feat(feedback): in-app user feedback with admin review and account roles
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User-facing Feedback screen (Settings -> Info, registered accounts only): a message (<=1024 runes) plus one optional attachment, an anti-spam gate (one unreviewed message at a time), and the operator's inline reply with a Settings/Info badge. Server-rendered admin console section (/_gm/feedback): unread/read/archived queue with per-user search, detail with read/reply/ archive/delete/delete-all, safe attachment serving (nosniff, images inline via <img>, others download-only). Introduces account_roles, the first per-account role table; feedback_banned blocks only feedback submission, granted/revoked from /users and the delete-with-block action. - migration 00004_feedback (feedback_messages + account_roles) + jetgen - backend internal/feedback (store+service), internal/account/roles.go - wire: FlatBuffers feedback.submit/get/unread; gateway guest gate (Op.NonGuest, is_guest via session resolve) -> guest_forbidden before any backend call - reply push reuses NotificationEvent with a new admin_reply sub-kind - UI: /feedback route + screen, attachment picker, badge, channel detection, i18n - tests: feedback unit (Go+UI), gateway guest-gate, inttest lifecycle, e2e - docs: PLAN stage 19, ARCHITECTURE s15, FUNCTIONAL(+ru), TESTING, READMEs
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@@ -12,6 +12,7 @@ import type {
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BlockStatus,
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ChatMessage,
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EvalResult,
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FeedbackState,
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FriendCode,
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GameList,
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GameView,
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@@ -437,6 +438,39 @@ export function decodeChatList(buf: Uint8Array): ChatMessage[] {
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return out;
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}
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export function encodeFeedbackSubmit(
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body: string,
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attachment: Uint8Array | null,
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attachmentName: string,
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channel: string,
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): Uint8Array {
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const b = new Builder(256);
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const bodyOff = b.createString(body);
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const attOff = attachment && attachment.length > 0 ? fb.FeedbackSubmitRequest.createAttachmentVector(b, attachment) : 0;
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const nameOff = b.createString(attachmentName);
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const chOff = b.createString(channel);
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fb.FeedbackSubmitRequest.startFeedbackSubmitRequest(b);
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fb.FeedbackSubmitRequest.addBody(b, bodyOff);
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if (attOff) fb.FeedbackSubmitRequest.addAttachment(b, attOff);
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fb.FeedbackSubmitRequest.addAttachmentName(b, nameOff);
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fb.FeedbackSubmitRequest.addChannel(b, chOff);
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return finish(b, fb.FeedbackSubmitRequest.endFeedbackSubmitRequest(b));
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}
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export function decodeFeedbackState(buf: Uint8Array): FeedbackState {
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const st = fb.FeedbackState.getRootAsFeedbackState(new ByteBuffer(buf));
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const r = st.reply();
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return {
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canSend: st.canSend(),
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blockedReason: s(st.blockedReason()),
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reply: r ? { body: s(r.body()), repliedAtUnix: Number(r.repliedAtUnix()) } : null,
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};
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}
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export function decodeFeedbackUnread(buf: Uint8Array): boolean {
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return fb.FeedbackUnread.getRootAsFeedbackUnread(new ByteBuffer(buf)).replyUnread();
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}
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export function decodeEvent(kind: string, payload: Uint8Array): PushEvent | null {
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const bb = new ByteBuffer(payload);
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switch (kind) {
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