Stage 6: gateway edge (Connect/FlatBuffers over h2c, platform/email/guest auth, sessions, rate-limit, admin passthrough, live push bridge)
Tests · Go / test (push) Successful in 8s
Tests · Integration / integration (push) Successful in 11s
Tests · Go / test (pull_request) Successful in 6s
Tests · Integration / integration (pull_request) Successful in 10s

New public ingress and the first network edge. Framework + a vertical slice of
operations end-to-end; remaining ops reuse the same transcode pattern in Stage 7.

Contracts (new module scrabble/pkg):
- push.proto (backend->gateway gRPC server-stream) + scrabble.fbs (FlatBuffers
  edge payloads), committed generated Go; buf/flatc Makefiles (dev-time codegen).

Backend:
- REST handlers on the /api/v1 groups: internal session endpoints
  (telegram/guest/email login -> mint, resolve, revoke) and the user slice
  (profile, submit_play, state, lobby enqueue/poll, chat).
- internal/notify in-process Publisher hub + internal/pushgrpc gRPC server
  (BACKEND_GRPC_ADDR) streaming your_turn/opponent_moved/chat/nudge/match_found;
  emission in game.commit, social, matchmaker.
- migration 00005 accounts.is_guest; guests are durable rows excluded from stats;
  ProvisionGuest; email-as-login (RequestLoginCode/LoginWithCode).

Gateway (new module scrabble/gateway):
- Connect Gateway service over h2c (Execute + Subscribe), FlatBuffers<->JSON
  transcode registry, Telegram initData HMAC validator (seam), session cache,
  token-bucket rate limiter (3 classes), push fan-out hub, backend REST + push
  gRPC client, admin Basic-Auth reverse proxy.

go.work: use ./pkg, ./gateway + replace scrabble/pkg. CI: gateway/**, pkg/**
path filters; unit build/vet/test span all three modules. Docs (PLAN,
ARCHITECTURE, FUNCTIONAL+ru, TESTING, READMEs) updated; gateway/pkg unit tests +
guest/email-login integration tests.
This commit is contained in:
Ilia Denisov
2026-06-02 22:38:24 +02:00
parent 104eb2a978
commit 408da3f201
98 changed files with 8134 additions and 57 deletions
+205
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// FlatBuffers payloads for the client <-> gateway edge transport (Stage 6).
//
// Every request and response that rides inside the Connect envelope
// (gateway/proto/edge) `payload` field, and every push Event payload, is one of
// these tables. They are the binary wire contract shared with the UI, which
// generates TypeScript from this same schema (Stage 7). A single namespace keeps
// nested tables (GameView inside MoveResult / MatchResult) free of
// cross-namespace imports. Keep this schema and the backend JSON DTOs in lockstep
// — the gateway transcodes one to the other.
//
// Generate Go with `make fbs` (flatc, version-pinned). The committed output lives
// in fbs/scrabblefb/.
namespace scrabblefb;
// --- shared building blocks ---
// TileRecord is one placed (or to-place) tile: its board coordinate, the concrete
// letter ("?" when read from a hand for a blank) and whether it came from a blank.
table TileRecord {
row:int;
col:int;
letter:string;
blank:bool;
}
// SeatView is one seat's public standing in a game.
table SeatView {
seat:int;
account_id:string;
score:int;
hints_used:int;
is_winner:bool;
}
// GameView is the shared (non-private) game summary.
table GameView {
id:string;
variant:string;
dict_version:string;
status:string;
players:int;
to_move:int;
turn_timeout_secs:int;
move_count:int;
end_reason:string;
seats:[SeatView];
}
// MoveRecord is one decoded move (a committed play, or a hint preview).
table MoveRecord {
player:int;
action:string;
dir:string;
main_row:int;
main_col:int;
tiles:[TileRecord];
words:[string];
count:int;
score:int;
total:int;
}
// --- auth (unauthenticated) ---
// TelegramLoginRequest carries the platform launch data; the gateway validates
// its HMAC before forwarding the extracted identity to the backend.
table TelegramLoginRequest {
init_data:string;
}
// GuestLoginRequest bootstraps an ephemeral guest session. locale is an optional
// preferred-language hint.
table GuestLoginRequest {
locale:string;
}
// EmailRequestRequest asks the backend to send a login confirm-code to email.
table EmailRequestRequest {
email:string;
}
// EmailLoginRequest logs in (or provisions) the account owning email, verifying
// the confirm-code.
table EmailLoginRequest {
email:string;
code:string;
}
// Session is the minted credential returned by every auth operation.
table Session {
token:string;
user_id:string;
is_guest:bool;
display_name:string;
}
// Ack is a simple success acknowledgement (e.g. an email-code request).
table Ack {
ok:bool;
}
// --- profile (authenticated) ---
// Profile is the authenticated account's own profile view.
table Profile {
user_id:string;
display_name:string;
preferred_language:string;
time_zone:string;
hint_balance:int;
block_chat:bool;
block_friend_requests:bool;
is_guest:bool;
}
// --- game (authenticated) ---
// SubmitPlayRequest places tiles in a direction on the player's turn.
table SubmitPlayRequest {
game_id:string;
dir:string;
tiles:[TileRecord];
}
// MoveResult is the outcome of a committed move: the move and the post-move game.
table MoveResult {
move:MoveRecord;
game:GameView;
}
// StateRequest asks for the requesting player's view of a game.
table StateRequest {
game_id:string;
}
// StateView is a player's view of a game: the shared summary plus their private
// rack, the bag size and their remaining hint budget.
