pointer-drag + tap placement, MakeMove (popup / 1s-hold commit), two-state zoom, blank chooser, exchange, hint, word-check, chat - Playwright smoke (mock) green; svelte-check clean; mock bundle ~37 KB gzip
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// The single GatewayClient the app uses. In `mock` mode (pnpm start) it is the
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// in-memory fake; otherwise it is the real Connect/FlatBuffers transport. MODE is a
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// build-time constant, so a production build tree-shakes the mock away.
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import type { GatewayClient } from './client';
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import { MockGateway } from './mock/client';
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import { createTransport } from './transport';
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const isMock = import.meta.env.MODE === 'mock';
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export const gateway: GatewayClient = isMock
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? new MockGateway()
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: createTransport(import.meta.env.VITE_GATEWAY_URL ?? '');
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