R4: push enrichment — events carry a state delta, kill the last poll
CI / changes (pull_request) Successful in 2s
CI / unit (pull_request) Successful in 9s
CI / integration (pull_request) Successful in 13s
CI / ui (pull_request) Successful in 37s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 1m8s
CI / changes (pull_request) Successful in 2s
CI / unit (pull_request) Successful in 9s
CI / integration (pull_request) Successful in 13s
CI / ui (pull_request) Successful in 37s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 1m8s
Enrich the in-app live stream into a delta channel so the UI renders a move from the event without a follow-up game.state, and make the matchmaking poll a stream-down fallback. - pkg/fbs: trailing fields on opponent_moved (move+game+bag_len), your_turn (move_count), match_found (state), game_over (game), notify (account/invitation/state), MoveResult (rack+bag_len); regenerate Go + TS. - backend: notify owns the FB encoding (encode.go + payload.go input structs); game/lobby/social map their domain types in. emitMove builds the move delta; game.Service.InitialState feeds match_found/game_started the recipient's initial StateView; friends/invitations notify carry their account/invitation. The move-commit response (submit_play/pass/exchange/resign) returns the actor's refilled rack + bag size. - gateway: MoveResult transcode carries rack+bag_len. - ui: pure lib/gamedelta.ts reducer advances the per-game cache keyed on move_count (idempotent + gap-safe); app.svelte seeds the cache on match_found/game_started; Game.svelte applies the delta (commit/pass/exchange/resign drop their load()); NewGame polls only while app.streamAlive is false. - docs: ARCHITECTURE §10, FUNCTIONAL(+ru), backend/gateway/ui READMEs; PRERELEASE R4 marked done + Refinements.
This commit is contained in:
@@ -123,9 +123,16 @@ func encodeMoveResult(r backendclient.MoveResultResp) []byte {
|
||||
b := flatbuffers.NewBuilder(512)
|
||||
move := buildMoveRecord(b, r.Move)
|
||||
game := buildGameView(b, r.Game)
|
||||
rackBytes := make([]byte, len(r.Rack))
|
||||
for i, v := range r.Rack {
|
||||
rackBytes[i] = byte(v)
|
||||
}
|
||||
rack := b.CreateByteVector(rackBytes)
|
||||
fb.MoveResultStart(b)
|
||||
fb.MoveResultAddMove(b, move)
|
||||
fb.MoveResultAddGame(b, game)
|
||||
fb.MoveResultAddRack(b, rack)
|
||||
fb.MoveResultAddBagLen(b, int32(r.BagLen))
|
||||
b.Finish(fb.MoveResultEnd(b))
|
||||
return b.FinishedBytes()
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user