feat(feedback): in-app user feedback with admin review and account roles
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CI / changes (pull_request) Successful in 2s
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CI / ui (pull_request) Successful in 47s
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User-facing Feedback screen (Settings -> Info, registered accounts only): a message (<=1024 runes) plus one optional attachment, an anti-spam gate (one unreviewed message at a time), and the operator's inline reply with a Settings/Info badge. Server-rendered admin console section (/_gm/feedback): unread/read/archived queue with per-user search, detail with read/reply/ archive/delete/delete-all, safe attachment serving (nosniff, images inline via <img>, others download-only). Introduces account_roles, the first per-account role table; feedback_banned blocks only feedback submission, granted/revoked from /users and the delete-with-block action. - migration 00004_feedback (feedback_messages + account_roles) + jetgen - backend internal/feedback (store+service), internal/account/roles.go - wire: FlatBuffers feedback.submit/get/unread; gateway guest gate (Op.NonGuest, is_guest via session resolve) -> guest_forbidden before any backend call - reply push reuses NotificationEvent with a new admin_reply sub-kind - UI: /feedback route + screen, attachment picker, badge, channel detection, i18n - tests: feedback unit (Go+UI), gateway guest-gate, inttest lifecycle, e2e - docs: PLAN stage 19, ARCHITECTURE s15, FUNCTIONAL(+ru), TESTING, READMEs
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-3
@@ -13,6 +13,7 @@
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import Stats from './screens/Stats.svelte';
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import Game from './game/Game.svelte';
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import CommsHub from './game/CommsHub.svelte';
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import Feedback from './screens/Feedback.svelte';
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import Blocked from './screens/Blocked.svelte';
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onMount(() => {
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@@ -26,8 +27,9 @@
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if (!insideTelegram()) return;
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const r = router.route;
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// The chat / check sub-screens step back to their game; every other sub-screen to the lobby.
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const sub = r.name === 'gameChat' || r.name === 'gameCheck';
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const target = sub ? `/game/${r.params.id}` : '/';
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let target = '/';
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if (r.name === 'gameChat' || r.name === 'gameCheck') target = `/game/${r.params.id}`;
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else if (r.name === 'feedback') target = '/about'; // back to the Settings → Info tab
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telegramBackButton(r.name !== 'lobby' && r.name !== 'login', () => navigate(target));
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});
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@@ -40,7 +42,7 @@
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// back-to-the-game the wrong way. dir is read with the previous depth (the effect updates it
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// only after the transition has captured its sign).
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function routeDepth(name: RouteName): number {
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if (name === 'gameChat' || name === 'gameCheck') return 2;
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if (name === 'gameChat' || name === 'gameCheck' || name === 'feedback') return 2;
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if (name === 'lobby' || name === 'login') return 0;
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return 1;
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}
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@@ -93,6 +95,8 @@
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<SettingsHub initialTab="about" />
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{:else if router.route.name === 'friends'}
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<SettingsHub initialTab="friends" />
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{:else if router.route.name === 'feedback'}
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<Feedback />
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{:else if router.route.name === 'stats'}
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<Stats />
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{:else}
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