feat(robot): occasional off-strategy deviation, strict in the endgame
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The robot followed its per-game playToWin/lose intent on every move, which made the outcome too predictable. It now flips that intent for a single move on ~20% of opening/midgame turns (a winning robot eases off, a losing one surges ahead), so the chosen strategy may not pan out — which favours the human. The chance tapers linearly to 0 over the last 14 tiles in the bag and is 0 once the bag is empty, so the endgame follows the chosen strategy strictly. The decision is deterministic from the seed (mix(seed,"deviate",moveCount)) and applies to both robot paths via the shared selectMove; the per-game play-to-win intent the admin card shows is unchanged. Adds deviateProb/deviates helpers and unit tests (taper bounds + monotonicity, never-in-endgame, determinism, ~20% distribution); bakes the behaviour into ARCHITECTURE §7, FUNCTIONAL (+_ru), backend/README, PRERELEASE and PLAN Stage 5.
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@@ -407,7 +407,14 @@ English game the Latin pool.
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(`engine.Candidates`) the move whose resulting lead (playing to win) or deficit
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(playing to lose) is closest to a small band (**1–30 points**), rather than
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always the maximum; with no legal play it exchanges a full rack when the bag can
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refill it, else passes.
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refill it, else passes. On **≈20%** of moves through the opening and midgame it
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**deviates** — playing that single move toward the *opposite* band (a winning
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robot eases off, a losing one surges ahead), so the chosen strategy may not pan
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out, which favours the human; the deviation chance tapers linearly to **0 over
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the last 14 tiles in the bag** and is **0 once the bag is empty**, so the endgame
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follows the per-game intent strictly. It is **deterministic from the seed**
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(`mix(seed,"deviate",moveCount)`), a per-move wobble that leaves the per-game
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play-to-win intent (and the admin card) unchanged.
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- **Timing**: the per-move delay is **move-number-aware** — a right-skewed sample
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(exponent k=4, short delays frequent) from a band that interpolates from
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**[3, 10] min** at the first move to **[10, 90] min** by ~28 moves, so openings are
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