Stage 6: gateway edge (Connect/FlatBuffers over h2c, platform/email/guest auth, sessions, rate-limit, admin passthrough, live push bridge)
New public ingress and the first network edge. Framework + a vertical slice of operations end-to-end; remaining ops reuse the same transcode pattern in Stage 7. Contracts (new module scrabble/pkg): - push.proto (backend->gateway gRPC server-stream) + scrabble.fbs (FlatBuffers edge payloads), committed generated Go; buf/flatc Makefiles (dev-time codegen). Backend: - REST handlers on the /api/v1 groups: internal session endpoints (telegram/guest/email login -> mint, resolve, revoke) and the user slice (profile, submit_play, state, lobby enqueue/poll, chat). - internal/notify in-process Publisher hub + internal/pushgrpc gRPC server (BACKEND_GRPC_ADDR) streaming your_turn/opponent_moved/chat/nudge/match_found; emission in game.commit, social, matchmaker. - migration 00005 accounts.is_guest; guests are durable rows excluded from stats; ProvisionGuest; email-as-login (RequestLoginCode/LoginWithCode). Gateway (new module scrabble/gateway): - Connect Gateway service over h2c (Execute + Subscribe), FlatBuffers<->JSON transcode registry, Telegram initData HMAC validator (seam), session cache, token-bucket rate limiter (3 classes), push fan-out hub, backend REST + push gRPC client, admin Basic-Auth reverse proxy. go.work: use ./pkg, ./gateway + replace scrabble/pkg. CI: gateway/**, pkg/** path filters; unit build/vet/test span all three modules. Docs (PLAN, ARCHITECTURE, FUNCTIONAL+ru, TESTING, READMEs) updated; gateway/pkg unit tests + guest/email-login integration tests.
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package backendclient
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import (
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"context"
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"net/http"
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"net/url"
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)
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// The structs below mirror the backend's JSON DTOs (backend/internal/server
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// /dto.go). The transcode layer maps them to and from the FlatBuffers edge
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// payloads.
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// SessionResp is the credential minted by an auth operation.
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type SessionResp struct {
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Token string `json:"token"`
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UserID string `json:"user_id"`
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IsGuest bool `json:"is_guest"`
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DisplayName string `json:"display_name"`
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}
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// ProfileResp is an account's own profile.
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type ProfileResp struct {
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UserID string `json:"user_id"`
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DisplayName string `json:"display_name"`
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PreferredLanguage string `json:"preferred_language"`
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TimeZone string `json:"time_zone"`
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HintBalance int `json:"hint_balance"`
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BlockChat bool `json:"block_chat"`
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BlockFriendRequests bool `json:"block_friend_requests"`
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IsGuest bool `json:"is_guest"`
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}
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// TileJSON is one placed tile, used in both play requests and move responses.
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type TileJSON struct {
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Row int `json:"row"`
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Col int `json:"col"`
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Letter string `json:"letter"`
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Blank bool `json:"blank"`
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}
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// MoveRecordResp is a decoded move.
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type MoveRecordResp struct {
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Player int `json:"player"`
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Action string `json:"action"`
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Dir string `json:"dir"`
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MainRow int `json:"main_row"`
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MainCol int `json:"main_col"`
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Tiles []TileJSON `json:"tiles"`
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Words []string `json:"words"`
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Count int `json:"count"`
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Score int `json:"score"`
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Total int `json:"total"`
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}
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// SeatResp is one seat's public standing.
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type SeatResp struct {
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Seat int `json:"seat"`
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AccountID string `json:"account_id"`
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Score int `json:"score"`
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HintsUsed int `json:"hints_used"`
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IsWinner bool `json:"is_winner"`
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}
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// GameResp is the shared game summary.
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type GameResp struct {
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ID string `json:"id"`
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Variant string `json:"variant"`
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DictVersion string `json:"dict_version"`
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Status string `json:"status"`
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Players int `json:"players"`
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ToMove int `json:"to_move"`
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TurnTimeoutSecs int `json:"turn_timeout_secs"`
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MoveCount int `json:"move_count"`
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EndReason string `json:"end_reason"`
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Seats []SeatResp `json:"seats"`
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}
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// MoveResultResp is the outcome of a committed move.
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type MoveResultResp struct {
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Move MoveRecordResp `json:"move"`
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Game GameResp `json:"game"`
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}
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// StateResp is a player's view of a game.
