feat(export): server-rendered artifacts behind one signed download URL
CI / changes (pull_request) Successful in 3s
CI / unit (pull_request) Successful in 9s
CI / integration (pull_request) Successful in 16s
CI / ui (pull_request) Successful in 1m4s
CI / conformance (pull_request) Successful in 9s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 1m27s
CI / changes (pull_request) Successful in 3s
CI / unit (pull_request) Successful in 9s
CI / integration (pull_request) Successful in 16s
CI / ui (pull_request) Successful in 1m4s
CI / conformance (pull_request) Successful in 9s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 1m27s
The finished-game export now works identically on every platform: the client mints a signed relative URL (game.export_url) carrying its date locale, IANA time zone and localized non-play labels, resolves it against its own origin and hands it to the platform's native download — Telegram downloadFile, VKWebAppDownloadFile, or a plain browser anchor (also the desktop VK iframe). Both artifacts ride the route: the .gcg text (no more clipboard mode, except the legacy pre-8.0 Telegram fallback) and the PNG of the final position. The PNG is rasterized by a new internal 'renderer' sidecar (node:22-slim + skia-canvas + baked Liberation/Noto Color Emoji fonts) executing the SAME ui/src/lib/gameimage.ts the web project unit-tests, bundled at image build time — one renderer, no drift; the browser no longer draws or delivers bytes itself. The backend rebuilds the render payload from the journal + engine.AlphabetTable, verifies the HMAC (10-minute TTL, BACKEND_EXPORT_SIGN_KEY, constant-time, uniform 404s) on its public group, and streams the artifact as a named attachment; the gateway forwards /dl/* behind the per-IP public rate limiter (caddy @gateway matcher extended — the landing catch-all trap). Deploy: renderer service (compose + prod overlay + roll before backend + prod push list), EXPORT_SIGN_KEY env (TEST_/PROD_ secrets), CI runs the sidecar smoke in the ui job. Docs: ARCHITECTURE export-delivery section, FUNCTIONAL(+_ru), UI_DESIGN, TESTING, deploy/README.
This commit is contained in:
@@ -31,6 +31,7 @@ const (
|
||||
MsgProfileUpdate = "profile.update"
|
||||
MsgStatsGet = "stats.get"
|
||||
MsgGameGCG = "game.gcg"
|
||||
MsgGameExportURL = "game.export_url"
|
||||
)
|
||||
|
||||
// registerSocialOps adds the social, account and history operations to the
|
||||
@@ -56,6 +57,7 @@ func registerSocialOps(r *Registry, backend *backendclient.Client) {
|
||||
r.ops[MsgProfileUpdate] = Op{Handler: profileUpdateHandler(backend), Auth: true}
|
||||
r.ops[MsgStatsGet] = Op{Handler: statsHandler(backend), Auth: true}
|
||||
r.ops[MsgGameGCG] = Op{Handler: gcgHandler(backend), Auth: true}
|
||||
r.ops[MsgGameExportURL] = Op{Handler: exportURLHandler(backend), Auth: true}
|
||||
}
|
||||
|
||||
// --- friends ---
|
||||
@@ -290,6 +292,21 @@ func gcgHandler(backend *backendclient.Client) Handler {
|
||||
}
|
||||
}
|
||||
|
||||
func exportURLHandler(backend *backendclient.Client) Handler {
|
||||
return func(ctx context.Context, req Request) ([]byte, error) {
|
||||
in := fb.GetRootAsExportUrlRequest(req.Payload, 0)
|
||||
labels := make([]string, 0, in.ActionLabelsLength())
|
||||
for i := range in.ActionLabelsLength() {
|
||||
labels = append(labels, string(in.ActionLabels(i)))
|
||||
}
|
||||
res, err := backend.ExportURL(ctx, req.UserID, string(in.GameId()), string(in.Kind()), string(in.DateLocale()), string(in.TimeZone()), labels)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return encodeExportURL(res), nil
|
||||
}
|
||||
}
|
||||
|
||||
// decodeInviteeIDs reads the invitee id vector from a CreateInvitationRequest.
|
||||
func decodeInviteeIDs(in *fb.CreateInvitationRequest) []string {
|
||||
n := in.InviteeIdsLength()
|
||||
|
||||
Reference in New Issue
Block a user