table StateView {
game:GameView;
seat:int;
rack:[string];
bag_len:int;
hints_remaining:int;
}
// --- lobby (authenticated) ---
// EnqueueRequest joins the per-variant auto-match pool.
table EnqueueRequest {
variant:string;
}
// MatchResult reports whether the caller has been paired into a game yet.
table MatchResult {
matched:bool;
game:GameView;
}
// --- chat (authenticated) ---
// ChatPostRequest posts a per-game chat message.
table ChatPostRequest {
game_id:string;
body:string;
}
// ChatMessage is one stored chat message or nudge.
table ChatMessage {
id:string;
game_id:string;
sender_id:string;
kind:string;
body:string;
created_at_unix:long;
}
// --- push event payloads ---
// YourTurnEvent signals that it is now the recipient's turn.
table YourTurnEvent {
game_id:string;
deadline_unix:long;
}
// OpponentMovedEvent summarises a move another seat just committed; the client
// refetches the full state.
table OpponentMovedEvent {
game_id:string;
seat:int;
action:string;
score:int;
total:int;
}
// NudgeEvent signals that a player nudged the recipient.
table NudgeEvent {
game_id:string;
from_user_id:string;
}
// MatchFoundEvent signals that an auto-match pairing (or robot substitution)
// started a game the recipient is seated in.
table MatchFoundEvent {
game_id:string;
}
+64
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// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package scrabblefb
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type Ack struct {
_tab flatbuffers.Table
}
func GetRootAsAck(buf []byte, offset flatbuffers.UOffsetT) *Ack {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &Ack{}
x.Init(buf, n+offset)
return x
}
func FinishAckBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsAck(buf []byte, offset flatbuffers.UOffsetT) *Ack {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &Ack{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedAckBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *Ack) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *Ack) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *Ack) Ok() bool {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.GetBool(o + rcv._tab.Pos)
}
return false
}
func (rcv *Ack) MutateOk(n bool) bool {
return rcv._tab.MutateBoolSlot(4, n)
}
func AckStart(builder *flatbuffers.Builder) {
builder.StartObject(1)
}
func AckAddOk(builder *flatbuffers.Builder, ok bool) {
builder.PrependBoolSlot(0, ok, false)
}
func AckEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}
+119
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// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package scrabblefb
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type ChatMessage struct {
_tab flatbuffers.Table
}
func GetRootAsChatMessage(buf []byte, offset flatbuffers.UOffsetT) *ChatMessage {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &ChatMessage{}
x.Init(buf, n+offset)
return x
}
func FinishChatMessageBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsChatMessage(buf []byte, offset flatbuffers.UOffsetT) *ChatMessage {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &ChatMessage{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedChatMessageBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *ChatMessage) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *ChatMessage) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *ChatMessage) Id() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *ChatMessage) GameId() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *ChatMessage) SenderId() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *ChatMessage) Kind() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *ChatMessage) Body() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(12))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *ChatMessage) CreatedAtUnix() int64 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(14))
if o != 0 {
return rcv._tab.GetInt64(o + rcv._tab.Pos)
}
return 0
}
func (rcv *ChatMessage) MutateCreatedAtUnix(n int64) bool {
return rcv._tab.MutateInt64Slot(14, n)
}
func ChatMessageStart(builder *flatbuffers.Builder) {
builder.StartObject(6)
}
func ChatMessageAddId(builder *flatbuffers.Builder, id flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(id), 0)
}
func ChatMessageAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(gameId), 0)
}
func ChatMessageAddSenderId(builder *flatbuffers.Builder, senderId flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(2, flatbuffers.UOffsetT(senderId), 0)
}
func ChatMessageAddKind(builder *flatbuffers.Builder, kind flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(3, flatbuffers.UOffsetT(kind), 0)
}
func ChatMessageAddBody(builder *flatbuffers.Builder, body flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(4, flatbuffers.UOffsetT(body), 0)
}
func ChatMessageAddCreatedAtUnix(builder *flatbuffers.Builder, createdAtUnix int64) {
builder.PrependInt64Slot(5, createdAtUnix, 0)
}
func ChatMessageEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}
+71
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// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package scrabblefb
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type ChatPostRequest struct {
_tab flatbuffers.Table
}
func GetRootAsChatPostRequest(buf []byte, offset flatbuffers.UOffsetT) *ChatPostRequest {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &ChatPostRequest{}
x.Init(buf, n+offset)
return x
}
func FinishChatPostRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsChatPostRequest(buf []byte, offset flatbuffers.UOffsetT) *ChatPostRequest {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &ChatPostRequest{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedChatPostRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *ChatPostRequest) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *ChatPostRequest) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *ChatPostRequest) GameId() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *ChatPostRequest) Body() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func ChatPostRequestStart(builder *flatbuffers.Builder) {
builder.StartObject(2)
}
func ChatPostRequestAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(gameId), 0)
}
func ChatPostRequestAddBody(builder *flatbuffers.Builder, body flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(body), 0)
}
func ChatPostRequestEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}
+71
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// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package scrabblefb
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type EmailLoginRequest struct {
_tab flatbuffers.Table
}
func GetRootAsEmailLoginRequest(buf []byte, offset flatbuffers.UOffsetT) *EmailLoginRequest {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &EmailLoginRequest{}
