feat(feedback): in-app user feedback with admin review and account roles
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User-facing Feedback screen (Settings -> Info, registered accounts only): a message (<=1024 runes) plus one optional attachment, an anti-spam gate (one unreviewed message at a time), and the operator's inline reply with a Settings/Info badge. Server-rendered admin console section (/_gm/feedback): unread/read/archived queue with per-user search, detail with read/reply/ archive/delete/delete-all, safe attachment serving (nosniff, images inline via <img>, others download-only). Introduces account_roles, the first per-account role table; feedback_banned blocks only feedback submission, granted/revoked from /users and the delete-with-block action. - migration 00004_feedback (feedback_messages + account_roles) + jetgen - backend internal/feedback (store+service), internal/account/roles.go - wire: FlatBuffers feedback.submit/get/unread; gateway guest gate (Op.NonGuest, is_guest via session resolve) -> guest_forbidden before any backend call - reply push reuses NotificationEvent with a new admin_reply sub-kind - UI: /feedback route + screen, attachment picker, badge, channel detection, i18n - tests: feedback unit (Go+UI), gateway guest-gate, inttest lifecycle, e2e - docs: PLAN stage 19, ARCHITECTURE s15, FUNCTIONAL(+ru), TESTING, READMEs
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@@ -324,6 +324,37 @@ func encodeChatList(r backendclient.ChatListResp) []byte {
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return b.FinishedBytes()
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}
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// encodeFeedbackState builds a FeedbackState payload, nesting the reply when present.
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func encodeFeedbackState(st backendclient.FeedbackStateResp) []byte {
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b := flatbuffers.NewBuilder(128)
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var reply flatbuffers.UOffsetT
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if st.Reply != nil {
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body := b.CreateString(st.Reply.Body)
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fb.FeedbackReplyStart(b)
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fb.FeedbackReplyAddBody(b, body)
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fb.FeedbackReplyAddRepliedAtUnix(b, st.Reply.RepliedAtUnix)
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reply = fb.FeedbackReplyEnd(b)
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}
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reason := b.CreateString(st.BlockedReason)
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fb.FeedbackStateStart(b)
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fb.FeedbackStateAddCanSend(b, st.CanSend)
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fb.FeedbackStateAddBlockedReason(b, reason)
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if st.Reply != nil {
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fb.FeedbackStateAddReply(b, reply)
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}
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b.Finish(fb.FeedbackStateEnd(b))
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return b.FinishedBytes()
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}
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// encodeFeedbackUnread builds a FeedbackUnread payload.
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func encodeFeedbackUnread(u backendclient.FeedbackUnreadResp) []byte {
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b := flatbuffers.NewBuilder(16)
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fb.FeedbackUnreadStart(b)
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fb.FeedbackUnreadAddReplyUnread(b, u.ReplyUnread)
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b.Finish(fb.FeedbackUnreadEnd(b))
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return b.FinishedBytes()
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}
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// buildGameView builds a GameView table and returns its offset.
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func buildGameView(b *flatbuffers.Builder, g backendclient.GameResp) flatbuffers.UOffsetT {
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return wire.BuildGameView(b, toWireGame(g))
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