feat(export): server-rendered artifacts behind one signed download URL
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The finished-game export now works identically on every platform: the
client mints a signed relative URL (game.export_url) carrying its date
locale, IANA time zone and localized non-play labels, resolves it
against its own origin and hands it to the platform's native download —
Telegram downloadFile, VKWebAppDownloadFile, or a plain browser anchor
(also the desktop VK iframe). Both artifacts ride the route: the .gcg
text (no more clipboard mode, except the legacy pre-8.0 Telegram
fallback) and the PNG of the final position.

The PNG is rasterized by a new internal 'renderer' sidecar (node:22-slim
+ skia-canvas + baked Liberation/Noto Color Emoji fonts) executing the
SAME ui/src/lib/gameimage.ts the web project unit-tests, bundled at
image build time — one renderer, no drift; the browser no longer draws
or delivers bytes itself. The backend rebuilds the render payload from
the journal + engine.AlphabetTable, verifies the HMAC (10-minute TTL,
BACKEND_EXPORT_SIGN_KEY, constant-time, uniform 404s) on its public
group, and streams the artifact as a named attachment; the gateway
forwards /dl/* behind the per-IP public rate limiter (caddy @gateway
matcher extended — the landing catch-all trap).

Deploy: renderer service (compose + prod overlay + roll before backend
+ prod push list), EXPORT_SIGN_KEY env (TEST_/PROD_ secrets), CI runs
the sidecar smoke in the ui job. Docs: ARCHITECTURE export-delivery
section, FUNCTIONAL(+_ru), UI_DESIGN, TESTING, deploy/README.
This commit is contained in:
Ilia Denisov
2026-07-02 18:44:07 +02:00
parent 16a4431158
commit 3471d40576
60 changed files with 2216 additions and 236 deletions
@@ -31,6 +31,7 @@ const (
MsgProfileUpdate = "profile.update"
MsgStatsGet = "stats.get"
MsgGameGCG = "game.gcg"
MsgGameExportURL = "game.export_url"
)
// registerSocialOps adds the social, account and history operations to the
@@ -56,6 +57,7 @@ func registerSocialOps(r *Registry, backend *backendclient.Client) {
r.ops[MsgProfileUpdate] = Op{Handler: profileUpdateHandler(backend), Auth: true}
r.ops[MsgStatsGet] = Op{Handler: statsHandler(backend), Auth: true}
r.ops[MsgGameGCG] = Op{Handler: gcgHandler(backend), Auth: true}
r.ops[MsgGameExportURL] = Op{Handler: exportURLHandler(backend), Auth: true}
}
// --- friends ---
@@ -290,6 +292,21 @@ func gcgHandler(backend *backendclient.Client) Handler {
}
}
func exportURLHandler(backend *backendclient.Client) Handler {
return func(ctx context.Context, req Request) ([]byte, error) {
in := fb.GetRootAsExportUrlRequest(req.Payload, 0)
labels := make([]string, 0, in.ActionLabelsLength())
for i := range in.ActionLabelsLength() {
labels = append(labels, string(in.ActionLabels(i)))
}
res, err := backend.ExportURL(ctx, req.UserID, string(in.GameId()), string(in.Kind()), string(in.DateLocale()), string(in.TimeZone()), labels)
if err != nil {
return nil, err
}
return encodeExportURL(res), nil
}
}
// decodeInviteeIDs reads the invitee id vector from a CreateInvitationRequest.
func decodeInviteeIDs(in *fb.CreateInvitationRequest) []string {
n := in.InviteeIdsLength()