feat(ui): tint last-word letters for the recent highlight; lift dark bonus contrast
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Dark theme: the 2x/3x bonus-square pairs were too close to tell apart. Soften the 2x squares (sky blue #4a779b, rose #a8636b) and deepen the 3x squares (#2c527a, #9c3f34) so each pair reads as two distinct steps. Light theme is unchanged.

Last-word highlight (both themes): stop tinting the tile background — the tile keeps its normal fill, and instead the placed letters (not the point values) are drawn in the recent-move colour. The opponent-just-moved flash now pulses the letter between its normal colour and the recent colour, with no background animation and no white peak.

Reconcile the explicit [data-theme=dark] --tile-recent with the OS-dark value so the highlight reads the same however dark is selected, and darken --tile-recent a step in every theme. Update docs/UI_DESIGN.md.
This commit is contained in:
Ilia Denisov
2026-06-12 12:31:39 +02:00
parent f67a357e62
commit 359758a01a
3 changed files with 32 additions and 27 deletions
+13 -11
View File
@@ -29,7 +29,7 @@
--tile-edge: #d8c190;
--tile-text: #2a2113;
--tile-pending: #f2cf73;
--tile-recent: #c8a85c;
--tile-recent: #a8884a;
--prem-tw: #e06a5b; /* triple word */
--prem-dw: #efa6a0; /* double word + centre */
--prem-tl: #4f8fd6; /* triple letter */
@@ -75,11 +75,11 @@
--tile-edge: #b6a473;
--tile-text: #20190d;
--tile-pending: #d8b75e;
--tile-recent: #7a6638;
--prem-tw: #b1493d;
--prem-dw: #8c5450;
--prem-tl: #34608f;
--prem-dl: #3b5a72;
--tile-recent: #6c5a30;
--prem-tw: #9c3f34; /* 3x word: a touch darker red */
--prem-dw: #a8636b; /* 2x word: softer, pinker */
--prem-tl: #2c527a; /* 3x letter: a touch darker blue */
--prem-dl: #4a779b; /* 2x letter: softer, sky blue */
--prem-text: #e7eaf0;
}
}
@@ -106,11 +106,13 @@
--tile-edge: #b6a473;
--tile-text: #20190d;
--tile-pending: #f0d98f;
--tile-recent: #4a4636;
--prem-tw: #b1493d;
--prem-dw: #8c5450;
--prem-tl: #34608f;
--prem-dl: #3b5a72;
/* Last-word highlight letter colour; matches the OS-dark value so the highlight reads the
same whether dark is chosen in Settings or via prefers-color-scheme. */
--tile-recent: #6c5a30;
--prem-tw: #9c3f34; /* 3x word: a touch darker red */
--prem-dw: #a8636b; /* 2x word: softer, pinker */
--prem-tl: #2c527a; /* 3x letter: a touch darker blue */
--prem-dl: #4a779b; /* 2x letter: softer, sky blue */
--prem-text: #e7eaf0;
}
+14 -13
View File
@@ -314,25 +314,26 @@
box-shadow: inset 0 0 0 2px var(--accent);
background: color-mix(in srgb, var(--accent) 18%, var(--cell-bg));
}
.cell.hl {
background: var(--tile-recent);
/* The bottom edge goes darker than the highlighted fill (not lighter, as the plain
--tile-edge would), so the tile still reads as raised. */
box-shadow: inset 0 -2px 0 rgba(0, 0, 0, 0.32);
/* Last-word highlight: the tile keeps its normal fill (same as every other placed tile);
instead the letter glyph — not the point value — is drawn in the recent-move colour, in
both themes. */
.cell.hl .letter,
.cell.flash .letter {
color: var(--tile-recent);
}
.cell.flash {
/* Two flashes to draw the eye, then settle back to normal so it does not distract. */
animation: tileflash 1s ease-in-out 2;
.cell.flash .letter {
/* When the opponent just moved and it is now our turn, the highlighted letter pulses
twice between its normal colour and the recent-move colour to draw the eye, then
settles on the recent colour (matching .hl). The tile background never animates. */
animation: letterflash 1s ease-in-out 2;
}
@keyframes tileflash {
@keyframes letterflash {
0%,
100% {
background: var(--tile-bg);
box-shadow: inset 0 -2px 0 var(--tile-edge);
color: var(--tile-recent);
}
50% {
background: var(--tile-recent);
box-shadow: inset 0 -2px 0 rgba(0, 0, 0, 0.32);
color: var(--tile-text);
}
}
/* cqw fonts are sized against the fixed viewport, so labels stay a constant size as