Stage 7 (wip): UI shell, libs, mock transport, screens (lobby->game), e2e smoke

- plain Svelte 5 + TS + Vite (no SvelteKit); CSS-token design system (Telegram-ready), hash router, IndexedDB session
- pure libs: domain model, premium/value maps ported from solver, board replay, placement state machine, i18n en/ru
- in-memory mock transport + seed data; pnpm start runs lobby->active game->board with no backend
- board: pointer-drag + tap placement, MakeMove (popup / 1s-hold commit), two-state zoom, blank chooser, exchange, hint, word-check, chat
- Playwright smoke (mock) green; svelte-check clean; mock bundle ~37 KB gzip
This commit is contained in:
Ilia Denisov
2026-06-03 00:32:50 +02:00
parent 19ae8f04a2
commit 453ddc5e94
48 changed files with 5696 additions and 0 deletions
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// Pure board reconstruction. The wire carries no board (StateView is summary + rack
// only), so the live grid is rebuilt by replaying the decoded move journal — exactly
// the dictionary-independent history invariant (ARCHITECTURE §9.1): apply each play's
// placed tiles onto an empty grid.
import type { MoveRecord, Tile } from './model';
import { BOARD_SIZE } from './premiums';
export interface BoardCell {
letter: string;
blank: boolean;
}
export type Board = (BoardCell | null)[][];
export function emptyBoard(): Board {
return Array.from({ length: BOARD_SIZE }, () =>
Array.from({ length: BOARD_SIZE }, () => null as BoardCell | null),
);
}
function inBounds(r: number, c: number): boolean {
return r >= 0 && r < BOARD_SIZE && c >= 0 && c < BOARD_SIZE;
}
/** replay folds every play move's tiles onto an empty board (pass/exchange/resign
* change no squares). */
export function replay(moves: MoveRecord[]): Board {
const b = emptyBoard();
for (const m of moves) {
if (m.action !== 'play') continue;
for (const t of m.tiles) {
if (inBounds(t.row, t.col)) b[t.row][t.col] = { letter: t.letter, blank: t.blank };
}
}
return b;
}
/** lastPlayTiles returns the tiles of the most recent play (for highlighting). */
export function lastPlayTiles(moves: MoveRecord[]): Tile[] {
for (let i = moves.length - 1; i >= 0; i--) {
if (moves[i].action === 'play') return moves[i].tiles;
}
return [];
}