x.Init(buf, n+offset)
return x
}
func FinishEmailLoginRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsEmailLoginRequest(buf []byte, offset flatbuffers.UOffsetT) *EmailLoginRequest {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &EmailLoginRequest{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedEmailLoginRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *EmailLoginRequest) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *EmailLoginRequest) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *EmailLoginRequest) Email() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *EmailLoginRequest) Code() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func EmailLoginRequestStart(builder *flatbuffers.Builder) {
builder.StartObject(2)
}
func EmailLoginRequestAddEmail(builder *flatbuffers.Builder, email flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(email), 0)
}
func EmailLoginRequestAddCode(builder *flatbuffers.Builder, code flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(code), 0)
}
func EmailLoginRequestEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}
+60
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// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package scrabblefb
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type EmailRequestRequest struct {
_tab flatbuffers.Table
}
func GetRootAsEmailRequestRequest(buf []byte, offset flatbuffers.UOffsetT) *EmailRequestRequest {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &EmailRequestRequest{}
x.Init(buf, n+offset)
return x
}
func FinishEmailRequestRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsEmailRequestRequest(buf []byte, offset flatbuffers.UOffsetT) *EmailRequestRequest {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &EmailRequestRequest{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedEmailRequestRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *EmailRequestRequest) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *EmailRequestRequest) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *EmailRequestRequest) Email() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func EmailRequestRequestStart(builder *flatbuffers.Builder) {
builder.StartObject(1)
}
func EmailRequestRequestAddEmail(builder *flatbuffers.Builder, email flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(email), 0)
}
func EmailRequestRequestEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}
+60
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// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package scrabblefb
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type EnqueueRequest struct {
_tab flatbuffers.Table
}
func GetRootAsEnqueueRequest(buf []byte, offset flatbuffers.UOffsetT) *EnqueueRequest {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &EnqueueRequest{}
x.Init(buf, n+offset)
return x
}
func FinishEnqueueRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsEnqueueRequest(buf []byte, offset flatbuffers.UOffsetT) *EnqueueRequest {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &EnqueueRequest{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedEnqueueRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *EnqueueRequest) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *EnqueueRequest) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *EnqueueRequest) Variant() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func EnqueueRequestStart(builder *flatbuffers.Builder) {
builder.StartObject(1)
}
func EnqueueRequestAddVariant(builder *flatbuffers.Builder, variant flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(variant), 0)
}
func EnqueueRequestEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}
+190
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// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package scrabblefb
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type GameView struct {
_tab flatbuffers.Table
}
func GetRootAsGameView(buf []byte, offset flatbuffers.UOffsetT) *GameView {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &GameView{}
x.Init(buf, n+offset)
return x
}
func FinishGameViewBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsGameView(buf []byte, offset flatbuffers.UOffsetT) *GameView {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &GameView{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedGameViewBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *GameView) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *GameView) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *GameView) Id() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *GameView) Variant() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *GameView) DictVersion() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *GameView) Status() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *GameView) Players() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(12))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *GameView) MutatePlayers(n int32) bool {
return rcv._tab.MutateInt32Slot(12, n)
}
func (rcv *GameView) ToMove() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(14))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *GameView) MutateToMove(n int32) bool {
return rcv._tab.MutateInt32Slot(14, n)
}
func (rcv *GameView) TurnTimeoutSecs() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(16))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *GameView) MutateTurnTimeoutSecs(n int32) bool {
return rcv._tab.MutateInt32Slot(16, n)
}
func (rcv *GameView) MoveCount() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(18))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *GameView) MutateMoveCount(n int32) bool {
return rcv._tab.MutateInt32Slot(18, n)
}
func (rcv *GameView) EndReason() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(20))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *GameView) Seats(obj *SeatView, j int) bool {
o := flatbuffers.UOffsetT(rcv._tab.Offset(22))
if o != 0 {
x := rcv._tab.Vector(o)
x += flatbuffers.UOffsetT(j) * 4
x = rcv._tab.Indirect(x)
obj.Init(rcv._tab.Bytes, x)
return true
}
return false
}
func (rcv *GameView) SeatsLength() int {
o := flatbuffers.UOffsetT(rcv._tab.Offset(22))
if o != 0 {
return rcv._tab.VectorLen(o)
}
return 0
}
func GameViewStart(builder *flatbuffers.Builder) {
builder.StartObject(10)
}
func GameViewAddId(builder *flatbuffers.Builder, id flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(id), 0)
}
func GameViewAddVariant(builder *flatbuffers.Builder, variant flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(variant), 0)
}
func GameViewAddDictVersion(builder *flatbuffers.Builder, dictVersion flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(2, flatbuffers.UOffsetT(dictVersion), 0)
}
func GameViewAddStatus(builder *flatbuffers.Builder, status flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(3, flatbuffers.UOffsetT(status), 0)
