Stage 10: admin console & dictionary ops (complaint review, hot-reload, broadcasts) (#11)
Tests · Go / test (push) Successful in 7s
Tests · Integration / integration (push) Successful in 13s

This commit was merged in pull request #11.
This commit is contained in:
2026-06-04 07:27:49 +00:00
parent 4c4beace85
commit 3a640a17a4
49 changed files with 2548 additions and 200 deletions
+18 -1
View File
@@ -19,6 +19,7 @@ import (
"scrabble/backend/internal/account"
"scrabble/backend/internal/config"
"scrabble/backend/internal/connector"
"scrabble/backend/internal/engine"
"scrabble/backend/internal/game"
"scrabble/backend/internal/lobby"
@@ -92,7 +93,7 @@ func run(ctx context.Context, cfg config.Config, logger *zap.Logger) error {
}
logger.Info("database migrations applied")
registry, err := engine.Open(cfg.Game.DictDir, cfg.Game.DictVersion)
registry, err := engine.OpenWithVersions(cfg.Game.DictDir, cfg.Game.DictVersion)
if err != nil {
return fmt.Errorf("load dictionaries: %w", err)
}
@@ -101,6 +102,19 @@ func run(ctx context.Context, cfg config.Config, logger *zap.Logger) error {
zap.String("dir", cfg.Game.DictDir),
zap.String("version", cfg.Game.DictVersion))
// Stage 10 admin console: an optional backend client to the Telegram connector
// side-service for operator broadcasts. Unset (BACKEND_CONNECTOR_ADDR empty)
// leaves broadcasts disabled — the console shows a "not configured" notice.
var conn *connector.Client
if cfg.ConnectorAddr != "" {
conn, err = connector.New(cfg.ConnectorAddr)
if err != nil {
return fmt.Errorf("dial connector: %w", err)
}
defer func() { _ = conn.Close() }()
logger.Info("connector client ready", zap.String("addr", cfg.ConnectorAddr))
}
sessions := session.NewService(session.NewStore(db), session.NewCache())
if err := sessions.Warm(ctx); err != nil {
return fmt.Errorf("warm session cache: %w", err)
@@ -156,6 +170,9 @@ func run(ctx context.Context, cfg config.Config, logger *zap.Logger) error {
Matchmaker: matchmaker,
Invitations: invitations,
Emails: emails,
Registry: registry,
DictDir: cfg.Game.DictDir,
Connector: conn,
})
pushSrv := pushgrpc.NewServer(cfg.GRPCAddr, hub, logger)