feat(export): server-rendered artifacts behind one signed download URL
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The finished-game export now works identically on every platform: the client mints a signed relative URL (game.export_url) carrying its date locale, IANA time zone and localized non-play labels, resolves it against its own origin and hands it to the platform's native download — Telegram downloadFile, VKWebAppDownloadFile, or a plain browser anchor (also the desktop VK iframe). Both artifacts ride the route: the .gcg text (no more clipboard mode, except the legacy pre-8.0 Telegram fallback) and the PNG of the final position. The PNG is rasterized by a new internal 'renderer' sidecar (node:22-slim + skia-canvas + baked Liberation/Noto Color Emoji fonts) executing the SAME ui/src/lib/gameimage.ts the web project unit-tests, bundled at image build time — one renderer, no drift; the browser no longer draws or delivers bytes itself. The backend rebuilds the render payload from the journal + engine.AlphabetTable, verifies the HMAC (10-minute TTL, BACKEND_EXPORT_SIGN_KEY, constant-time, uniform 404s) on its public group, and streams the artifact as a named attachment; the gateway forwards /dl/* behind the per-IP public rate limiter (caddy @gateway matcher extended — the landing catch-all trap). Deploy: renderer service (compose + prod overlay + roll before backend + prod push list), EXPORT_SIGN_KEY env (TEST_/PROD_ secrets), CI runs the sidecar smoke in the ui job. Docs: ARCHITECTURE export-delivery section, FUNCTIONAL(+_ru), UI_DESIGN, TESTING, deploy/README.
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@@ -658,6 +658,27 @@ table GcgExport {
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content:string;
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}
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// ExportUrlRequest asks for a signed download URL of a finished game's export artifact.
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// kind is "png" or "gcg". For the PNG the client passes its presentation context — the
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// UI-localized non-play move labels (pass, exchange, resign, timeout, in that order),
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// the device date locale and the device IANA time zone — which ride the signed URL so
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// the server render matches what the player would have seen locally.
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table ExportUrlRequest {
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game_id:string;
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kind:string;
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date_locale:string;
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action_labels:[string];
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time_zone:string;
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}
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// ExportUrl is the minted download link: a relative, signed, short-lived path the client
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// resolves against its own origin (the SPA and the gateway share it), plus the filename
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// the download will carry.
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table ExportUrl {
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path:string;
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filename:string;
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}
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// --- push event payloads ---
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// YourTurnEvent signals that it is now the recipient's turn. The trailing fields enrich the
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