}
func GameViewAddPlayers(builder *flatbuffers.Builder, players int32) {
builder.PrependInt32Slot(4, players, 0)
}
func GameViewAddToMove(builder *flatbuffers.Builder, toMove int32) {
builder.PrependInt32Slot(5, toMove, 0)
}
func GameViewAddTurnTimeoutSecs(builder *flatbuffers.Builder, turnTimeoutSecs int32) {
builder.PrependInt32Slot(6, turnTimeoutSecs, 0)
}
func GameViewAddMoveCount(builder *flatbuffers.Builder, moveCount int32) {
builder.PrependInt32Slot(7, moveCount, 0)
}
func GameViewAddEndReason(builder *flatbuffers.Builder, endReason flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(8, flatbuffers.UOffsetT(endReason), 0)
}
func GameViewAddSeats(builder *flatbuffers.Builder, seats flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(9, flatbuffers.UOffsetT(seats), 0)
}
func GameViewStartSeatsVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
return builder.StartVector(4, numElems, 4)
}
func GameViewEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}
+60
View File
@@ -0,0 +1,60 @@
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package scrabblefb
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type GuestLoginRequest struct {
_tab flatbuffers.Table
}
func GetRootAsGuestLoginRequest(buf []byte, offset flatbuffers.UOffsetT) *GuestLoginRequest {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &GuestLoginRequest{}
x.Init(buf, n+offset)
return x
}
func FinishGuestLoginRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsGuestLoginRequest(buf []byte, offset flatbuffers.UOffsetT) *GuestLoginRequest {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &GuestLoginRequest{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedGuestLoginRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *GuestLoginRequest) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *GuestLoginRequest) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *GuestLoginRequest) Locale() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func GuestLoginRequestStart(builder *flatbuffers.Builder) {
builder.StartObject(1)
}
func GuestLoginRequestAddLocale(builder *flatbuffers.Builder, locale flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(locale), 0)
}
func GuestLoginRequestEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}
+60
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@@ -0,0 +1,60 @@
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package scrabblefb
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type MatchFoundEvent struct {
_tab flatbuffers.Table
}
func GetRootAsMatchFoundEvent(buf []byte, offset flatbuffers.UOffsetT) *MatchFoundEvent {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &MatchFoundEvent{}
x.Init(buf, n+offset)
return x
}
func FinishMatchFoundEventBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsMatchFoundEvent(buf []byte, offset flatbuffers.UOffsetT) *MatchFoundEvent {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &MatchFoundEvent{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedMatchFoundEventBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *MatchFoundEvent) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *MatchFoundEvent) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *MatchFoundEvent) GameId() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func MatchFoundEventStart(builder *flatbuffers.Builder) {
builder.StartObject(1)
}
func MatchFoundEventAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(gameId), 0)
}
func MatchFoundEventEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}
+80
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@@ -0,0 +1,80 @@
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package scrabblefb
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type MatchResult struct {
_tab flatbuffers.Table
}
func GetRootAsMatchResult(buf []byte, offset flatbuffers.UOffsetT) *MatchResult {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &MatchResult{}
x.Init(buf, n+offset)
return x
}
func FinishMatchResultBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsMatchResult(buf []byte, offset flatbuffers.UOffsetT) *MatchResult {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &MatchResult{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedMatchResultBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *MatchResult) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *MatchResult) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *MatchResult) Matched() bool {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.GetBool(o + rcv._tab.Pos)
}
return false
}
func (rcv *MatchResult) MutateMatched(n bool) bool {
return rcv._tab.MutateBoolSlot(4, n)
}
func (rcv *MatchResult) Game(obj *GameView) *GameView {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
x := rcv._tab.Indirect(o + rcv._tab.Pos)
if obj == nil {
obj = new(GameView)
}
obj.Init(rcv._tab.Bytes, x)
return obj
}
return nil
}
func MatchResultStart(builder *flatbuffers.Builder) {
builder.StartObject(2)
}
func MatchResultAddMatched(builder *flatbuffers.Builder, matched bool) {
builder.PrependBoolSlot(0, matched, false)
}
func MatchResultAddGame(builder *flatbuffers.Builder, game flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(game), 0)
}
func MatchResultEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}
+210
View File
@@ -0,0 +1,210 @@
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package scrabblefb
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type MoveRecord struct {
_tab flatbuffers.Table
}
func GetRootAsMoveRecord(buf []byte, offset flatbuffers.UOffsetT) *MoveRecord {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &MoveRecord{}
x.Init(buf, n+offset)
return x
}
func FinishMoveRecordBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsMoveRecord(buf []byte, offset flatbuffers.UOffsetT) *MoveRecord {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &MoveRecord{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedMoveRecordBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *MoveRecord) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *MoveRecord) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *MoveRecord) Player() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *MoveRecord) MutatePlayer(n int32) bool {
return rcv._tab.MutateInt32Slot(4, n)
}
func (rcv *MoveRecord) Action() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *MoveRecord) Dir() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *MoveRecord) MainRow() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *MoveRecord) MutateMainRow(n int32) bool {
return rcv._tab.MutateInt32Slot(10, n)
}
func (rcv *MoveRecord) MainCol() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(12))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *MoveRecord) MutateMainCol(n int32) bool {
return rcv._tab.MutateInt32Slot(12, n)
