feat(feedback): in-app user feedback with admin review and account roles
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User-facing Feedback screen (Settings -> Info, registered accounts only): a message (<=1024 runes) plus one optional attachment, an anti-spam gate (one unreviewed message at a time), and the operator's inline reply with a Settings/Info badge. Server-rendered admin console section (/_gm/feedback): unread/read/archived queue with per-user search, detail with read/reply/ archive/delete/delete-all, safe attachment serving (nosniff, images inline via <img>, others download-only). Introduces account_roles, the first per-account role table; feedback_banned blocks only feedback submission, granted/revoked from /users and the delete-with-block action. - migration 00004_feedback (feedback_messages + account_roles) + jetgen - backend internal/feedback (store+service), internal/account/roles.go - wire: FlatBuffers feedback.submit/get/unread; gateway guest gate (Op.NonGuest, is_guest via session resolve) -> guest_forbidden before any backend call - reply push reuses NotificationEvent with a new admin_reply sub-kind - UI: /feedback route + screen, attachment picker, badge, channel detection, i18n - tests: feedback unit (Go+UI), gateway guest-gate, inttest lifecycle, e2e - docs: PLAN stage 19, ARCHITECTURE s15, FUNCTIONAL(+ru), TESTING, READMEs
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@@ -321,6 +321,40 @@ table ChatList {
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messages:[ChatMessage];
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}
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// --- feedback (authenticated) ---
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// FeedbackSubmitRequest submits a feedback message with an optional single
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// attachment. attachment is the raw file bytes (empty for none); attachment_name
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// carries the original file name (its extension keys the allow-list); channel is
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// the submitting platform (telegram/ios/android/web). The response is an Ack.
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table FeedbackSubmitRequest {
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body:string;
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attachment:[ubyte];
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attachment_name:string;
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channel:string;
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}
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// FeedbackReply is the operator's answer shown back to the player.
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table FeedbackReply {
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body:string;
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replied_at_unix:long;
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}
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// FeedbackState is the player's feedback screen state. blocked_reason is "" (can
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// send), "pending" or "banned"; reply is null when there is none to show. Fetching
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// it (feedback.get) delivers any pending reply, clearing the badge.
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table FeedbackState {
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can_send:bool;
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blocked_reason:string;
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reply:FeedbackReply;
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}
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// FeedbackUnread reports whether the player has an undelivered operator reply, for
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// the lobby/Info badge (feedback.unread; no side effect).
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table FeedbackUnread {
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reply_unread:bool;
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}
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// --- account, statistics, friends, blocks, invitations, history ---
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// AccountRef is a referenced account with its display name resolved — the shared
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