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type StateResp struct {
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Game GameResp `json:"game"`
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Seat int `json:"seat"`
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Rack []string `json:"rack"`
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BagLen int `json:"bag_len"`
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HintsRemaining int `json:"hints_remaining"`
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}
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// MatchResp reports an auto-match outcome.
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type MatchResp struct {
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Matched bool `json:"matched"`
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Game *GameResp `json:"game,omitempty"`
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}
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// ChatResp is a stored chat message.
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type ChatResp struct {
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ID string `json:"id"`
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GameID string `json:"game_id"`
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SenderID string `json:"sender_id"`
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Kind string `json:"kind"`
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Body string `json:"body"`
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CreatedAtUnix int64 `json:"created_at_unix"`
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}
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// TelegramAuth provisions/finds the Telegram account and mints a session.
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func (c *Client) TelegramAuth(ctx context.Context, externalID string) (SessionResp, error) {
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var out SessionResp
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err := c.do(ctx, http.MethodPost, "/api/v1/internal/sessions/telegram", "", "",
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map[string]string{"external_id": externalID}, &out)
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return out, err
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}
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// GuestAuth provisions a guest account and mints a session.
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func (c *Client) GuestAuth(ctx context.Context) (SessionResp, error) {
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var out SessionResp
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err := c.do(ctx, http.MethodPost, "/api/v1/internal/sessions/guest", "", "", struct{}{}, &out)
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return out, err
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}
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// EmailRequest asks the backend to mail a login code.
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func (c *Client) EmailRequest(ctx context.Context, email string) error {
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return c.do(ctx, http.MethodPost, "/api/v1/internal/sessions/email/request", "", "",
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map[string]string{"email": email}, nil)
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}
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// EmailLogin verifies a login code and mints a session.
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func (c *Client) EmailLogin(ctx context.Context, email, code string) (SessionResp, error) {
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var out SessionResp
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err := c.do(ctx, http.MethodPost, "/api/v1/internal/sessions/email/login", "", "",
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map[string]string{"email": email, "code": code}, &out)
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return out, err
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}
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// ResolveSession maps a token to its account id (gateway session-cache miss).
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func (c *Client) ResolveSession(ctx context.Context, token string) (string, error) {
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var out struct {
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UserID string `json:"user_id"`
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}
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err := c.do(ctx, http.MethodPost, "/api/v1/internal/sessions/resolve", "", "",
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map[string]string{"token": token}, &out)
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return out.UserID, err
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}
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// Profile returns the authenticated account's profile.
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func (c *Client) Profile(ctx context.Context, userID string) (ProfileResp, error) {
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var out ProfileResp
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err := c.do(ctx, http.MethodGet, "/api/v1/user/profile", userID, "", nil, &out)
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return out, err
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}
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// SubmitPlay commits a placement on the player's turn.
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func (c *Client) SubmitPlay(ctx context.Context, userID, gameID, dir string, tiles []TileJSON) (MoveResultResp, error) {
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var out MoveResultResp
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body := map[string]any{"dir": dir, "tiles": tiles}
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err := c.do(ctx, http.MethodPost, "/api/v1/user/games/"+url.PathEscape(gameID)+"/play", userID, "", body, &out)
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return out, err
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}
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// GameState returns the player's view of a game.
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func (c *Client) GameState(ctx context.Context, userID, gameID string) (StateResp, error) {
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var out StateResp
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err := c.do(ctx, http.MethodGet, "/api/v1/user/games/"+url.PathEscape(gameID)+"/state", userID, "", nil, &out)
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return out, err
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}
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// Enqueue joins the auto-match pool for a variant.
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func (c *Client) Enqueue(ctx context.Context, userID, variant string) (MatchResp, error) {
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var out MatchResp
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err := c.do(ctx, http.MethodPost, "/api/v1/user/lobby/enqueue", userID, "",
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map[string]string{"variant": variant}, &out)
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return out, err
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}
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// Poll reports whether the caller has been paired since queueing.
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func (c *Client) Poll(ctx context.Context, userID string) (MatchResp, error) {
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var out MatchResp
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err := c.do(ctx, http.MethodGet, "/api/v1/user/lobby/poll", userID, "", nil, &out)
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return out, err
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}
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// ChatPost stores a chat message, forwarding the client IP for moderation.