}
func (rcv *MoveRecord) Tiles(obj *TileRecord, j int) bool {
o := flatbuffers.UOffsetT(rcv._tab.Offset(14))
if o != 0 {
x := rcv._tab.Vector(o)
x += flatbuffers.UOffsetT(j) * 4
x = rcv._tab.Indirect(x)
obj.Init(rcv._tab.Bytes, x)
return true
}
return false
}
func (rcv *MoveRecord) TilesLength() int {
o := flatbuffers.UOffsetT(rcv._tab.Offset(14))
if o != 0 {
return rcv._tab.VectorLen(o)
}
return 0
}
func (rcv *MoveRecord) Words(j int) []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(16))
if o != 0 {
a := rcv._tab.Vector(o)
return rcv._tab.ByteVector(a + flatbuffers.UOffsetT(j*4))
}
return nil
}
func (rcv *MoveRecord) WordsLength() int {
o := flatbuffers.UOffsetT(rcv._tab.Offset(16))
if o != 0 {
return rcv._tab.VectorLen(o)
}
return 0
}
func (rcv *MoveRecord) Count() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(18))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *MoveRecord) MutateCount(n int32) bool {
return rcv._tab.MutateInt32Slot(18, n)
}
func (rcv *MoveRecord) Score() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(20))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *MoveRecord) MutateScore(n int32) bool {
return rcv._tab.MutateInt32Slot(20, n)
}
func (rcv *MoveRecord) Total() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(22))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *MoveRecord) MutateTotal(n int32) bool {
return rcv._tab.MutateInt32Slot(22, n)
}
func MoveRecordStart(builder *flatbuffers.Builder) {
builder.StartObject(10)
}
func MoveRecordAddPlayer(builder *flatbuffers.Builder, player int32) {
builder.PrependInt32Slot(0, player, 0)
}
func MoveRecordAddAction(builder *flatbuffers.Builder, action flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(action), 0)
}
func MoveRecordAddDir(builder *flatbuffers.Builder, dir flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(2, flatbuffers.UOffsetT(dir), 0)
}
func MoveRecordAddMainRow(builder *flatbuffers.Builder, mainRow int32) {
builder.PrependInt32Slot(3, mainRow, 0)
}
func MoveRecordAddMainCol(builder *flatbuffers.Builder, mainCol int32) {
builder.PrependInt32Slot(4, mainCol, 0)
}
func MoveRecordAddTiles(builder *flatbuffers.Builder, tiles flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(5, flatbuffers.UOffsetT(tiles), 0)
}
func MoveRecordStartTilesVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
return builder.StartVector(4, numElems, 4)
}
func MoveRecordAddWords(builder *flatbuffers.Builder, words flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(6, flatbuffers.UOffsetT(words), 0)
}
func MoveRecordStartWordsVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
return builder.StartVector(4, numElems, 4)
}
func MoveRecordAddCount(builder *flatbuffers.Builder, count int32) {
builder.PrependInt32Slot(7, count, 0)
}
func MoveRecordAddScore(builder *flatbuffers.Builder, score int32) {
builder.PrependInt32Slot(8, score, 0)
}
func MoveRecordAddTotal(builder *flatbuffers.Builder, total int32) {
builder.PrependInt32Slot(9, total, 0)
}
func MoveRecordEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}
+81
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// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package scrabblefb
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type MoveResult struct {
_tab flatbuffers.Table
}
func GetRootAsMoveResult(buf []byte, offset flatbuffers.UOffsetT) *MoveResult {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &MoveResult{}
x.Init(buf, n+offset)
return x
}
func FinishMoveResultBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsMoveResult(buf []byte, offset flatbuffers.UOffsetT) *MoveResult {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &MoveResult{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedMoveResultBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *MoveResult) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *MoveResult) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *MoveResult) Move(obj *MoveRecord) *MoveRecord {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
x := rcv._tab.Indirect(o + rcv._tab.Pos)
if obj == nil {
obj = new(MoveRecord)
}
obj.Init(rcv._tab.Bytes, x)
return obj
}
return nil
}
func (rcv *MoveResult) Game(obj *GameView) *GameView {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
x := rcv._tab.Indirect(o + rcv._tab.Pos)
if obj == nil {
obj = new(GameView)
}
obj.Init(rcv._tab.Bytes, x)
return obj
}
return nil
}
func MoveResultStart(builder *flatbuffers.Builder) {
builder.StartObject(2)
}
func MoveResultAddMove(builder *flatbuffers.Builder, move flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(move), 0)
}
func MoveResultAddGame(builder *flatbuffers.Builder, game flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(game), 0)
}
func MoveResultEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}
+71
View File
@@ -0,0 +1,71 @@
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package scrabblefb
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type NudgeEvent struct {
_tab flatbuffers.Table
}
func GetRootAsNudgeEvent(buf []byte, offset flatbuffers.UOffsetT) *NudgeEvent {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &NudgeEvent{}
x.Init(buf, n+offset)
return x
}
func FinishNudgeEventBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsNudgeEvent(buf []byte, offset flatbuffers.UOffsetT) *NudgeEvent {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &NudgeEvent{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedNudgeEventBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *NudgeEvent) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *NudgeEvent) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *NudgeEvent) GameId() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *NudgeEvent) FromUserId() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func NudgeEventStart(builder *flatbuffers.Builder) {
builder.StartObject(2)
}
func NudgeEventAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(gameId), 0)
}
func NudgeEventAddFromUserId(builder *flatbuffers.Builder, fromUserId flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(fromUserId), 0)
}
func NudgeEventEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}
+116
View File
@@ -0,0 +1,116 @@
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package scrabblefb
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type OpponentMovedEvent struct {
_tab flatbuffers.Table
}
func GetRootAsOpponentMovedEvent(buf []byte, offset flatbuffers.UOffsetT) *OpponentMovedEvent {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &OpponentMovedEvent{}
x.Init(buf, n+offset)
return x
}
func FinishOpponentMovedEventBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsOpponentMovedEvent(buf []byte, offset flatbuffers.UOffsetT) *OpponentMovedEvent {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &OpponentMovedEvent{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedOpponentMovedEventBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *OpponentMovedEvent) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *OpponentMovedEvent) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *OpponentMovedEvent) GameId() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *OpponentMovedEvent) Seat() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *OpponentMovedEvent) MutateSeat(n int32) bool {
return rcv._tab.MutateInt32Slot(6, n)
}
func (rcv *OpponentMovedEvent) Action() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *OpponentMovedEvent) Score() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *OpponentMovedEvent) MutateScore(n int32) bool {
return rcv._tab.MutateInt32Slot(10, n)
}
func (rcv *OpponentMovedEvent) Total() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(12))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *OpponentMovedEvent) MutateTotal(n int32) bool {
return rcv._tab.MutateInt32Slot(12, n)
}
func OpponentMovedEventStart(builder *flatbuffers.Builder) {
builder.StartObject(5)
}
func OpponentMovedEventAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(gameId), 0)
}
func OpponentMovedEventAddSeat(builder *flatbuffers.Builder, seat int32) {
builder.PrependInt32Slot(1, seat, 0)
}
func OpponentMovedEventAddAction(builder *flatbuffers.Builder, action flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(2, flatbuffers.UOffsetT(action), 0)
}
func OpponentMovedEventAddScore(builder *flatbuffers.Builder, score int32) {
builder.PrependInt32Slot(3, score, 0)
}
func OpponentMovedEventAddTotal(builder *flatbuffers.Builder, total int32) {
builder.PrependInt32Slot(4, total, 0)
}
func OpponentMovedEventEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}
+153
View File
@@ -0,0 +1,153 @@
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package scrabblefb
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type Profile struct {
_tab flatbuffers.Table
}
func GetRootAsProfile(buf []byte, offset flatbuffers.UOffsetT) *Profile {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &Profile{}
x.Init(buf, n+offset)
return x
}
func FinishProfileBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsProfile(buf []byte, offset flatbuffers.UOffsetT) *Profile {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &Profile{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedProfileBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *Profile) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *Profile) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *Profile) UserId() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *Profile) DisplayName() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *Profile) PreferredLanguage() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *Profile) TimeZone() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *Profile) HintBalance() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(12))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *Profile) MutateHintBalance(n int32) bool {
return rcv._tab.MutateInt32Slot(12, n)
}
func (rcv *Profile) BlockChat() bool {
o := flatbuffers.UOffsetT(rcv._tab.Offset(14))
if o != 0 {
return rcv._tab.GetBool(o + rcv._tab.Pos)
}
return false
}
func (rcv *Profile) MutateBlockChat(n bool) bool {
return rcv._tab.MutateBoolSlot(14, n)
}
func (rcv *Profile) BlockFriendRequests() bool {
o := flatbuffers.UOffsetT(rcv._tab.Offset(16))
if o != 0 {
return rcv._tab.GetBool(o + rcv._tab.Pos)
}
return false
}
func (rcv *Profile) MutateBlockFriendRequests(n bool) bool {
return rcv._tab.MutateBoolSlot(16, n)
}
func (rcv *Profile) IsGuest() bool {
o := flatbuffers.UOffsetT(rcv._tab.Offset(18))
if o != 0 {
return rcv._tab.GetBool(o + rcv._tab.Pos)
}
return false
}
func (rcv *Profile) MutateIsGuest(n bool) bool {
return rcv._tab.MutateBoolSlot(18, n)
}
func ProfileStart(builder *flatbuffers.Builder) {
builder.StartObject(8)
}
func ProfileAddUserId(builder *flatbuffers.Builder, userId flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(userId), 0)
}
func ProfileAddDisplayName(builder *flatbuffers.Builder, displayName flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(displayName), 0)
}
func ProfileAddPreferredLanguage(builder *flatbuffers.Builder, preferredLanguage flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(2, flatbuffers.UOffsetT(preferredLanguage), 0)
}
func ProfileAddTimeZone(builder *flatbuffers.Builder, timeZone flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(3, flatbuffers.UOffsetT(timeZone), 0)
}
func ProfileAddHintBalance(builder *flatbuffers.Builder, hintBalance int32) {
builder.PrependInt32Slot(4, hintBalance, 0)
}
func ProfileAddBlockChat(builder *flatbuffers.Builder, blockChat bool) {
builder.PrependBoolSlot(5, blockChat, false)
}
func ProfileAddBlockFriendRequests(builder *flatbuffers.Builder, blockFriendRequests bool) {
builder.PrependBoolSlot(6, blockFriendRequests, false)
}
func ProfileAddIsGuest(builder *flatbuffers.Builder, isGuest bool) {
builder.PrependBoolSlot(7, isGuest, false)
}
func ProfileEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}
+120
View File
@@ -0,0 +1,120 @@
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package scrabblefb
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type SeatView struct {
_tab flatbuffers.Table
}
func GetRootAsSeatView(buf []byte, offset flatbuffers.UOffsetT) *SeatView {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &SeatView{}
x.Init(buf, n+offset)
return x
}
func FinishSeatViewBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsSeatView(buf []byte, offset flatbuffers.UOffsetT) *SeatView {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &SeatView{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedSeatViewBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *SeatView) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *SeatView) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *SeatView) Seat() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *SeatView) MutateSeat(n int32) bool {
return rcv._tab.MutateInt32Slot(4, n)
}
func (rcv *SeatView) AccountId() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *SeatView) Score() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *SeatView) MutateScore(n int32) bool {
return rcv._tab.MutateInt32Slot(8, n)
}
func (rcv *SeatView) HintsUsed() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *SeatView) MutateHintsUsed(n int32) bool {
return rcv._tab.MutateInt32Slot(10, n)
}
func (rcv *SeatView) IsWinner() bool {
o := flatbuffers.UOffsetT(rcv._tab.Offset(12))
if o != 0 {
return rcv._tab.GetBool(o + rcv._tab.Pos)
}
return false
}
func (rcv *SeatView) MutateIsWinner(n bool) bool {
return rcv._tab.MutateBoolSlot(12, n)
}
func SeatViewStart(builder *flatbuffers.Builder) {
builder.StartObject(5)
}
func SeatViewAddSeat(builder *flatbuffers.Builder, seat int32) {
