feat(export): server-rendered artifacts behind one signed download URL
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The finished-game export now works identically on every platform: the
client mints a signed relative URL (game.export_url) carrying its date
locale, IANA time zone and localized non-play labels, resolves it
against its own origin and hands it to the platform's native download —
Telegram downloadFile, VKWebAppDownloadFile, or a plain browser anchor
(also the desktop VK iframe). Both artifacts ride the route: the .gcg
text (no more clipboard mode, except the legacy pre-8.0 Telegram
fallback) and the PNG of the final position.

The PNG is rasterized by a new internal 'renderer' sidecar (node:22-slim
+ skia-canvas + baked Liberation/Noto Color Emoji fonts) executing the
SAME ui/src/lib/gameimage.ts the web project unit-tests, bundled at
image build time — one renderer, no drift; the browser no longer draws
or delivers bytes itself. The backend rebuilds the render payload from
the journal + engine.AlphabetTable, verifies the HMAC (10-minute TTL,
BACKEND_EXPORT_SIGN_KEY, constant-time, uniform 404s) on its public
group, and streams the artifact as a named attachment; the gateway
forwards /dl/* behind the per-IP public rate limiter (caddy @gateway
matcher extended — the landing catch-all trap).

Deploy: renderer service (compose + prod overlay + roll before backend
+ prod push list), EXPORT_SIGN_KEY env (TEST_/PROD_ secrets), CI runs
the sidecar smoke in the ui job. Docs: ARCHITECTURE export-delivery
section, FUNCTIONAL(+_ru), UI_DESIGN, TESTING, deploy/README.
This commit is contained in:
Ilia Denisov
2026-07-02 18:44:07 +02:00
parent 16a4431158
commit 3471d40576
60 changed files with 2216 additions and 236 deletions
+37
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// Smoke test for the render core: feeds the committed fixture (a real 35-move self-played
// Russian Scrabble game) through renderRequest and asserts a sane PNG comes back. Pixel
// goldens are deliberately avoided — font rasterization differs across hosts; the shared
// drawing logic itself is unit-tested in ui/ (gameimage.test.ts).
import test from 'node:test';
import assert from 'node:assert/strict';
import { readFileSync } from 'node:fs';
import { dirname, join } from 'node:path';
import { fileURLToPath } from 'node:url';
import { renderRequest } from '../src/render.mjs';
const here = dirname(fileURLToPath(import.meta.url));
const fixture = () => JSON.parse(readFileSync(join(here, '../testdata/request.json'), 'utf8'));
function pngSize(buf) {
// IHDR is the first chunk: width/height are big-endian u32 at offsets 16/20.
return { w: buf.readUInt32BE(16), h: buf.readUInt32BE(20) };
}
test('renders the fixture game to a plausible PNG', async () => {
const png = await renderRequest(fixture());
assert.ok(png.length > 50_000, `png too small: ${png.length}`);
assert.deepEqual([...png.subarray(0, 8)], [0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a]);
const { w, h } = pngSize(png);
// scale 2 over a MIN_SIDE 620 board + two seat columns: sanity bounds, not a golden.
assert.ok(w > 1600 && w < 3000, `unexpected width ${w}`);
assert.ok(h > 1000 && h < 3000, `unexpected height ${h}`);
});
test('rejects a payload without a game', async () => {
await assert.rejects(() => renderRequest({ moves: [] }), /bad payload/);
});
test('renders concurrently without cross-talk', async () => {
const [a, b] = await Promise.all([renderRequest(fixture()), renderRequest(fixture())]);
assert.equal(a.length, b.length);
});