Stage 6: gateway edge (Connect/FlatBuffers over h2c, platform/email/guest auth, sessions, rate-limit, admin passthrough, live push bridge)
New public ingress and the first network edge. Framework + a vertical slice of operations end-to-end; remaining ops reuse the same transcode pattern in Stage 7. Contracts (new module scrabble/pkg): - push.proto (backend->gateway gRPC server-stream) + scrabble.fbs (FlatBuffers edge payloads), committed generated Go; buf/flatc Makefiles (dev-time codegen). Backend: - REST handlers on the /api/v1 groups: internal session endpoints (telegram/guest/email login -> mint, resolve, revoke) and the user slice (profile, submit_play, state, lobby enqueue/poll, chat). - internal/notify in-process Publisher hub + internal/pushgrpc gRPC server (BACKEND_GRPC_ADDR) streaming your_turn/opponent_moved/chat/nudge/match_found; emission in game.commit, social, matchmaker. - migration 00005 accounts.is_guest; guests are durable rows excluded from stats; ProvisionGuest; email-as-login (RequestLoginCode/LoginWithCode). Gateway (new module scrabble/gateway): - Connect Gateway service over h2c (Execute + Subscribe), FlatBuffers<->JSON transcode registry, Telegram initData HMAC validator (seam), session cache, token-bucket rate limiter (3 classes), push fan-out hub, backend REST + push gRPC client, admin Basic-Auth reverse proxy. go.work: use ./pkg, ./gateway + replace scrabble/pkg. CI: gateway/**, pkg/** path filters; unit build/vet/test span all three modules. Docs (PLAN, ARCHITECTURE, FUNCTIONAL+ru, TESTING, READMEs) updated; gateway/pkg unit tests + guest/email-login integration tests.
This commit is contained in:
@@ -0,0 +1,168 @@
|
||||
package server
|
||||
|
||||
import (
|
||||
"net/http"
|
||||
|
||||
"github.com/gin-gonic/gin"
|
||||
|
||||
"scrabble/backend/internal/engine"
|
||||
)
|
||||
|
||||
// The /api/v1/user/* endpoints require X-User-ID (RequireUserID middleware). The
|
||||
// backend treats that header as the sole identity input.
|
||||
|
||||
// handleProfile returns the authenticated account's own profile.
|
||||
func (s *Server) handleProfile(c *gin.Context) {
|
||||
uid, ok := userID(c)
|
||||
if !ok {
|
||||
abortBadRequest(c, "missing identity")
|
||||
return
|
||||
}
|
||||
acc, err := s.accounts.GetByID(c.Request.Context(), uid)
|
||||
if err != nil {
|
||||
s.abortErr(c, err)
|
||||
return
|
||||
}
|
||||
c.JSON(http.StatusOK, profileResponseFor(acc))
|
||||
}
|
||||
|
||||
// submitPlayRequest places tiles in a direction on the player's turn.
|
||||
type submitPlayRequest struct {
|
||||
Dir string `json:"dir"`
|
||||
Tiles []struct {
|
||||
Row int `json:"row"`
|
||||
Col int `json:"col"`
|
||||
Letter string `json:"letter"`
|
||||
Blank bool `json:"blank"`
|
||||
} `json:"tiles"`
|
||||
}
|
||||
|
||||
// handleSubmitPlay validates, scores and commits a placement.
|
||||
func (s *Server) handleSubmitPlay(c *gin.Context) {
|
||||
uid, ok := userID(c)
|
||||
if !ok {
|
||||
abortBadRequest(c, "missing identity")
|
||||
return
|
||||
}
|
||||
gameID, ok := gameIDParam(c)
|
||||
if !ok {
|
||||
abortBadRequest(c, "invalid game id")
|
||||
return
|
||||
}
|
||||
var req submitPlayRequest
|
||||
if err := c.ShouldBindJSON(&req); err != nil {
|
||||
abortBadRequest(c, "invalid request body")
|
||||
return
|
||||
}
|
||||
dir, ok := parseDirection(req.Dir)
|
||||
if !ok {
|
||||
abortBadRequest(c, "dir must be H or V")
|
||||
return
|
||||
}
|
||||
tiles := make([]engine.TileRecord, 0, len(req.Tiles))
|
||||
for _, t := range req.Tiles {
|
||||
tiles = append(tiles, engine.TileRecord{Row: t.Row, Col: t.Col, Letter: t.Letter, Blank: t.Blank})
|
||||
}
|
||||
res, err := s.games.SubmitPlay(c.Request.Context(), gameID, uid, dir, tiles)
|
||||
if err != nil {
|
||||
s.abortErr(c, err)
|
||||
return
|
||||
}
|
||||
c.JSON(http.StatusOK, moveResultDTOFrom(res))
|
||||
}
|
||||
|
||||
// handleGameState returns the player's view of a game.