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func (c *Client) ChatPost(ctx context.Context, userID, gameID, body, clientIP string) (ChatResp, error) {
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var out ChatResp
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err := c.do(ctx, http.MethodPost, "/api/v1/user/games/"+url.PathEscape(gameID)+"/chat", userID, clientIP,
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map[string]string{"body": body}, &out)
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return out, err
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}
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// Package backendclient is the gateway's typed client for the backend: REST/JSON
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// for synchronous operations (injecting X-User-ID) and a gRPC subscription for
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// the live push stream. The response structs mirror the backend's JSON DTOs; the
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// transcode layer turns them into FlatBuffers for the client.
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package backendclient
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import (
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"bytes"
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"context"
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"encoding/json"
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"fmt"
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"io"
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"net/http"
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"strings"
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"time"
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"google.golang.org/grpc"
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"google.golang.org/grpc/credentials/insecure"
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pushv1 "scrabble/pkg/proto/push/v1"
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)
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// Client calls the backend's REST API and opens its push gRPC stream.
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type Client struct {
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baseURL string
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http *http.Client
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conn *grpc.ClientConn
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push pushv1.PushClient
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}
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// New dials the backend push gRPC endpoint and prepares the REST client. The
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// backend lives on a trusted network segment, so the gRPC connection uses
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// insecure (plaintext) transport credentials (ARCHITECTURE.md §12).
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func New(httpURL, grpcAddr string, timeout time.Duration) (*Client, error) {
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conn, err := grpc.NewClient(grpcAddr, grpc.WithTransportCredentials(insecure.NewCredentials()))
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if err != nil {
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return nil, fmt.Errorf("backendclient: dial push %s: %w", grpcAddr, err)
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}
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return &Client{
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baseURL: strings.TrimRight(httpURL, "/"),
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http: &http.Client{Timeout: timeout},
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conn: conn,
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push: pushv1.NewPushClient(conn),
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}, nil
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}
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// Close releases the gRPC connection.
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func (c *Client) Close() error { return c.conn.Close() }
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// APIError carries a backend error response so the transcode layer can surface a
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// stable result code to the client.
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type APIError struct {
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Status int
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Code string
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Message string
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}
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func (e *APIError) Error() string {
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return fmt.Sprintf("backend %d (%s): %s", e.Status, e.Code, e.Message)
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}
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// do performs one REST call. userID, when non-empty, is forwarded as X-User-ID;
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// clientIP, when non-empty, as X-Forwarded-For (for chat moderation). A non-2xx
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// response is returned as an *APIError carrying the backend error code.
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func (c *Client) do(ctx context.Context, method, path, userID, clientIP string, body, out any) error {
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var reader io.Reader
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if body != nil {
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raw, err := json.Marshal(body)
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if err != nil {
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return fmt.Errorf("backendclient: marshal request: %w", err)
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}
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reader = bytes.NewReader(raw)
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}
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req, err := http.NewRequestWithContext(ctx, method, c.baseURL+path, reader)
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if err != nil {
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return fmt.Errorf("backendclient: new request: %w", err)
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}
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req.Header.Set("Content-Type", "application/json")
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if userID != "" {
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req.Header.Set("X-User-ID", userID)
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}
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if clientIP != "" {
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req.Header.Set("X-Forwarded-For", clientIP)
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}
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resp, err := c.http.Do(req)
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if err != nil {
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return fmt.Errorf("backendclient: %s %s: %w", method, path, err)
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}
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defer func() { _ = resp.Body.Close() }()
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data, err := io.ReadAll(resp.Body)
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if err != nil {
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return fmt.Errorf("backendclient: read response: %w", err)
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}
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if resp.StatusCode >= http.StatusMultipleChoices {
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return parseAPIError(resp.StatusCode, data)
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}
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if out != nil {
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if err := json.Unmarshal(data, out); err != nil {
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return fmt.Errorf("backendclient: decode response: %w", err)
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}
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}
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return nil
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}
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// parseAPIError extracts the backend's {error:{code,message}} envelope.
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func parseAPIError(status int, data []byte) *APIError {
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var env struct {
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Error struct {
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Code string `json:"code"`
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Message string `json:"message"`
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} `json:"error"`
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}
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if err := json.Unmarshal(data, &env); err == nil && env.Error.Code != "" {
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return &APIError{Status: status, Code: env.Error.Code, Message: env.Error.Message}
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}
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return &APIError{Status: status, Code: "backend_error", Message: strings.TrimSpace(string(data))}
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}
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// SubscribePush opens the backend live-event stream.
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func (c *Client) SubscribePush(ctx context.Context, gatewayID string) (grpc.ServerStreamingClient[pushv1.Event], error) {
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return c.push.Subscribe(ctx, &pushv1.SubscribeRequest{GatewayId: gatewayID})
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}
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