builder.PrependInt32Slot(0, seat, 0)
}
func SeatViewAddAccountId(builder *flatbuffers.Builder, accountId flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(accountId), 0)
}
func SeatViewAddScore(builder *flatbuffers.Builder, score int32) {
builder.PrependInt32Slot(2, score, 0)
}
func SeatViewAddHintsUsed(builder *flatbuffers.Builder, hintsUsed int32) {
builder.PrependInt32Slot(3, hintsUsed, 0)
}
func SeatViewAddIsWinner(builder *flatbuffers.Builder, isWinner bool) {
builder.PrependBoolSlot(4, isWinner, false)
}
func SeatViewEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}
+97
View File
@@ -0,0 +1,97 @@
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package scrabblefb
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type Session struct {
_tab flatbuffers.Table
}
func GetRootAsSession(buf []byte, offset flatbuffers.UOffsetT) *Session {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &Session{}
x.Init(buf, n+offset)
return x
}
func FinishSessionBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsSession(buf []byte, offset flatbuffers.UOffsetT) *Session {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &Session{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedSessionBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *Session) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *Session) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *Session) Token() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *Session) UserId() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *Session) IsGuest() bool {
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
if o != 0 {
return rcv._tab.GetBool(o + rcv._tab.Pos)
}
return false
}
func (rcv *Session) MutateIsGuest(n bool) bool {
return rcv._tab.MutateBoolSlot(8, n)
}
func (rcv *Session) DisplayName() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func SessionStart(builder *flatbuffers.Builder) {
builder.StartObject(4)
}
func SessionAddToken(builder *flatbuffers.Builder, token flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(token), 0)
}
func SessionAddUserId(builder *flatbuffers.Builder, userId flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(userId), 0)
}
func SessionAddIsGuest(builder *flatbuffers.Builder, isGuest bool) {
builder.PrependBoolSlot(2, isGuest, false)
}
func SessionAddDisplayName(builder *flatbuffers.Builder, displayName flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(3, flatbuffers.UOffsetT(displayName), 0)
}
func SessionEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}
+60
View File
@@ -0,0 +1,60 @@
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package scrabblefb
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type StateRequest struct {
_tab flatbuffers.Table
}
func GetRootAsStateRequest(buf []byte, offset flatbuffers.UOffsetT) *StateRequest {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &StateRequest{}
x.Init(buf, n+offset)
return x
}
func FinishStateRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsStateRequest(buf []byte, offset flatbuffers.UOffsetT) *StateRequest {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &StateRequest{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedStateRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *StateRequest) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *StateRequest) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *StateRequest) GameId() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func StateRequestStart(builder *flatbuffers.Builder) {
builder.StartObject(1)
}
func StateRequestAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(gameId), 0)
}
func StateRequestEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}
+133
View File
@@ -0,0 +1,133 @@
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package scrabblefb
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type StateView struct {
_tab flatbuffers.Table
}
func GetRootAsStateView(buf []byte, offset flatbuffers.UOffsetT) *StateView {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &StateView{}
x.Init(buf, n+offset)
return x
}
func FinishStateViewBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsStateView(buf []byte, offset flatbuffers.UOffsetT) *StateView {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &StateView{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedStateViewBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *StateView) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *StateView) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *StateView) Game(obj *GameView) *GameView {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
x := rcv._tab.Indirect(o + rcv._tab.Pos)
if obj == nil {
obj = new(GameView)
}
obj.Init(rcv._tab.Bytes, x)
return obj
}
return nil
}
func (rcv *StateView) Seat() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *StateView) MutateSeat(n int32) bool {
return rcv._tab.MutateInt32Slot(6, n)
}
func (rcv *StateView) Rack(j int) []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
if o != 0 {
a := rcv._tab.Vector(o)
return rcv._tab.ByteVector(a + flatbuffers.UOffsetT(j*4))
}
return nil
}
func (rcv *StateView) RackLength() int {
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
if o != 0 {
return rcv._tab.VectorLen(o)
}
return 0
}
func (rcv *StateView) BagLen() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *StateView) MutateBagLen(n int32) bool {
return rcv._tab.MutateInt32Slot(10, n)
}
func (rcv *StateView) HintsRemaining() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(12))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *StateView) MutateHintsRemaining(n int32) bool {
return rcv._tab.MutateInt32Slot(12, n)
}
func StateViewStart(builder *flatbuffers.Builder) {
builder.StartObject(5)
}
func StateViewAddGame(builder *flatbuffers.Builder, game flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(game), 0)
}
func StateViewAddSeat(builder *flatbuffers.Builder, seat int32) {
builder.PrependInt32Slot(1, seat, 0)
}
func StateViewAddRack(builder *flatbuffers.Builder, rack flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(2, flatbuffers.UOffsetT(rack), 0)
}
func StateViewStartRackVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
return builder.StartVector(4, numElems, 4)
}
func StateViewAddBagLen(builder *flatbuffers.Builder, bagLen int32) {
builder.PrependInt32Slot(3, bagLen, 0)
}
func StateViewAddHintsRemaining(builder *flatbuffers.Builder, hintsRemaining int32) {
builder.PrependInt32Slot(4, hintsRemaining, 0)
}
func StateViewEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}
+97
View File
@@ -0,0 +1,97 @@
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package scrabblefb
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type SubmitPlayRequest struct {
_tab flatbuffers.Table
}
