feat(feedback): in-app user feedback with admin review and account roles
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User-facing Feedback screen (Settings -> Info, registered accounts only): a message (<=1024 runes) plus one optional attachment, an anti-spam gate (one unreviewed message at a time), and the operator's inline reply with a Settings/Info badge. Server-rendered admin console section (/_gm/feedback): unread/read/archived queue with per-user search, detail with read/reply/ archive/delete/delete-all, safe attachment serving (nosniff, images inline via <img>, others download-only). Introduces account_roles, the first per-account role table; feedback_banned blocks only feedback submission, granted/revoked from /users and the delete-with-block action. - migration 00004_feedback (feedback_messages + account_roles) + jetgen - backend internal/feedback (store+service), internal/account/roles.go - wire: FlatBuffers feedback.submit/get/unread; gateway guest gate (Op.NonGuest, is_guest via session resolve) -> guest_forbidden before any backend call - reply push reuses NotificationEvent with a new admin_reply sub-kind - UI: /feedback route + screen, attachment picker, badge, channel detection, i18n - tests: feedback unit (Go+UI), gateway guest-gate, inttest lifecycle, e2e - docs: PLAN stage 19, ARCHITECTURE s15, FUNCTIONAL(+ru), TESTING, READMEs
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@@ -21,6 +21,7 @@ import (
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"scrabble/backend/internal/adminconsole"
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"scrabble/backend/internal/connector"
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"scrabble/backend/internal/engine"
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"scrabble/backend/internal/feedback"
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"scrabble/backend/internal/game"
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"scrabble/backend/internal/link"
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"scrabble/backend/internal/lobby"
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@@ -54,6 +55,9 @@ type Deps struct {
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Sessions *session.Service
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Accounts *account.Store
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Games *game.Service
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// Feedback is the user-feedback domain service (the /api/v1/user/feedback
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// endpoints and the console section). A nil Feedback disables them.
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Feedback *feedback.Service
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// Social, Matchmaker, Invitations and Emails are the domain services
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// the REST handlers route to.
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Social *social.Service
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@@ -91,6 +95,7 @@ type Server struct {
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sessions *session.Service
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accounts *account.Store
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games *game.Service
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feedback *feedback.Service
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social *social.Service
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matchmaker *lobby.Matchmaker
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invitations *lobby.InvitationService
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@@ -132,6 +137,7 @@ func New(addr string, deps Deps) *Server {
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sessions: deps.Sessions,
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accounts: deps.Accounts,
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games: deps.Games,
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feedback: deps.Feedback,
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social: deps.Social,
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matchmaker: deps.Matchmaker,
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invitations: deps.Invitations,
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