feat(feedback): in-app user feedback with admin review and account roles
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User-facing Feedback screen (Settings -> Info, registered accounts only): a message (<=1024 runes) plus one optional attachment, an anti-spam gate (one unreviewed message at a time), and the operator's inline reply with a Settings/Info badge. Server-rendered admin console section (/_gm/feedback): unread/read/archived queue with per-user search, detail with read/reply/ archive/delete/delete-all, safe attachment serving (nosniff, images inline via <img>, others download-only). Introduces account_roles, the first per-account role table; feedback_banned blocks only feedback submission, granted/revoked from /users and the delete-with-block action. - migration 00004_feedback (feedback_messages + account_roles) + jetgen - backend internal/feedback (store+service), internal/account/roles.go - wire: FlatBuffers feedback.submit/get/unread; gateway guest gate (Op.NonGuest, is_guest via session resolve) -> guest_forbidden before any backend call - reply push reuses NotificationEvent with a new admin_reply sub-kind - UI: /feedback route + screen, attachment picker, badge, channel detection, i18n - tests: feedback unit (Go+UI), gateway guest-gate, inttest lifecycle, e2e - docs: PLAN stage 19, ARCHITECTURE s15, FUNCTIONAL(+ru), TESTING, READMEs
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@@ -59,6 +59,9 @@ export const app = $state<{
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notifications: number;
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/** Unread chat-message count per game id, for the in-game score-bar and 💬 badges. */
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chatUnread: Record<string, number>;
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/** Whether an operator feedback reply awaits the player, for the lobby ⚙️ badge (combined
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* with friend requests) and the Settings → Info badge. */
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feedbackReplyUnread: boolean;
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/** Monotonic counter bumped when the app returns to the foreground without the live stream
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* having dropped. An open game watches it to refetch once, recovering an in-game event shed
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* from a full hub buffer while suspended (the stream-drop case is covered by streamAlive). */
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@@ -79,6 +82,7 @@ export const app = $state<{
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localeLocked: false,
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notifications: 0,
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chatUnread: {},
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feedbackReplyUnread: false,
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resync: 0,
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});
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@@ -257,6 +261,10 @@ function openStream(): void {
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if ((e.sub === 'invitation' || e.sub === 'invitation_update') && e.invitation) {
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patchLobbyInvitation(e.invitation);
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}
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// An operator answered the player's feedback: raise the Settings/Info badge.
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if (e.sub === 'admin_reply') {
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app.feedbackReplyUnread = true;
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}
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void refreshNotifications();
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}
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},
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@@ -299,6 +307,24 @@ export async function refreshNotifications(): Promise<void> {
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}
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}
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/**
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* refreshFeedbackBadge recomputes whether an operator feedback reply awaits the
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* player (the Settings → Info badge, folded into the lobby ⚙️ badge). Authoritative
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* poll, complementing the live 'admin_reply' push. Guests cannot submit feedback, so
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* it is a no-op for them.
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*/
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export async function refreshFeedbackBadge(): Promise<void> {
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if (!app.session || app.profile?.isGuest) {
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app.feedbackReplyUnread = false;
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return;
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}
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try {
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app.feedbackReplyUnread = await gateway.feedbackUnread();
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} catch {
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// Best-effort; leave the previous flag on a transient failure.
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}
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}
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function closeStream(): void {
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if (reconnectTimer) {
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clearTimeout(reconnectTimer);
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