feat(export): server-rendered artifacts behind one signed download URL
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The finished-game export now works identically on every platform: the client mints a signed relative URL (game.export_url) carrying its date locale, IANA time zone and localized non-play labels, resolves it against its own origin and hands it to the platform's native download — Telegram downloadFile, VKWebAppDownloadFile, or a plain browser anchor (also the desktop VK iframe). Both artifacts ride the route: the .gcg text (no more clipboard mode, except the legacy pre-8.0 Telegram fallback) and the PNG of the final position. The PNG is rasterized by a new internal 'renderer' sidecar (node:22-slim + skia-canvas + baked Liberation/Noto Color Emoji fonts) executing the SAME ui/src/lib/gameimage.ts the web project unit-tests, bundled at image build time — one renderer, no drift; the browser no longer draws or delivers bytes itself. The backend rebuilds the render payload from the journal + engine.AlphabetTable, verifies the HMAC (10-minute TTL, BACKEND_EXPORT_SIGN_KEY, constant-time, uniform 404s) on its public group, and streams the artifact as a named attachment; the gateway forwards /dl/* behind the per-IP public rate limiter (caddy @gateway matcher extended — the landing catch-all trap). Deploy: renderer service (compose + prod overlay + roll before backend + prod push list), EXPORT_SIGN_KEY env (TEST_/PROD_ secrets), CI runs the sidecar smoke in the ui job. Docs: ARCHITECTURE export-delivery section, FUNCTIONAL(+_ru), UI_DESIGN, TESTING, deploy/README.
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@@ -251,6 +251,18 @@ func encodeInvitationList(r backendclient.InvitationListResp) []byte {
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return b.FinishedBytes()
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}
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// encodeExportURL builds an ExportUrl payload.
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func encodeExportURL(r backendclient.ExportURLResp) []byte {
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b := flatbuffers.NewBuilder(256)
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path := b.CreateString(r.Path)
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fn := b.CreateString(r.Filename)
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fb.ExportUrlStart(b)
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fb.ExportUrlAddPath(b, path)
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fb.ExportUrlAddFilename(b, fn)
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b.Finish(fb.ExportUrlEnd(b))
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return b.FinishedBytes()
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}
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// encodeGcg builds a GcgExport payload.
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func encodeGcg(r backendclient.GcgResp) []byte {
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b := flatbuffers.NewBuilder(1024)
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