Stage 7 (wip): UI shell, libs, mock transport, screens (lobby->game), e2e smoke
- plain Svelte 5 + TS + Vite (no SvelteKit); CSS-token design system (Telegram-ready), hash router, IndexedDB session - pure libs: domain model, premium/value maps ported from solver, board replay, placement state machine, i18n en/ru - in-memory mock transport + seed data; pnpm start runs lobby->active game->board with no backend - board: pointer-drag + tap placement, MakeMove (popup / 1s-hold commit), two-state zoom, blank chooser, exchange, hint, word-check, chat - Playwright smoke (mock) green; svelte-check clean; mock bundle ~37 KB gzip
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import { defineConfig, devices } from '@playwright/test';
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// Hermetic e2e: Playwright boots the Vite dev server in `mock` mode (the in-memory
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// fake transport), so the smoke needs no backend/gateway/Postgres.
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export default defineConfig({
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testDir: './e2e',
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fullyParallel: true,
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forbidOnly: !!process.env.CI,
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retries: process.env.CI ? 1 : 0,
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reporter: 'list',
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use: {
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baseURL: 'http://localhost:4173',
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trace: 'on-first-retry',
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},
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webServer: {
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command: 'pnpm exec vite --mode mock --port 4173 --strictPort',
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url: 'http://localhost:4173',
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reuseExistingServer: !process.env.CI,
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timeout: 60_000,
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},
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projects: [{ name: 'chromium', use: { ...devices['Desktop Chrome'] } }],
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});
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