feat(feedback): in-app user feedback with admin review and account roles
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User-facing Feedback screen (Settings -> Info, registered accounts only): a message (<=1024 runes) plus one optional attachment, an anti-spam gate (one unreviewed message at a time), and the operator's inline reply with a Settings/Info badge. Server-rendered admin console section (/_gm/feedback): unread/read/archived queue with per-user search, detail with read/reply/ archive/delete/delete-all, safe attachment serving (nosniff, images inline via <img>, others download-only). Introduces account_roles, the first per-account role table; feedback_banned blocks only feedback submission, granted/revoked from /users and the delete-with-block action. - migration 00004_feedback (feedback_messages + account_roles) + jetgen - backend internal/feedback (store+service), internal/account/roles.go - wire: FlatBuffers feedback.submit/get/unread; gateway guest gate (Op.NonGuest, is_guest via session resolve) -> guest_forbidden before any backend call - reply push reuses NotificationEvent with a new admin_reply sub-kind - UI: /feedback route + screen, attachment picker, badge, channel detection, i18n - tests: feedback unit (Go+UI), gateway guest-gate, inttest lifecycle, e2e - docs: PLAN stage 19, ARCHITECTURE s15, FUNCTIONAL(+ru), TESTING, READMEs
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@@ -33,7 +33,9 @@ Login uses `Screen`.
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hub tabs: ⚙️ Settings / 👤 Profile / 🤝 Friends / ℹ️ About (Friends hidden for guests);
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comms hub tabs: 💬 Chat / 🔎 Dictionary (Dictionary only while the game is active). The
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routes `/settings|/profile|/friends|/about` and `/game/:id/{chat,check}` survive as hub
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entry points (so a Telegram friend-code deep-link still lands on the Friends tab).
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entry points (so a Telegram friend-code deep-link still lands on the Friends tab). The
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**Feedback** screen is its own deeper route `/feedback` (back → `/about`, the Info tab), so
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it slides in/out like a sub-screen rather than switching a tab in place.
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- **Tab bar** (`TabBar.svelte`): square, borderless, evenly distributed buttons — a large
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emoji icon over a tiny truncated label (the icon is `aria-hidden`, so the label names the
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button). A press highlights a rounded **square** behind the icon; a hub's **selected** tab
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@@ -252,6 +254,14 @@ IV 🏅; active games show Your move 🟢 / Opponent's move ⏳; invitations use
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row is turn-driven: on your turn the message field shows until your one allowed message is
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sent, then a short caption replaces it until the next turn; on the opponent's turn the 🛎️
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nudge takes the field's place.
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- **Feedback** (`screens/Feedback.svelte`, reached from a button at the bottom of the ℹ️ Info
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tab, registered accounts only): a multi-line message field over a row that pairs a **ghost**
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attach button (a hidden `<input type=file>`, with a chosen-file name + a remove control) with
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the filled accent **Send** button. A rejected file shows one generic notice (the allowed types
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are not advertised). The send controls disable while a previous message is under review or the
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account is barred; the operator's reply renders below as a titled block. An undelivered reply
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raises a badge on the lobby ⚙️ tab (combined with the friend-request count) and a "1" on the
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Info tab.
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## Caveat
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