Stage 6: gateway edge (Connect/FlatBuffers over h2c, platform/email/guest auth, sessions, rate-limit, admin passthrough, live push bridge)
New public ingress and the first network edge. Framework + a vertical slice of operations end-to-end; remaining ops reuse the same transcode pattern in Stage 7. Contracts (new module scrabble/pkg): - push.proto (backend->gateway gRPC server-stream) + scrabble.fbs (FlatBuffers edge payloads), committed generated Go; buf/flatc Makefiles (dev-time codegen). Backend: - REST handlers on the /api/v1 groups: internal session endpoints (telegram/guest/email login -> mint, resolve, revoke) and the user slice (profile, submit_play, state, lobby enqueue/poll, chat). - internal/notify in-process Publisher hub + internal/pushgrpc gRPC server (BACKEND_GRPC_ADDR) streaming your_turn/opponent_moved/chat/nudge/match_found; emission in game.commit, social, matchmaker. - migration 00005 accounts.is_guest; guests are durable rows excluded from stats; ProvisionGuest; email-as-login (RequestLoginCode/LoginWithCode). Gateway (new module scrabble/gateway): - Connect Gateway service over h2c (Execute + Subscribe), FlatBuffers<->JSON transcode registry, Telegram initData HMAC validator (seam), session cache, token-bucket rate limiter (3 classes), push fan-out hub, backend REST + push gRPC client, admin Basic-Auth reverse proxy. go.work: use ./pkg, ./gateway + replace scrabble/pkg. CI: gateway/**, pkg/** path filters; unit build/vet/test span all three modules. Docs (PLAN, ARCHITECTURE, FUNCTIONAL+ru, TESTING, READMEs) updated; gateway/pkg unit tests + guest/email-login integration tests.
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package server
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import (
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"net/http"
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"net/http/httptest"
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"strings"
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"testing"
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"github.com/google/uuid"
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"scrabble/backend/internal/account"
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"scrabble/backend/internal/game"
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"scrabble/backend/internal/session"
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)
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// newRoutingServer builds a Server with non-nil (zero-value) services so the
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// routes register. The tests below exercise only the request-validation and
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// routing layers, which return before any service method is called; full
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// endpoint behaviour against real services is covered by the integration suite.
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func newRoutingServer() *Server {
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return New(":0", Deps{
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Sessions: &session.Service{},
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Accounts: &account.Store{},
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Games: &game.Service{},
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})
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}
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func do(t *testing.T, s *Server, method, path, body string, headers map[string]string) *httptest.ResponseRecorder {
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t.Helper()
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var rdr *strings.Reader
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if body != "" {
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rdr = strings.NewReader(body)
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} else {
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rdr = strings.NewReader("")
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}
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req := httptest.NewRequest(method, path, rdr)
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req.Header.Set("Content-Type", "application/json")
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for k, v := range headers {
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req.Header.Set(k, v)
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}
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rec := httptest.NewRecorder()
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s.Handler().ServeHTTP(rec, req)
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return rec
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}
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func TestAdminPingOK(t *testing.T) {
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rec := do(t, newRoutingServer(), http.MethodGet, "/api/v1/admin/ping", "", nil)
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if rec.Code != http.StatusOK || !strings.Contains(rec.Body.String(), `"status":"ok"`) {
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t.Fatalf("admin ping = %d %q", rec.Code, rec.Body.String())
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}
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}
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func TestProfileRequiresUserID(t *testing.T) {
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rec := do(t, newRoutingServer(), http.MethodGet, "/api/v1/user/profile", "", nil)
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if rec.Code != http.StatusUnauthorized {
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t.Fatalf("profile without X-User-ID = %d, want 401", rec.Code)
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}
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}
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func TestResolveSessionRejectsEmptyToken(t *testing.T) {
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rec := do(t, newRoutingServer(), http.MethodPost, "/api/v1/internal/sessions/resolve", `{}`, nil)
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if rec.Code != http.StatusBadRequest {
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t.Fatalf("resolve with empty token = %d, want 400", rec.Code)
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}
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}
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func TestSubmitPlayRejectsBadDirection(t *testing.T) {
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headers := map[string]string{"X-User-ID": uuid.New().String()}
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path := "/api/v1/user/games/" + uuid.New().String() + "/play"
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rec := do(t, newRoutingServer(), http.MethodPost, path, `{"dir":"X","tiles":[]}`, headers)
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if rec.Code != http.StatusBadRequest {
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t.Fatalf("submit play bad dir = %d, want 400", rec.Code)
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}
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}
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func TestSubmitPlayRejectsBadGameID(t *testing.T) {
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headers := map[string]string{"X-User-ID": uuid.New().String()}
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rec := do(t, newRoutingServer(), http.MethodPost, "/api/v1/user/games/not-a-uuid/play", `{"dir":"H"}`, headers)
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if rec.Code != http.StatusBadRequest {
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t.Fatalf("submit play bad game id = %d, want 400", rec.Code)
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}
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}
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