|
||||
func (s *Server) handleGameState(c *gin.Context) {
|
||||
uid, ok := userID(c)
|
||||
if !ok {
|
||||
abortBadRequest(c, "missing identity")
|
||||
return
|
||||
}
|
||||
gameID, ok := gameIDParam(c)
|
||||
if !ok {
|
||||
abortBadRequest(c, "invalid game id")
|
||||
return
|
||||
}
|
||||
view, err := s.games.GameState(c.Request.Context(), gameID, uid)
|
||||
if err != nil {
|
||||
s.abortErr(c, err)
|
||||
return
|
||||
}
|
||||
c.JSON(http.StatusOK, stateDTOFrom(view))
|
||||
}
|
||||
|
||||
// enqueueRequest joins the per-variant auto-match pool.
|
||||
type enqueueRequest struct {
|
||||
Variant string `json:"variant"`
|
||||
}
|
||||
|
||||
// handleEnqueue joins the auto-match pool for a variant.
|
||||
func (s *Server) handleEnqueue(c *gin.Context) {
|
||||
uid, ok := userID(c)
|
||||
if !ok {
|
||||
abortBadRequest(c, "missing identity")
|
||||
return
|
||||
}
|
||||
var req enqueueRequest
|
||||
if err := c.ShouldBindJSON(&req); err != nil {
|
||||
abortBadRequest(c, "invalid request body")
|
||||
return
|
||||
}
|
||||
variant, err := engine.ParseVariant(req.Variant)
|
||||
if err != nil {
|
||||
abortBadRequest(c, "unknown variant")
|
||||
return
|
||||
}
|
||||
res, err := s.matchmaker.Enqueue(c.Request.Context(), uid, variant)
|
||||
if err != nil {
|
||||
s.abortErr(c, err)
|
||||
return
|
||||
}
|
||||
c.JSON(http.StatusOK, matchDTOFrom(res))
|
||||
}
|
||||
|
||||
// handlePoll reports whether the caller has been paired since queueing.
|
||||
func (s *Server) handlePoll(c *gin.Context) {
|
||||
uid, ok := userID(c)
|
||||
if !ok {
|
||||
abortBadRequest(c, "missing identity")
|
||||
return
|
||||
}
|
||||
res, err := s.matchmaker.Poll(c.Request.Context(), uid)
|
||||
if err != nil {
|
||||
s.abortErr(c, err)
|
||||
return
|
||||
}
|
||||
c.JSON(http.StatusOK, matchDTOFrom(res))
|
||||
}
|
||||
|
||||
// chatPostRequest posts a per-game chat message.
|
||||
type chatPostRequest struct {
|
||||
Body string `json:"body"`
|
||||
}
|
||||
|
||||
// handleChatPost stores a chat message from the authenticated player. The sender
|
||||
// IP is taken from the gateway-forwarded X-Forwarded-For header.
|
||||
func (s *Server) handleChatPost(c *gin.Context) {
|
||||
uid, ok := userID(c)
|
||||
if !ok {
|
||||
abortBadRequest(c, "missing identity")
|
||||
return
|
||||
}
|
||||
gameID, ok := gameIDParam(c)
|
||||
if !ok {
|
||||
abortBadRequest(c, "invalid game id")
|
||||
return
|
||||
}
|
||||
var req chatPostRequest
|
||||
if err := c.ShouldBindJSON(&req); err != nil {
|
||||
abortBadRequest(c, "invalid request body")
|
||||
return
|
||||
}
|
||||
msg, err := s.social.PostMessage(c.Request.Context(), gameID, uid, req.Body, clientIP(c))
|
||||
if err != nil {
|
||||
s.abortErr(c, err)
|
||||
return
|
||||
}
|
||||
c.JSON(http.StatusOK, chatDTOFrom(msg))
|
||||
}
|
||||
Reference in New Issue
Block a user