feat(feedback): in-app user feedback with admin review and account roles
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User-facing Feedback screen (Settings -> Info, registered accounts only): a
message (<=1024 runes) plus one optional attachment, an anti-spam gate (one
unreviewed message at a time), and the operator's inline reply with a
Settings/Info badge. Server-rendered admin console section (/_gm/feedback):
unread/read/archived queue with per-user search, detail with read/reply/
archive/delete/delete-all, safe attachment serving (nosniff, images inline via
<img>, others download-only). Introduces account_roles, the first per-account
role table; feedback_banned blocks only feedback submission, granted/revoked
from /users and the delete-with-block action.

- migration 00004_feedback (feedback_messages + account_roles) + jetgen
- backend internal/feedback (store+service), internal/account/roles.go
- wire: FlatBuffers feedback.submit/get/unread; gateway guest gate (Op.NonGuest,
  is_guest via session resolve) -> guest_forbidden before any backend call
- reply push reuses NotificationEvent with a new admin_reply sub-kind
- UI: /feedback route + screen, attachment picker, badge, channel detection, i18n
- tests: feedback unit (Go+UI), gateway guest-gate, inttest lifecycle, e2e
- docs: PLAN stage 19, ARCHITECTURE s15, FUNCTIONAL(+ru), TESTING, READMEs
This commit is contained in:
Ilia Denisov
2026-06-15 12:23:10 +02:00
parent fc848157d6
commit 419ea11b14
75 changed files with 3638 additions and 55 deletions
+7 -3
View File
@@ -2,7 +2,7 @@
import { onMount } from 'svelte';
import Screen from '../components/Screen.svelte';
import TabBar from '../components/TabBar.svelte';
import { app, handleError } from '../lib/app.svelte';
import { app, handleError, refreshFeedbackBadge } from '../lib/app.svelte';
import { connection } from '../lib/connection.svelte';
import { gateway } from '../lib/gateway';
import { navigate } from '../lib/router.svelte';
@@ -18,15 +18,19 @@
let incoming = $state<AccountRef[]>([]);
const guest = $derived(app.profile?.isGuest ?? true);
// The lobby ⚙️ badge is the shared count: incoming friend requests plus an awaiting
// operator feedback reply (the Settings → Info badge folds in here).
const settingsBadge = $derived(app.notifications + (app.feedbackReplyUnread ? 1 : 0));
async function load() {
try {
games = (await gateway.gamesList()).games;
if (!guest) {
[invitations, incoming] = await Promise.all([gateway.invitationsList(), gateway.friendsIncoming()]);
// The ⚙️ badge counts only what lives behind it (incoming friend requests);
// The ⚙️ badge counts incoming friend requests plus an awaiting feedback reply;
// invitations surface in their own lobby section above.
app.notifications = incoming.length;
void refreshFeedbackBadge();
}
setLobby({ games, invitations, incoming });
// Warm the cache for the ongoing games so opening one from the lobby is instant. The list
@@ -234,7 +238,7 @@
<span class="sq">📊</span><span class="lbl">{t('lobby.stats')}</span>
</button>
<button class="tab" onclick={() => navigate('/settings')}>
<span class="sq">⚙️{#if app.notifications > 0}<span class="badge">{app.notifications}</span>{/if}</span>
<span class="sq">⚙️{#if settingsBadge > 0}<span class="badge">{settingsBadge}</span>{/if}</span>
<span class="lbl">{t('lobby.settings')}</span>
</button>
</TabBar>