feat(export): server-rendered artifacts behind one signed download URL
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The finished-game export now works identically on every platform: the client mints a signed relative URL (game.export_url) carrying its date locale, IANA time zone and localized non-play labels, resolves it against its own origin and hands it to the platform's native download — Telegram downloadFile, VKWebAppDownloadFile, or a plain browser anchor (also the desktop VK iframe). Both artifacts ride the route: the .gcg text (no more clipboard mode, except the legacy pre-8.0 Telegram fallback) and the PNG of the final position. The PNG is rasterized by a new internal 'renderer' sidecar (node:22-slim + skia-canvas + baked Liberation/Noto Color Emoji fonts) executing the SAME ui/src/lib/gameimage.ts the web project unit-tests, bundled at image build time — one renderer, no drift; the browser no longer draws or delivers bytes itself. The backend rebuilds the render payload from the journal + engine.AlphabetTable, verifies the HMAC (10-minute TTL, BACKEND_EXPORT_SIGN_KEY, constant-time, uniform 404s) on its public group, and streams the artifact as a named attachment; the gateway forwards /dl/* behind the per-IP public rate limiter (caddy @gateway matcher extended — the landing catch-all trap). Deploy: renderer service (compose + prod overlay + roll before backend + prod push list), EXPORT_SIGN_KEY env (TEST_/PROD_ secrets), CI runs the sidecar smoke in the ui job. Docs: ARCHITECTURE export-delivery section, FUNCTIONAL(+_ru), UI_DESIGN, TESTING, deploy/README.
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@@ -6,6 +6,7 @@ import {
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decodeBlockStatus,
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decodeDraftView,
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decodeEvent,
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decodeExportUrl,
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decodeFriendList,
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decodeGameList,
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decodeInvitation,
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@@ -24,6 +25,7 @@ import {
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encodeDraftSave,
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encodeEnqueue,
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encodeExchange,
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encodeExportUrlRequest,
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encodeGuestLogin,
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encodeStateRequest,
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encodeSubmitPlay,
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@@ -34,6 +36,30 @@ import {
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} from './codec';
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describe('codec', () => {
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it('round-trips the export-url request and response', () => {
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const req = fb.ExportUrlRequest.getRootAsExportUrlRequest(
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new ByteBuffer(
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encodeExportUrlRequest('g-1', 'png', 'ru-RU', ['пас', 'обмен', 'сдался', 'таймаут'], 'Europe/Moscow'),
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),
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);
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expect(req.gameId()).toBe('g-1');
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expect(req.kind()).toBe('png');
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expect(req.dateLocale()).toBe('ru-RU');
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expect(req.timeZone()).toBe('Europe/Moscow');
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expect(req.actionLabelsLength()).toBe(4);
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expect(req.actionLabels(1)).toBe('обмен');
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const b = new Builder(128);
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const path = b.createString('/dl/g-1/png?e=1&s=x');
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const fn = b.createString('game-g-1.png');
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fb.ExportUrl.startExportUrl(b);
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fb.ExportUrl.addPath(b, path);
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fb.ExportUrl.addFilename(b, fn);
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b.finish(fb.ExportUrl.endExportUrl(b));
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const out = decodeExportUrl(b.asUint8Array());
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expect(out).toEqual({ path: '/dl/g-1/png?e=1&s=x', filename: 'game-g-1.png' });
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});
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it('encodes an enqueue request carrying the variant, word rule and vs_ai flag', () => {
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for (const vsAi of [false, true]) {
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const req = fb.EnqueueRequest.getRootAsEnqueueRequest(
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