func GetRootAsSubmitPlayRequest(buf []byte, offset flatbuffers.UOffsetT) *SubmitPlayRequest {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &SubmitPlayRequest{}
x.Init(buf, n+offset)
return x
}
func FinishSubmitPlayRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsSubmitPlayRequest(buf []byte, offset flatbuffers.UOffsetT) *SubmitPlayRequest {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &SubmitPlayRequest{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedSubmitPlayRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *SubmitPlayRequest) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *SubmitPlayRequest) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *SubmitPlayRequest) GameId() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *SubmitPlayRequest) Dir() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *SubmitPlayRequest) Tiles(obj *TileRecord, j int) bool {
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
if o != 0 {
x := rcv._tab.Vector(o)
x += flatbuffers.UOffsetT(j) * 4
x = rcv._tab.Indirect(x)
obj.Init(rcv._tab.Bytes, x)
return true
}
return false
}
func (rcv *SubmitPlayRequest) TilesLength() int {
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
if o != 0 {
return rcv._tab.VectorLen(o)
}
return 0
}
func SubmitPlayRequestStart(builder *flatbuffers.Builder) {
builder.StartObject(3)
}
func SubmitPlayRequestAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(gameId), 0)
}
func SubmitPlayRequestAddDir(builder *flatbuffers.Builder, dir flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(dir), 0)
}
func SubmitPlayRequestAddTiles(builder *flatbuffers.Builder, tiles flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(2, flatbuffers.UOffsetT(tiles), 0)
}
func SubmitPlayRequestStartTilesVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
return builder.StartVector(4, numElems, 4)
}
func SubmitPlayRequestEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}
@@ -0,0 +1,60 @@
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package scrabblefb
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type TelegramLoginRequest struct {
_tab flatbuffers.Table
}
func GetRootAsTelegramLoginRequest(buf []byte, offset flatbuffers.UOffsetT) *TelegramLoginRequest {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &TelegramLoginRequest{}
x.Init(buf, n+offset)
return x
}
func FinishTelegramLoginRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsTelegramLoginRequest(buf []byte, offset flatbuffers.UOffsetT) *TelegramLoginRequest {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &TelegramLoginRequest{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedTelegramLoginRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *TelegramLoginRequest) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *TelegramLoginRequest) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *TelegramLoginRequest) InitData() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func TelegramLoginRequestStart(builder *flatbuffers.Builder) {
builder.StartObject(1)
}
func TelegramLoginRequestAddInitData(builder *flatbuffers.Builder, initData flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(initData), 0)
}
func TelegramLoginRequestEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}
+105
View File
@@ -0,0 +1,105 @@
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package scrabblefb
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type TileRecord struct {
_tab flatbuffers.Table
}
func GetRootAsTileRecord(buf []byte, offset flatbuffers.UOffsetT) *TileRecord {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &TileRecord{}
x.Init(buf, n+offset)
return x
}
func FinishTileRecordBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsTileRecord(buf []byte, offset flatbuffers.UOffsetT) *TileRecord {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &TileRecord{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedTileRecordBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *TileRecord) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *TileRecord) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *TileRecord) Row() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *TileRecord) MutateRow(n int32) bool {
return rcv._tab.MutateInt32Slot(4, n)
}
func (rcv *TileRecord) Col() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *TileRecord) MutateCol(n int32) bool {
return rcv._tab.MutateInt32Slot(6, n)
}
func (rcv *TileRecord) Letter() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *TileRecord) Blank() bool {
o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
if o != 0 {
return rcv._tab.GetBool(o + rcv._tab.Pos)
}
return false
}
func (rcv *TileRecord) MutateBlank(n bool) bool {
return rcv._tab.MutateBoolSlot(10, n)
}
func TileRecordStart(builder *flatbuffers.Builder) {
builder.StartObject(4)
}
func TileRecordAddRow(builder *flatbuffers.Builder, row int32) {
builder.PrependInt32Slot(0, row, 0)
}
func TileRecordAddCol(builder *flatbuffers.Builder, col int32) {
builder.PrependInt32Slot(1, col, 0)
}
func TileRecordAddLetter(builder *flatbuffers.Builder, letter flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(2, flatbuffers.UOffsetT(letter), 0)
}
func TileRecordAddBlank(builder *flatbuffers.Builder, blank bool) {
builder.PrependBoolSlot(3, blank, false)
}
func TileRecordEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}
+75
View File
@@ -0,0 +1,75 @@
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package scrabblefb
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type YourTurnEvent struct {
_tab flatbuffers.Table
}
func GetRootAsYourTurnEvent(buf []byte, offset flatbuffers.UOffsetT) *YourTurnEvent {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &YourTurnEvent{}
x.Init(buf, n+offset)
return x
}
func FinishYourTurnEventBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsYourTurnEvent(buf []byte, offset flatbuffers.UOffsetT) *YourTurnEvent {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &YourTurnEvent{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedYourTurnEventBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *YourTurnEvent) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *YourTurnEvent) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *YourTurnEvent) GameId() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *YourTurnEvent) DeadlineUnix() int64 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return rcv._tab.GetInt64(o + rcv._tab.Pos)
}
return 0
}
func (rcv *YourTurnEvent) MutateDeadlineUnix(n int64) bool {
return rcv._tab.MutateInt64Slot(6, n)
}
func YourTurnEventStart(builder *flatbuffers.Builder) {
builder.StartObject(2)
}
func YourTurnEventAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(gameId), 0)
}
func YourTurnEventAddDeadlineUnix(builder *flatbuffers.Builder, deadlineUnix int64) {
builder.PrependInt64Slot(1, deadlineUnix, 0)
}
func YourTurnEventEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}